InTrepidCognito
Smash Ace
- Joined
- Jan 21, 2010
- Messages
- 638
Grr... just got a Sai BRRES, and I can't find the brush ANYWHERE...
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Maybe it's part of the model?Grr... just got a Sai BRRES, and I can't find the brush ANYWHERE...
Oh...Maybe it's part of the model?
And I don't mean to poke at you about this, but how's the search forSantaChaos going?
Hexed would be nice, but I think I can do it myself.Oh...
I'll PM that to you, I've had a lot going on lately, so sorry..
Do you want the CHR0s, too? Do you want me to hex the model?
Not to be mean, I LOVE Bowser JR and I REALLY want him in. But you shouldn't make a trailer untill you have attacks and CSP's and junk, but if you already planned that, then good for you! And thankx! =DOkay, but I'm not going to download a 4.7gb game so I can find one file in folders of characters I don't know. If anyone can send me his paint brush, it'd be greatly appreciated, as I have little/no experience with animes like Naruto.
Everyone expect a trailer coming for Bowser Jr. I think I have an idea for a stage, it'll most likely be a 3-layer 2D stage, though. Does anyone know if recent Mario sports titles use MDL0s?
Bowser Jr. just woldn't be complete w.o a paintbrush, Is there one in animal crossing?Not to be mean, I LOVE Bowser JR and I REALLY want him in. But you shouldn't make a trailer untill you have attacks and CSP's and junk, but if you already planned that, then good for you! And thankx! =D
Sorry I dont think it does. Um....what other games might....maybe okami??Bowser Jr. just woldn't be complete w.o a paintbrush, Is there one in animal crossing?
I'm not sure, but I doubt Okami uses mdl0's since it's a port of a ps2 game.Sorry I dont think it does. Um....what other games might....maybe okami??
That's... a stylus.http://www.shapeways.com/model/33736/bowser_jr_s_paintbrush_stylus.html
God dammit...a perfect model to use in the future; but it's not free. ;_;
I'm sure someone can make a good model of BJ's paintbrush. Really, he's just not complete without it. ;_;
um I'd be willing to buy that model if it worked.That's... a stylus.
And for the trailer, it was going to be more of a hype trailer, like Sonic's official one.
From the site:um I'd be willing to buy that model if it worked.
I know what Bowser Jr. looks like...InTrepidCognito do you have a reference picture of bowser's paint brush if you don't here they are
http://media.giantbomb.com/uploads/0/2218/259106-bowser_jr_super.jpg
and here's shadow mario with the paintbrush ...
http://themushroomkingdom.net/images/sms/sms_shadow_mario.jpg
i haven't played super mario sluggers but here's a picture of him using it in there ...
http://themushroomkingdom.net/images/ss/mss/007.jpg
(too bad it doesn't use MDLO'S) ...
I second this, but how many bones does Bowser Jr. Have b4 adding some, cause if you're trying to add, let's say like 15 or more, then I don't think zelda is a good pick at all. If push comes to shove, I think the moveset would still be great without shadow mario.Some animations require the same amount of frames as the game won't accept that if not (with the beep of death). Shielding, Dashing, etc. Try making them the same amount of frames and it should work.
As long as the MotionEtc doesn't call for a nonexistant bone, it shouldn't freeze, right?I second this, but how many bones does Bowser Jr. Have b4 adding some, cause if you're trying to add, let's say like 15 or more, then I don't think zelda is a good pick at all. If push comes to shove, I think the moveset would still be great without shadow mario.
Just make sure you use very unique ideas like the bullet bill and the screeching and stuff, making him very unique.
Dont worry about the vidja. I think getting things working is more important than the video.Triple post, but it's my thread, so bleh.
(some) BASIC ANIMATIONS ARE DONE
Wait1
Win1
Win1Wait
Lose
Dash
Shield*
SheildOn*
*Bowser Jr. freezes upon sheilding...
Also, I just can't get Bowser Jr. to work over Zelda. Just cannot. I need help.
Also2: Some animations loop badly (Wait1). I'll try to fix that.
I semi-brightened the textures, but the eyes still don't work. Gah.
I'll add this to the OP and make a video when I get back home.
It wasn't going to be a trailer, more of a progress video, but I don't even have a capture card! That's true, though. I don't really think I was cut out to work on this, every time I try to fix something, I break two more things...Dont worry about the vidja. I think getting things working is more important than the video.
Get what you need done first. =]
Hmmmm, thats odd, cause I never gave Amy a TopN bone at allThen if so, it's probably just an error on what bone is being used as the shield's base; TopN is 0, and without that I think it freezes. Try renaming the first bone to TopN (in the model and in the animation) and see what happens.
Have you tried using the texture .pac as well? Not having that could cause freezes on transformers like Zelda.
Sorry for double post. I guess it would work that way but to be truthful, this injecting model thing is in early stages right now. I guess we could call injecting models on a beta level right now. With time, things should work better. For now, it seems like the only solution to unexplained problems is luck, and/or Trial and ErrorAs long as the MotionEtc doesn't call for a nonexistant bone, it shouldn't freeze, right?
For the animation it'll need the TopN I think.Hmmmm, thats odd, cause I never gave Amy a TopN bone at all
I know this is pretty hard, but I dont think you should give up! Thats not what I meant! XDIt wasn't going to be a trailer, more of a progress video, but I don't even have a capture card! That's true, though. I don't really think I was cut out to work on this, every time I try to fix something, I break two more things...
I'll send the model and MotionEtc to anyone that can help fix these problems... who all was on the team again?
What I need is:
-Eye textures visible
-Sheild glitch removed
-Possible port to Zelda
-Dash/walk/pretty much movement in general working (He moves until about the animation is over, and then loops the animation, but doesn't move).
I shortened/expanded the sheild animations to that of Bowser, but I still get the BoD.
So... yeah...
Uhh... in M&S models, would that be bone_root or body_set? If TopN is the base bone, I'd say it's bone_root, but I kind of want another opinion.Then if so, it's probably just an error on what bone is being used as the shield's base; TopN is 0, and without that I think it freezes. Try renaming the first bone to TopN (in the model and in the animation) and see what happens.
Have you tried using the texture .pac as well? Not having that could cause freezes on transformers like Zelda.
His modern bib will be in a recolor. The blue original deserves to be the regular one.nice but i think the different bibs should go with the recolors
did you fix the matrial problem? that problem the model disappering sometimes?I win. Eyes and texture are now fixed, but the sheild glitch is still there. -_-
*EPIC*
I changed his bib back to Sunshine style and made it look like a child drew it. I think this bib looks better than the newer bib.
I kept rotating and zooming around the place so I could get a good pic. It still disappears, just not as much (where I had it, the camera could go inside of him with disappearing 0.o).did you fix the matrial problem? that problem the model disappering sometimes?
I call it a bib. Meh.Nuuuuu, it ain't a bib, it's a bandana. D:
Lookin good though. I wish he were more detailed, but until we get the rebuilder, we can't have his hi-poly model. ;_;
try to solve that problem :3I kept rotating and zooming around the place so I could get a good pic. It still disappears, just not as much (where I had it, the camera could go inside of him with disappearing 0.o).
The models need to be in Nintendo's MDL0 format.i think i found website with a 3d paint brush model but you need to become a member to download it ...
http://www.pangea3d.com/view_video.php?viewkey=44259755d38e6d163e82&page=&viewtype=&category=
ps that website has so many 3d models you can download if you want them 0.0