Konami has been sooooo close to making ballance archetypes, like they made contellars and evilswarms and madolches and (over) corrected the mistakes they made when they made Wind-ups and other silly archetypes like chaos agents and twilight dragons, that sort of stuff. I was really happy with the game for a while but then they MADE ****ING MERMAILS AND E-DRAGS LIKE WHAT THE ****ING **** were they thinking with those cards. They banned half of the e-dragons and limited the rest to One each and they are still a viable deck >.>
once E-drags took over for like 3 ban lists I quit and am recently getting back into it.
Konami is always right on the cusp of decent balance within the meta, like the newest decks Shadolls (fusions done right imo) and Artifacts(obscene control, monsters set themselves in the spell/trap and special summon + effect if they get destroyed on the opponent's turn) are really unique and almost done right, but then in the same sets they create cards like Number 101 (It steals the opponent's monster and makes it a material, and if its going to be destroys you just detach one) and Soul charge (Pay 1000x lifepoints, special summon x number of monsters from graveyard) that just cause people to win when they shouldn't have and just turn duels around. Idk its really fun and right now its in a Lull between nationals and the next set to come out so theres not much happening besides playtesting and locals.