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Project M Social Thread Gold

Time/SpaceMage

Smash Ace
Joined
Jul 20, 2005
Messages
667
Location
Virginia
3DS FC
0190-1986-7622
I'm now picturing the Sandbag riding a box while flying through Homerun Stadium.

What really got me about B- was that DK could spawn and throw BARRELS down hills like in Donkey Kong. Also half the cast having cancels that maintain aerial momentum was sick.. Also just Falcon in general, wtf. I'm gonna have to come back to that someday.
 

Phaiyte

Smash Ace
Joined
Jul 6, 2010
Messages
932
are you kidding me that **** is a cluster**** of grabs and aerials and up-bs and up-b grabs and specials and special grabs and aerials and **** and I can't tell what's DI and what's knockback anymore
not that they aren't just fine and nice videos and all
but that's just cruel dude don't tease me like that mayne


@PMBR
I've had an awakening of sorts. It has to be plusle and minun
I saw people suggest it before, and didn't realize until now that it's too perfect
Just imagine Pikachu if he were ice climbers
I mean, ice climbers if they were pikachu
same thing
that's what plusle and minun would be
please make this a reality
I can just see the desynced single thunder jolt approaches into grab combos into desynched combos into double thunder, just like that silly **** Wobbles did on Hungrybox at evo with the desynched blizzard on his lightshield into wobbling into a smash
that **** was ****ing hype
And surely it would work to clone ICs, please tell me it's so.
They would be they hypest, most unique addition to P:M (with the exception of just being a double Pichu, or ice climbers/pikachu hybrid)

And when's MewTwo


I sense much "Helping Hand" in the future.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
From watching a dozen or so streams now, it seems players could use in-game instructions concerning the stage striking features of the sss. I've seen many players strike cp's for the initial match rather than pressing z or whatever button it is that strikes all of the stages that aren't on the random stage select. A common complaint with P:M is that striking takes too long as there are so many viable stages, but if everyone was on the same page as to how to strike properly, maybe matches would progress faster.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
I am getting more and more ready for Big House with each day.
Let's hope my midterm on Thursday goes well.
 

| Kailex |

I smell like salty coins and milk
Joined
Jun 3, 2013
Messages
2,888
Location
Dubai - UAE
NNID
pootis
3DS FC
2578-3225-2678
Big house is so far away, Im falling baaaack; mega zard x vs mewtwo too good
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
So I'm curious. P:M already has online access, but it's utterly terrible. Sure you'll get people that say you get used to the enormous lag, but there's no getting around the fact that you're never performing even relatively close to your peak due to the forced delay of your reaction time. What are the chances of ever getting something like Melee netplay for Project M, something worked in from the ground up, disregarding the existing online mode? I assume it would be for dolphin users only, but I know there are people who just don't have easy access to other players, or other good players, that would gladly welcome that quality of online play.
Post-gold release maybe?
 

GunBlaze

Smash Lord
Joined
May 6, 2012
Messages
1,854
Location
Santo Domingo, Dominican Republic
Slippi.gg
GBLZ#778
Strong Bad said:
Unfortunately this is a very complicated endeavor that many of us don't even think is possible. It would necessitate running our own WiFi servers as well, and circumventing Brawl's WFC coding to redirect to our own. The costs to do this would be tremendous, so I don't think it'll happen. The Input-Lag Fix that was implemented in versions 2.5 and on does help to make WiFi more bearable, though!


Source
 
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