Reposting this for better visibility, since no one replied to it:
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I posted this in Bug Reporting, but I figure I'll post it here as well to see if anyone else is having these problems, or wants to discuss them:
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Buffer is still Stock Control on No Homebrew WiFi Set, Snake Tranq + Cig issues
Some things I noticed that seem to be bugs, after an hour or so of testing the No Homebrew WiFi Set:
Buffer is still functionally Stock Control. It says "Buffer" in the Rules Menu, but changing the amount of what used to be Handicap still affects only the number of stocks you start with. Also, on the Character Select Screen, it says "STOCKS" instead of "BUFFER", and once a percentage is selected, it still shows up as a number (but that would actually make sense for Buffer... "1" Stock = 1 Frame of Buffer). "Input Assist" still seems to work instead of "Damage Gauge", and it still says "INPUT ASSIST" in the Rules Menu when you enter it from the Brawl screen, not the CSS. I don't think Input Assist should be in the same codeset as Buffer = Handicap...
This might have to do with me being used to 6 frames of Buffer, but whenever I try to do a short-hopped down air by hitting up on the Control Stick and then down on the C Stick, my character just instantly wastes his second jump instead, about 90% of the time.
Snake is supposed to be able to reload his Tranquilizer gun prematurely, but you can only do this when you have 1/3 shots left; it cannot be done with 2/3 shots remaining. On a side note, I think the "Hu" sound he makes after he fires a shot is annoying. Also,isitpossibleto have the holstered gun disappear when the Tranquilzer Gun is drawn, and reappear when it's put away? The attached silencer also seems to appear from nowhere...
When Snake flicks his cigarette off a ledge, it's trajectory still stops at ground level, as if there were were solid ground where there is only open air, and the cigarette's embers look like they have hit an invisible floor. Perhaps this is a technical limitation?
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One more thought on Snake's taunts, specifically side taunt: I think it should be the old Project M 2.5 up taunt, where he put a hand to his chin and said, "Good" / "Tasty" / "Not even close", versus "Colonel, Mission Accomplished". The old up taunt was quicker and more taunt-y, while the current side taunt is longer, and already a victory animation. Besides, the mission isn't accomplished until the match is won! I suggest putting "Good" and "Not even close" back in. It would be nice if left/right taunt shared the same animation, but left yielded "Good" and right yielded "Not even close".
I hope that Buffer is added back into the WiFi Set soon. I've gotten so used to using 6 frames of buffer that I can't use C. Falcon effectively without it. My fingers just aren't fast enough to do stuff like wavedashing or short-hopped knees and neutral airs consistently, with 0 Buffer... But with just 6 frames of Buffer, I can do those things! I still don't get the stigma Melee vets have against Buffer, since each player can use whatever amount of it they want. If it helps you play better without unnecessarily straining you, what's the problem? I don't even care that it's not used in tournaments, since I doubt I'll ever play in an official one; I just play Brawl- and ProjectM with groups of local friends.
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The Buffer thing is an easy fix - just remove the Stock Control / Input Assist codes from the .GCT, and add in the Handicap = Buffer code. Would someone please help me with this? Buffer is supposed to be in the WiFi Set...