zman804
Smash Ace
Project AZ
A tournament featuring Super Smash Bros. Melee AND Project M!
When: June 1st, 2013
Where:
The Gaming Zone
930 W Broadway Rd, Ste 15
Tempe, Arizona 85282
Cross streets are Broadway and Hardy
Scheduled Times*:
11:00 AM Doors open, Friendles, Begin Doubles sign ups
12:00 Project M/Melee Doubles
~2:00Melee Singles Pools
~6:00 Project M Singles Pools Start
~9:00 Project M Crew Battle
* Note: These are rough estimates
Entry Fees
Venue Fee: $5 per person
Melee/Project M Singles: $5/Per Person
Melee/Project M Doubles: $5/Per Person
Explanation of Venue Fee:
A majority of the venue fee will go to the Gaming Zone. A bit of it will be used to purchase a few cases of water for everyone. The rest will go into the pot for the PM crew battle.
On Setups
PLEASE BRING SETUPS. TV's are always appreciated but PLEASE bring Wiis and Gamecubes.
General Rules (Applies to both games)
• Items are set to off.
• Stock and Time are set to 4 stock and 8 minutes respectively.
• Regular sets are best of 3 matches.
• The Tournament Host is the arbiter of all disputes.
• Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
• Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
• Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
• Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
• Wobbling IS LEGAL. Freeze glitch is 100% banned.
• Tai's Stupid Rule: Mewtwo's Soul Breaker glitch is, in fact, legal. How to get a Red Shell while not interfering with General Rule #1 is up to you!
Melee Stage List
Singles
Starter Stage List:
• Dream Land: Fountain of Dreams
• Past Stages: Dream Land
• Special Stages: Final Destination
• Special Stages: Battlefield
• Yoshi's Island: Yoshi's Story
• Kanto: Pokemon Stadium
Counter Stage List:
• Planet Zebes: Brinstar
• Mushroom Kingdom: Rainbow Cruise
• Past Stages: Kongo Jungle
Teams
Starter Stage List:
• Kanto: Pokemon Stadium
• Past Stages: Dream Land
• Special Stages: Final Destination
• Special Stages: Battlefield
• Yoshi's Island: Yoshi's Story
Counter Stage List:
• Planet Zebes: Brinstar
• Mushroom Kingdom: Rainbow Cruise
• Past Stages: Kongo Jungle
Redwood Counter Pick System
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.**
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
**TAJ's Better Rule: A person may either ban EVERY COUNTERPICK STAGE or ONE STARTER STAGE
Project M Stage List
Neutrals
Battlefield
Final Destination
Smashville
Dreamland
Fountain Of Dreams
Yoshi's Story (Melee)
Dracula's Castle
Pokemon Stadium 2
Yoshi's Island (Brawl
Counterpicks
Wario Ware
Green Hill Zone
Rumble Falls
Metal Cavern
Pokemon Stadium 1
Skyloft
Skyworld
SSE: Jungle
Redwood Counter Pick System
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 2 at a time until one stage remains.
3. The first match is played.
4. Winning player of the preceding match bans 4 stages
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
A tournament featuring Super Smash Bros. Melee AND Project M!
When: June 1st, 2013
Where:
The Gaming Zone
930 W Broadway Rd, Ste 15
Tempe, Arizona 85282
Cross streets are Broadway and Hardy
Scheduled Times*:
11:00 AM Doors open, Friendles, Begin Doubles sign ups
12:00 Project M/Melee Doubles
~2:00Melee Singles Pools
~6:00 Project M Singles Pools Start
~9:00 Project M Crew Battle
* Note: These are rough estimates
Entry Fees
Venue Fee: $5 per person
Melee/Project M Singles: $5/Per Person
Melee/Project M Doubles: $5/Per Person
Explanation of Venue Fee:
A majority of the venue fee will go to the Gaming Zone. A bit of it will be used to purchase a few cases of water for everyone. The rest will go into the pot for the PM crew battle.
On Setups
PLEASE BRING SETUPS. TV's are always appreciated but PLEASE bring Wiis and Gamecubes.
General Rules (Applies to both games)
• Items are set to off.
• Stock and Time are set to 4 stock and 8 minutes respectively.
• Regular sets are best of 3 matches.
• The Tournament Host is the arbiter of all disputes.
• Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
• Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
• Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
• Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
• Wobbling IS LEGAL. Freeze glitch is 100% banned.
• Tai's Stupid Rule: Mewtwo's Soul Breaker glitch is, in fact, legal. How to get a Red Shell while not interfering with General Rule #1 is up to you!
Melee Stage List
Singles
Starter Stage List:
• Dream Land: Fountain of Dreams
• Past Stages: Dream Land
• Special Stages: Final Destination
• Special Stages: Battlefield
• Yoshi's Island: Yoshi's Story
• Kanto: Pokemon Stadium
Counter Stage List:
• Planet Zebes: Brinstar
• Mushroom Kingdom: Rainbow Cruise
• Past Stages: Kongo Jungle
Teams
Starter Stage List:
• Kanto: Pokemon Stadium
• Past Stages: Dream Land
• Special Stages: Final Destination
• Special Stages: Battlefield
• Yoshi's Island: Yoshi's Story
Counter Stage List:
• Planet Zebes: Brinstar
• Mushroom Kingdom: Rainbow Cruise
• Past Stages: Kongo Jungle
Redwood Counter Pick System
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.**
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
**TAJ's Better Rule: A person may either ban EVERY COUNTERPICK STAGE or ONE STARTER STAGE
Project M Stage List
Neutrals
Battlefield
Final Destination
Smashville
Dreamland
Fountain Of Dreams
Yoshi's Story (Melee)
Dracula's Castle
Pokemon Stadium 2
Yoshi's Island (Brawl
Counterpicks
Wario Ware
Green Hill Zone
Rumble Falls
Metal Cavern
Pokemon Stadium 1
Skyloft
Skyworld
SSE: Jungle
Redwood Counter Pick System
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 2 at a time until one stage remains.
3. The first match is played.
4. Winning player of the preceding match bans 4 stages
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.