me trying to decide whether or not rage is a terrible mechanic or simply a tacked-on band-aid type of solution to mimic the late-game explosiveness of melee
like on one hand, in a game without rage having a large percent lead on the last stock in a game like smash4 would basically guarantee a win pretty much all the time while still being a relatively volatile situation in melee
but with rage the uncertainty where a large disparity in percents still results in an "it's anybody's game" situation mimics the late-game volatility of melee so there's not much "objectively" wrong with it
but the feeling that rage is "artificial volatility" rather than an intrinsic part of the game still exists because why would you struggle through the slow slog of the early game only to get to a situation where you feel like your lead is actually worth nothing ESPECIALLY in a game where outright kill options/combos are few and far between (outside of "the top tiers")
even moreso in smash where oftentimes you rely on linking moves to get to kill moves that are hard to land raw, but such linking moves don't actually link at higher percents so a character that should be "behind" ends up being harder to kill as well as being able to kill you earlier
tl;dr: smash4 is frustrating to watch jesus christ
also I miss seeing zss because her volatility/kill power felt reasonable and familiar
then again there's probably just a fundamental difference in whether or not people prefer fast-paced games that by definition tend to be more constantly demanding/volatile vs people who like slower-paced games that have a focus on long-term strategy
so is it just preference or a difference in game design philosophy or paradigm or what? am I just not pre-disposed to liking smash4? am I the one with terrible ideas in game design? is there a reason why even in fast-paced games such as marvel or melee the best characters/players are those that can slow the game down or control the pace of the game at will? are fast, dominant characters inherently braindead or "bad design?" are these all false dichotomies? hence larrydavid.gif