• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread Gold

shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
Messages
2,596
Location
Laval, QC
3DS FC
4742-6323-2961
I'm really disappointed Spidermad hasn't responded yet
Also I wanna see his alerts
 

PlateProp

Smash Master
Joined
Mar 15, 2014
Messages
4,149
Location
San Antonio
NNID
Genericality
3DS FC
3823-8710-2486
...

Guys, lets be real for a moment.

What are the odds that we convince @Hylian to make Simon+Lagan a clone engine character
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
I need a Falco cuckoo clock that multi-shines on the hour

Also had a dream where in I was in some outdoor summer camp club and stuff but when I would get too close to the dense forest a guy resembling the Pan's labyrinth white person (except he was yellow and had jewels and Native American Indian tribal stuff on him) would slowly appear and except he had his hands out trying to grab me and I'd run away fast enough (while backwards somehow watching him) that he couldn't get me and I'd flick him off with both my hand's middle fingers as he started to disappear; but then wondered if pissing him off could make things worse even though I have no clue what he was going to do once he got me. I should have just stopped running to find out if I knew it was a dream.

@ SpiderMad SpiderMad

Why not just use the button that turns off analog? Then everything is light press (even doe it's read as hard)
What button?
@ SpiderMad SpiderMad these 3-person brackets are sad
Also I'm interested in seeing footage of you playing in bracket
Does it exist?
No and it'd be lame because my hard press air dodge controller is only good for Falco since it's super loose (https://www.youtube.com/watch?v=6dDGnmZbN8I&index=27&list=PLovBMkMLex7wYg0HcCVfW1g-cdrSXy51M); and it's loose because my casual friends use to use it and I'm guessing henceforth also apparently got the hard press (and spring a bit) weakened to a point where it isn't even able to be felt or heard you just somehow trigger it past a point.

Now go watch my combo videos again
https://www.youtube.com/watch?v=vhJUOzWK05k&list=PLovBMkMLex7wTISMgGxSMBt7vcLpeX4Gs

Here's me playing like crap against M2K though, https://www.youtube.com/watch?v=_wFYbhaaUQ0&list=PLovBMkMLex7wYg0HcCVfW1g-cdrSXy51M#t=952

So is PM 20XX when everyone does perfect early aerials? @ SpiderMad SpiderMad
Yes and we'd get there sooner with 1 frame of buffer

Thing is though the physics delay is one half of what makes PM have more early aerials than Melee; so if they remove that it'll still have more than Melee from the frame perfect aerials not reducing height but I'd imagine a lot less.

The physics delay has a lot of implications. It seems to be one of the reasons I think I always felt PM platforms were better to waveland on, you trigger air dodge and still raise up with your momentum for the next frame; where in Melee you gotta do it later because the next frame you immediately move in the air dodge direction. I want to make a video on some of the crazy stuff my friend found out about how it can allow a certain technique to be done at twice the rate.

@ SpiderMad SpiderMad why do people still think Marth is bad, even though he solidly wins almost literally every matchup?
Dr.PP would say patience when he talks about things like the Puff MU
http://www.reddit.com/r/SSBM/comments/2q0e1t/why_is_the_marth_vs_jigglypuff_matchup_in_jiggs/cn1xapv

And it's hard to be as good as you need to to fully utilize his increased arsenal of early aerials.
Being now able to grab the ledge facing backwards with Up-b is nice, as well as Dair's less landing lag which Axe is enjoying.
Hey @ SpiderMad SpiderMad do you have any new cool tricks?
Yeah but I struggle to make videos on them

but speaking of tricks the biggest one out there I discovered recently is Makeup. Are you aware of this magic? All my favorite porn stars are a lie.
That's what we're here to find out
@ SpiderMad SpiderMad Do you have a list of useful early aerials? Alternatively, I might also do one.

@Bazkip And it also requires a "edge-cancel everything" attitude of all players. Also, before all that gimmicks shouldn't work any more, I mean that is the first step of a community to even approach 20XX.
Which ones do you think aren't useful? Thinks like Marth's SH Fair Nair come the closest I can think of as not easily utilizable with the 3 other aerials he has.

One of the baselines on a lot of them is that people don't expect a 2nd aerial to come out, like DK's SH Bair Uair which is hard. Go do it twice in a row on a standing CPU with .5 DMG ratio to represent shield.

@ SpiderMad SpiderMad what's it like to be Spidermad and the giant peach?
I remember watching that movie as a kid (don't remember reading the book though I think I may have), can't remember anything about it other than it was another crazy Tim Burton film based on an already apparently weird children's book.
@ SpiderMad SpiderMad is squirtle even god
Neon was suppose to show us he was
Nah it'll give @ SpiderMad SpiderMad an excuse to make his grandest post yet on early aerials, so great will it be that it will massively accelerate the Smash time continuum, so much so that within a week we shall have all attained 20XX. The PMS will ascend to godhood, which upon we will then decide "Nah" and instead use our abilities to frame perfectly watch all anime (past, present and future) simultaneously. @Old Man Grey will become enraged and will attempt to assault us with toilets, but we shall simply powershield his secret waifu back at him, and resume discussion on which waifu is the best.
No not yet, but I did make this while sleep deprived before I went to bed last night

[12:22:45 AM] Ryan Hearn (s0ftie): Mad you need to make a video about the smash continuium
[12:24:11 AM] James Madway (SpiderMad): it' all around you

Hax's hands, EVO, Melee having debug menu left inside it, the first version of Project M discovering light press everything which later Smash 4 would use, Shield stun and Dreamland have the pyramid eye, The top players fluxuation and influence each tourney leading to a different year and community (The Smash Doc and so on)

The reproduction of GCC controllers, a GCC adapter, The Wifi version still being left alive after Wiimmfii was thought to be impossible to have servers for,

Nintendo denying Melee stream starting up this whole reddit awareness community growth. The Smash 4 invitational
The most knowledgable Melee guru, Magus, just so happens to be nicely devoted and one of the driving forces behind this mod
newer HDTVs and converters allowing lagless play for when CRTs are scarce, including Emulation on PCs

Melee (and PM) netplay was thought to be impossible, then InternetExplorer and Massive spent a couple months figuring out stuff only for the dolphin community and stuff to put in work themselves and getting things flawless within weeks

The clone enginge, Brawl being programed sloppily to allow such easy and accesible exploits to run PM for those afraid of homebrew, Brawl being easily editable in a lot of regards (versus Melee)

Brawl+, Brawl-, Balanced Brawl, all dyng with a small community compared to what it is now; leaving them to be unknown to the community at large for what was the ground work for PM

One of the things it leads me to believe is one of PM's roles is for when Melee finally surcomes to the death all great games do from becoming stale and figured out (but generally like Prog said can come from the community becoming indifferent). You just have to hope the PMBR has enough sense to not make Melee 2.0, throwing it into the same grave.

That said, there's always hope of changing the game in any direction. And by the time all of this matters the source codes were said to be released at final version (they might have changed their mind and stuff), this is where our knowledge of the smash continuum ends.
 
Last edited:

5ully

Smash Ace
Joined
Jan 28, 2014
Messages
759
Location
MA
NNID
5ully151
3DS FC
0920-2807-1002
I need a Falco cuckoo clock that multi-shines on the hour

Also had a dream where in I was in some outdoor summer camp club and stuff but when I would get too close to the dense forest a guy resembling the Pan's labyrinth white person (except he was yellow and had jewels and Native American Indian tribal stuff on him) would slowly appear and except he had his hands out trying to grab me and I'd run away fast enough (while backwards somehow watching him) that he couldn't get me and I'd flick him off with both my hand's middle fingers as he started to disappear; but then wondered if pissing him off could make things worse even though I have no clue what he was going to do once he got me. I should have just stopped running to find out if I knew it was a dream.


What button?

No and it'd be lame because my hard press air dodge controller is only good for Falco since it's super loose; and it's loose because my casual friends use to use it and I'm guessing henceforth also apparently got the hard press (and spring a bit) weakened to a point where it isn't even able to be felt or heard you just somehow trigger it past a point.

Now go watch my combo videos again
https://www.youtube.com/watch?v=vhJUOzWK05k&list=PLovBMkMLex7wTISMgGxSMBt7vcLpeX4Gs

Here's me playing like crap against M2K though, https://www.youtube.com/watch?v=_wFYbhaaUQ0&list=PLovBMkMLex7wYg0HcCVfW1g-cdrSXy51M#t=952


Yes and we'd get there sooner with 1 frame of buffer

Thing is though the physics delay is one half of what makes PM have more early aerials than Melee; so if they remove that it'll still have more than Melee from the frame perfect aerials not reducing height but I'd imagine a lot less.

The physics delay has a lot of implications. It seems to be one of the reasons I think I always felt PM platforms were better to waveland on, you trigger air dodge and still raise up with your momentum for the next frame; where in Melee you gotta do it later because the next frame you immediately move in the air dodge direction. I want to make a video on some of the crazy stuff my friend found out about how it can allow a certain technique to be done at twice the rate.


Dr.PP would say patience when he talks about things like the Puff MU
http://www.reddit.com/r/SSBM/comments/2q0e1t/why_is_the_marth_vs_jigglypuff_matchup_in_jiggs/cn1xapv

And it's hard to be as good as you need to to fully utilize his increased arsenal of early aerials.
Being now able to grab the ledge facing backwards with Up-b is nice, as well as Dair's less landing lag which Axe is enjoying.

Yeah but I struggle to make videos on them

but speaking of tricks the biggest one out there I discovered recently is Makeup. Are you aware of this magic? All my favorite porn stars are a lie.

That's what we're here to find out

Which ones do you think aren't useful? Thinks like Marth's SH Fair Nair come the closest I can think of as not easily utilizable with the 3 other aerials he has.

One of the baselines on a lot of them is that people don't expect a 2nd aerial to come out, like DK's SH Bair Uair which is hard. Go do it twice in a row on a standing CPU.


I remember watching that movie as a kid (don't remember reading the book though I think I may have), can't remember anything about it other than it was another crazy Tim Burton film based on an already apparently weird children's book.

Neon was suppose to show us he was

No not yet, but I did make this while sleep deprived before I went to bed last night

[12:22:45 AM] Ryan Hearn (s0ftie): Mad you need to make a video about the smash continuium
[12:24:11 AM] James Madway (SpiderMad): it' all around you

Hax's hands, EVO, Melee having debug menu left inside it, the first version of Project M discovering light press everything which later Smash 4 would use, Shield stun and Dreamland have the pyramid eye, The top players fluxuation and influence each tourney leading to a different year and community (The Smash Doc and so on)

The reproduction of GCC controllers, a GCC adapter, The Wifi version still being left alive after Wiimmfii was thought to be impossible to have servers for,

Nintendo denying Melee stream starting up this whole reddit awareness community growth. The Smash 4 invitational
The most knowledgable Melee guru, Magus, just so happens to be nicely devoted and one of the driving forces behind this mod
newer HDTVs and converters allowing lagless play for when CRTs are scarce, including Emulation on PCs

Melee (and PM) netplay was thought to be impossible, then InternetExplorer and Massive spent a couple months figuring out stuff only for the dolphin community and stuff to put in work themselves and getting things flawless within weeks

The clone enginge, Brawl being programed sloppily to allow such easy and accesible exploits to run PM for those afraid of homebrew, Brawl being easily editable in a lot of regards (versus Melee)

Brawl+, Brawl-, Balanced Brawl, all dyng with a small community compared to what it is now; leaving them to be unknown to the community at large for what was the ground work for PM

One of the things it leads me to believe is one of PM's roles is for when Melee finally surcomes to the death all great games do from becoming stale and figured out (but generally like Prog said can come from the community becoming indifferent). You just have to hope the PMBR has enough sense to not make Melee 2.0, throwing it into the same grave.

That said, there's always hope of changing the game in any direction. And by the time all of this matters the source codes were said to be released at final version (they might have changed their mind and stuff), this is where our knowledge of the smash continuum ends.
Your reply game is far to strong
 

Empyrean

Smash Champion
Joined
Dec 4, 2013
Messages
2,604
Location
Hive Temple
NNID
Arnprior
It's pretty weird how northeast US always gets the ****tiest blizzards possible, yet at the same time montreal doesn't get as much as a single flake. What's our secret?
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
It's pretty weird how northeast US always gets the ****tiest blizzards possible, yet at the same time montreal doesn't get as much as a single flake. What's our secret?
It's pretty sad how us here in California have a drought and freaking the Northeast US is getting too much snow.

Guys, learn to share please. SoCal is taking all of our water here in NorCal and not conserving any. :(
 
Last edited:

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
It's pretty sad how us here in California have a drought and freaking the Northeast US is getting too much snow.

Guys, learn to share please. SoCal is taking all of our water here in NorCal and not conserving any. :(
Just like how Socal takes all of Norcals money in bracket




OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHH
 

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
vancouver is at 12 degrees celcius in the middle of winter and I was about to complain before I noticed that the east coast was getting much worse. whoops.

remember when I got kicked out of my house a bit like a year ago? I'm in vancouver because of something like that, except now I had a backup plane ticket to fall back on

I'm in west newminster, smash tourneys around here better be train-friendly to get to
 

Gamegenie222

Space Pheasant Dragon Tactician
Joined
Mar 18, 2008
Messages
6,758
Location
Omaha, Nebraska
NNID
Gamegenie222
3DS FC
3411-1825-3363
I'm in da Midwest weather is random like a mug. Right now its 26 degrees but earlier to see today it was like 57 with no snow for at least 3 weeks.
 

shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
Messages
2,596
Location
Laval, QC
3DS FC
4742-6323-2961
vancouver is at 12 degrees celcius in the middle of winter and I was about to complain before I noticed that the east coast was getting much worse. whoops.

remember when I got kicked out of my house a bit like a year ago? I'm in vancouver because of something like that, except now I had a backup plane ticket to fall back on

I'm in west newminster, smash tourneys around here better be train-friendly to get to
It was like -25°C today
Jesus
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
@ SpiderMad SpiderMad
Yeah, I rather meant a list sorting them by usefulness, because there is a continuum of usefulness.
I want to use them in my games but I'm not sure what is possible and what is good, so to speak.
One general problem I see with early aerials is that most characters' aerials can be punished before the second aerial comes out, so one can't spam them like crazy. I try to view it as in a mixup game between early aerials, late aerials and other options (grounded ones and tomahawk), in which the ability to throw out a 2nd aerial for the early aerial strategy equals a buff, and the resulting Nash equilibrium will swing a bit more into favour of early aerials.

About the applied gravity, to be honest, I'd like it a lot better if they made it like in Melee, not because I like Melee so much but because one could vary the jump height much better, as it can kinda works as a "super short hop", the same for the reduced full jump. I'd actually prefer that option you can actively choose by using the aerial 1st instead of 2nd frame much better from a tech and design perspective. It is a shame though that many of the early aerials would not be possible then... There might be the possibility to let the player choose by an additional input (maybe in jumpsquat), but that also had a negative side, because it goes against the "simple rules->complex metagame" elegance. I could appreciate that, but it shouldn't be the standard way to handle a difference between a Melee feature and a feature used in previous P:M versions.

I find it a bit sad that there are so few moves that you can autoland with (while passing through a platform). There is MK's nair and kind of Snake's dair, but that one is not a continuous hitbox so it only counts half. Together with dropcancels (which are 14 moves this version iirc, and they can only be good if both players are on platforms), this is my true love, as early aerials are yours, and I just get so much less of it. I think more spinning nairs with a spin component around x- or z-axis (Wolf's, Pikachu's, Ivysaur's, Kirby's, Lucas', Sonic's and Squirtle's) should be given this possibility.

I am also considering doing tech and metagame videos (maybe not in the next days/weeks but long-term, especially if my greed for PM increases with upcoming patches), any recording tips?

Just as a side note, should I use a post colour or is standard fine? When some posters use it it looks ridiculous, for others (especially Kadano) it gives their posts an even better touch.

By the way, what do you think of crouch-cancelling, as there was some debate going on about it. The mechanic helps the game somtimes and hinders it at other times. To name examples, it allows a player at lower %s to have an advantage in the neutral game, which could be considered good because percentages can swap so quickly that it is a good way of turning the previous results in actual advantages. Also, it helps depolarizing a lot of matchups where walling out could be a bigger issue otherwise. On the other hand, it renders half the cast's jab and some tilts useless, which is taking potential depth away. It could also be one of the reasons why some big characters' matchups are polarized, because their strength in CCs makes it very grabintensive and characters which can do that have an advantage while others have a disadvantage (other factors play a role of course, but the polarization effect is there). Also it is shifting the mixup game even more in favor of grab, and just from my intuition I'd think it is a tiny bit too shifted towards grab right now. I would neither completely let it as it is nor remove it for above reasons.
- One could induce an animation of constant length after the CC, but now only the quick moves will be the only CC punishes which are guaranteed, and that is not wanted because a read shouldn't only give you access to 5-framers or faster. There is also a risk because faster moves succeed in so many aspects that it will cause balancing problems
- ASDI distance reduction so it only works at lower %s than now: will reduce both positive and negative aspects and is therefore not a real solution
- Finding a way to lower the weight/CC-ability curve: Something said by many quality posters and strong players is that in Melee, it wasn't a problem because heavy characters were mostly bad, and the effect was wanted for lighter ones. By lowering the curve one would effectively fight those "overdimensional" CC-abilities while still not unifying it, so an advantage is kept. The real problem is how exactly to do it, at best we wouldn't need to change how ASDI works and we wouldn't need to introduce a new variable, but I don't see a concrete way right now.
- Inducing an animation, its length based on any other factors (maybe knockback, percentage, damage or shield damage): Here I actually prefer the shield damage idea (I consider this the most useful of all listed ideas, "last but not least", you know? :)). Alternatively there could be a new variable for a move but this should be avoided if possible anyhow. It could also be possible to form a new number depending on several of those, I will mention that later. The animation based on any other factor would have the following advantage: More characters have a move that counters CC which isn't grab (similar to Peach's d-smash, but without the multi-hit being necessary). And since it should be a finesse somehow and the counter-move shouldn't just be the rawest of all, shield damage seems optimal. I will have to put a bit more thought if this messes up CC's and shields advantages and disadvantages over each other. If this happens to be the case, I would suggest one uses a combines quantity which optimizes the functional necessities CCing has to fulfill.
I am very interested what you have to say about this.
 
Last edited:

Raccoon Chuck

Smash Lord
Joined
Feb 2, 2013
Messages
1,194
Location
Chico, California
3DS FC
3437-3568-6776
The weather here in the Norcal mountains ****ing blows for NOT pouring beautiful, cold snow upon our beautiful forested lands. There's nothing left of our skiing season, our drought has decimated our lakes, AND I HAVE NOT YET BEEN ABLE TO MAKE A GODDAMN SNOWFALCO!!!!!

Edit: And yeah, we haven't had anything close to the rain we need for the agriculture etc we have here. I lost my old job when the golf course I was working at couldn't balance the drought and water conservation laws. Once the last speck of green left the field, golfers just didn't have any drive to visit. :/
 
Last edited:

Comeback Kid

Smash Champion
Joined
Dec 25, 2009
Messages
2,431
Location
Parts Unknown
Isn't an amazing CC the advantage big, slow characters get for being big and slow in a game where fast and small characters dominate?

Sure they could change that, and then make every character really fast and reduce their power to compensate, but then homogenization would be a much bigger problem than it currently is.
 
Last edited:

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
Isnt it...sad that were starting to think about modding SSB4 already?
I actually think smash 4 is an okay game, although there are a lot of stupid characters and I dont feel very confident on the overall balance. I just cant wait to see what people will be able to do with how gorgeous the Wii-U can make things, if it ever gets broken open.
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
@ Comeback Kid Comeback Kid
No, it isn't about how good the big characters are, the overall strength can be adjusted with other factors. The CC-heavy play indirectly has negative effects on the matchups (it is much much harder to balance in a way that there are no trivially won or hopelessly lost MUs with this).

In my opinion, the tier list thinking makes people blind for missing balance that wouldn't be included in tier lists, so
- polarized matchups
- enormous differences in learning curves and overall difficulty (there are countless posts in the TLS thread where I describe the problems with that)
- linear matchups with low complexity
there might be others I forgot.
 

ZeldaFan01

Cassie Shore/Shelby Goodkind (Netflix)
Joined
Sep 2, 2014
Messages
1,255
Location
Yeah?
NNID
?
I actually think smash 4 is an okay game, although there are a lot of stupid characters and I dont feel very confident on the overall balance. I just cant wait to see what people will be able to do with how gorgeous the Wii-U can make things, if it ever gets broken open.
Please tell me you think the stupid or annoying characters are:4gaw::4olimar::4rob::4duckhunt:.....?:crazy: But yeah thinking about a hacked SSB4 is really exciting!
So many threads asking for Project M on Wii U is a little ridiculous.
They must now realize that they're working on adding more characters to the first PM. But I heard that there most likely be no other PM
 

Saito

Pranked!
Joined
Nov 3, 2013
Messages
3,930
Location
Anywhere but Spain
NNID
Vairrick
3DS FC
1719-3875-9482
Isnt it...sad that were starting to think about modding SSB4 already?
I don't think so.

Regardless of whatever is in the game, Nintendo is still limited to what they are allowed to work with.

Even if smash 4 was the perfect smash game that would still leave people wanting to mod it; if only to make it more tailored to their own personal tastes.

Assume project M for example. It's a mod, but at this point it might as well be considered it's own game. It's just a lot easier to modify. Many people change the music, textures, effects, stages, or even sounds to make it more tailored to what they and their friends like in order to further enhance their experience.
 

Raccoon Chuck

Smash Lord
Joined
Feb 2, 2013
Messages
1,194
Location
Chico, California
3DS FC
3437-3568-6776
Bro, don't be so harsh on G-Dubs. It's not like anyone plays him anyway. *Quickly changes Wii U main to link to avoid immediate prosecution for the 9's I've dished.*
 

PillsBuryDopeBoy

Führer President King DopeLord The VI
Joined
Dec 10, 2013
Messages
1,525
Location
Grim reaper HQ
3DS FC
3325-3900-7222
I think Smash 4 is a showcase of a game. There is so much to do and unlock, both in the single-player and multiplayer modes, that the title can easily eat up dozens of hours of your time.
 

ZeldaFan01

Cassie Shore/Shelby Goodkind (Netflix)
Joined
Sep 2, 2014
Messages
1,255
Location
Yeah?
NNID
?
I don't think so.

Regardless of whatever is in the game, Nintendo is still limited to what they are allowed to work with.

Even if smash 4 was the perfect smash game that would still leave people wanting to mod it; if only to make it more tailored to their own personal tastes.

Assume project M for example. It's a mod, but at this point it might as well be considered it's own game. It's just a lot easier to modify. Many people change the music, textures, effects, stages, or even sounds to make it more tailored to what they and their friends like in order to further enhance their experience.
Ah good point. PM is one thing, but then we have....BrawlEX
 
Last edited:

Saikyoshi

Smash Master
Joined
Jun 26, 2014
Messages
3,921
Location
Being petty
NNID
KarmaPilcrow
3DS FC
0344-9771-0514
So many threads asking for Project M on Wii U is a little ridiculous.
I don't think it's likely at all, but there is at the very least a demand.

(I actually like "stupid characters" like :4wiifit::4duckhunt:... The former because I actually use Wii Fit, the latter because his game was packaged with the NES just like Mario. Before Mario was a tie-in game. That's why he's so famous.)

Regardless, even though I think Smash 4's fine, in the unfortunate event that it does die kicking and screaming, I would want a PM2 for the sake of the newcomers I don't want to give up.
 

ZeldaFan01

Cassie Shore/Shelby Goodkind (Netflix)
Joined
Sep 2, 2014
Messages
1,255
Location
Yeah?
NNID
?
I think Smash 4 is a showcase of a game. There is so much to do and unlock, both in the single-player and multiplayer modes, that the title can easily eat up dozens of hours of your time.
I'll offer this as a rebuttal!... Unlocking the characters takes one day:colorful: I mean, it is a fun game but.. I feel, like its unfinished. But I'm also saying this from a person who only has the 3DS standpoint
 

Saikyoshi

Smash Master
Joined
Jun 26, 2014
Messages
3,921
Location
Being petty
NNID
KarmaPilcrow
3DS FC
0344-9771-0514
I'll offer this as a rebuttal!... Unlocking the characters takes one day:colorful: I mean, it is a fun game but.. I feel, like its unfinished. But I'm also saying this from a person who only has the 3DS standpoint
Yeah, the 3DS version is pretty barebones to fit on the less-powerful system.

(RIP :popo:)
 

ZeldaFan01

Cassie Shore/Shelby Goodkind (Netflix)
Joined
Sep 2, 2014
Messages
1,255
Location
Yeah?
NNID
?
I don't think it's likely at all, but there is at the very least a demand.

(I actually like "stupid characters" like :4wiifit::4duckhunt:... The former because I actually use Wii Fit, the latter because his game was packaged with the NES just like Mario. Before Mario was a tie-in game. That's why he's so famous.)

Regardless, even though I think Smash 4's fine, in the unfortunate event that it does die kicking and screaming, I would want a PM2 for the sake of the newcomers I don't want to give up.
But why do something like put "stupid characters" and then have a lot of cool characters be assists. Am I the only one who feels this way?
 

MLGF

Smash Lord
Joined
Jun 19, 2013
Messages
1,922
Last time it was this bad here, I swam backstroke in the snow.

...I'll be sure that someone records it this time...
 

PillsBuryDopeBoy

Führer President King DopeLord The VI
Joined
Dec 10, 2013
Messages
1,525
Location
Grim reaper HQ
3DS FC
3325-3900-7222
I'll offer this as a rebuttal!... Unlocking the characters takes one day:colorful: I mean, it is a fun game but.. I feel, like its unfinished. But I'm also saying this from a person who only has the 3DS standpoint
Oh I wasn't being serious lmao

Word for word post babyyy!

I actually don't like smash 4, feels like playing with smooth molasses. But that's just me, props to the people playing it and enjoying it for what it is.
 

Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
Please tell me you think the stupid or annoying characters are:4gaw::4olimar::4rob::4duckhunt:.....?:crazy: But yeah thinking about a hacked SSB4 is really exciting!

They must now realize that they're working on adding more characters to the first PM. But I heard that there most likely be no other PM
:4sheik::4sheik::4sheik::4sheik::4sheik:
Sheik is so silly. I dont even care if shes fun to play as (she is, and really easy) I just really hate how sheik is designed in this game. Fair on shield is stupid, Fair is a combo move now so all my instincts from other games hurt me, sillly recovery

Then again I only play Puff because I don't own a Wii-U so I cant put time into the game, so I find a lot of MU's really frustrating. Getting in on :4sheik::4megaman::4duckhunt::4tlink: is nearly impossible, and the :4dedede: and to a lesser extent :4villager:/:4pit: MU's also felt nearly unwinnable. If I had access to the game I'd put time into :4pikachu:. Platform cancel up-bs are easy and fun, and easy mode pivots + actual dtilts when pressing down on cstick when its set to attack makes pivot dtilts easy and so good. I got to play pika vs some people early rounds of pools at our big AZ tournament this last weekend, character is really fun. Once Wii-us get cheaper, more adapters come out, and an Evo Monitor sale happens again, I'm jumping on that.

:4gaw: isn't that silly? Unless Theres some hammer 9 chance thing I'm missing. I played with Smiley a lot this weekend, the only thing I felt was rediculous was Upsmash Intangability and recovery frames. Dtilt having a wind hitbox is horrible because thats been like, his best move in every smash game but now characters can fall into it at all, he has to time it perfectly.

:4rob: is hype as ****, watched 8bitman at Final Battle a bit when he was on stream, makes the character look really cool. I have no opinion on :4olimar:.
 

Empyrean

Smash Champion
Joined
Dec 4, 2013
Messages
2,604
Location
Hive Temple
NNID
Arnprior
I'm waiting for music hacks for the wii u. Then I can finally get rid of the 7 different versions of jungle hijinxs and replace them with some of the beautiful tropical freeze music.

Oh, and I can also add some NEW metroid music that isn't a medley or other m music. Admittedly the title screen medley is good though.
 

ZeldaFan01

Cassie Shore/Shelby Goodkind (Netflix)
Joined
Sep 2, 2014
Messages
1,255
Location
Yeah?
NNID
?
Oh I wasn't being serious lmao

Word for word post babyyy!

I actually don't like smash 4, feels like playing with smooth molasses. But that's just me, props to the people playing it and enjoying it for what it is.
....I blame myself
 
Top Bottom