I hate to be helping the torrent of character ideas clogging up this board, but I do think that The Prince of all Cosmos would make an interesting character to play as. Maybe not Top tier, but definately an interesting character to play with.
I figure that he would walk around by rolling his Katamari around (But not rolling things up) and when he picks up items, they would be "rolled up" to be used with the A button. his A moves would be various attacks by swinging around his Katamari ball, or using it as leverage in punches and kicks.
He would be abut as tall as Kirby (Perhaps taller, though in his game he is only 5 centimeters tall) and his katamari would be slightly larger than himself. I even thought up B moves for him:
B – “Rolling star” As you hold down the B button, you will begin to pick up items and pieces of the scenery (scenery respawns after about 30 secs to a minute). If you get big enough, you can begin to roll up other characters (Escapable). When you release the button, the katamari will turn into a star and any characters caught in the explosion will take damage.
Bup – “Royal Rainbow” The Prince flies up on top of a Rainbow. (move borrowed from King of all cosmos)
Bdown – “Laser Spanking” The prince shoots short-range eye lasers that stun, but have little KB. In the air they are aimed down. (Move borrowed from King)
Bsmash – “Charge Roll” A charging attack. The Prince will begin rolling the Katamari in place as the button is held. When the button is let go, he will charge foreward like Jigg’s rollout.
Super – “Father’s anger” The King appears and showers the stage with damaging lasers.
Taunt – The prince does a little jig as a highly Japanese accented voice clip resounds “C’mon Everybody” Like in the beginning of “Katamari on the Swing.”
Heres a link to Katamari information: Katamari Damacy
I love this game, and it would be cool if Namco put him in (Pacman is more likely though)
EDIT!:
http://news.softpedia.com/news/360-...tiful-Katamari-By-the-End-of-2007-49790.shtml
It'll probably be coming out after Brawl comes out, but this means KD is finally getting some Nintendo love. Perhaps Smash Bros. 4 could be a possibility.
I figure that he would walk around by rolling his Katamari around (But not rolling things up) and when he picks up items, they would be "rolled up" to be used with the A button. his A moves would be various attacks by swinging around his Katamari ball, or using it as leverage in punches and kicks.
He would be abut as tall as Kirby (Perhaps taller, though in his game he is only 5 centimeters tall) and his katamari would be slightly larger than himself. I even thought up B moves for him:
B – “Rolling star” As you hold down the B button, you will begin to pick up items and pieces of the scenery (scenery respawns after about 30 secs to a minute). If you get big enough, you can begin to roll up other characters (Escapable). When you release the button, the katamari will turn into a star and any characters caught in the explosion will take damage.
Bup – “Royal Rainbow” The Prince flies up on top of a Rainbow. (move borrowed from King of all cosmos)
Bdown – “Laser Spanking” The prince shoots short-range eye lasers that stun, but have little KB. In the air they are aimed down. (Move borrowed from King)
Bsmash – “Charge Roll” A charging attack. The Prince will begin rolling the Katamari in place as the button is held. When the button is let go, he will charge foreward like Jigg’s rollout.
Super – “Father’s anger” The King appears and showers the stage with damaging lasers.
Taunt – The prince does a little jig as a highly Japanese accented voice clip resounds “C’mon Everybody” Like in the beginning of “Katamari on the Swing.”
Heres a link to Katamari information: Katamari Damacy
I love this game, and it would be cool if Namco put him in (Pacman is more likely though)
EDIT!:
http://news.softpedia.com/news/360-...tiful-Katamari-By-the-End-of-2007-49790.shtml
It'll probably be coming out after Brawl comes out, but this means KD is finally getting some Nintendo love. Perhaps Smash Bros. 4 could be a possibility.