Draco_The
Smash Lord
- Joined
- Jun 2, 2010
- Messages
- 1,367
I've only played MvC2 and never at high level so this all comes from vids I've watched, forums and such, but MvC3 still has a somewhat good balance. Top tier teams are still kinda obvious but it's not a HUGE gap. It's not like Bowser vs any high tier in Melee. The main problem of the game is that you don't spend a lot of time playing it. Once someone gets caught in a combo it's pretty much a loss. There are LOTS of ToD combos, and after that it's always a difficult to tell fake cross up/mindfu** or whatever into another ToD combo. X-factor doesn't help much either. You just get too punished for trying to do something.no you're actually right
but what I'm saying is that even though I haven't played either of the games, what I've got from everything on the internet is that the "mahvel" of umvc3 also refers to just a total busted balance where some teams just kinda run train and make the game really unfun for everyone else and that mvc2 is better in terms of balance and mechanics and being more fun to play
idk if it's similar to melee syndrome but from what I've seen umvc3 still doesn't look like that fun of a game to play at a high level
Meanwhile, in MvC2 combos are fairly fast and simple. Ground boost combo into aerial one into Super, and due to the fast nature of the game (it's not at all like in SF4 where you get an unteachable knockdown after a Super/Ultra) you get back to the crazy neutral game again in a blink. It's difficult to get the hang of it but it's fun.
Tatsunoko vs Capcom is a very nice vs game BTW, even if Zero and Roll are kinda stupid, the first one because everything and the second one because even though she's actually quite bad her small hurtbox always manages to throw my game off and her life restorating Super can be kinda annoying.