Hydra of Chaos
Smash Apprentice
Its very impropable, but as Primarena is actually my favourite fully evolved Gen7-starter, I support
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Y-yeah wash those Fire Starters away, hahaWould rather have Blastoise, but any water starter showing up in Smash is great
Just overwhelm them with water starters. Show them Fire Starters who's boss
Decidueye's really not though. It didn't even rank in the top 16 for the Japanese Nintendo Dream poll a while back, of which Primarina ranked 3rd. It was the lowest ranked starter final-evo. Popularity isn't going to affect this choice anyway, none of these Pokemon were even revealed to the public during the time the roster was likely finalised.And Decidueye is the most popular choice: outside and inside Smash Bros.
A Poke ball assist would be great though.
I don't think Primarina would be too large. Her size is 5'11'' in the Pokemon universe. I remember comparing her size with the trainer in the Photo Club in USUM, and she only really dominates in height if she stands on her tail (that could make a nice taunt now that I think about it, similar to how one of Ridley's taunts has him stand up to show off how tall he is).One thing I am wondering about, though, is how relatively large would they be? The length of their tail could potentially cause some hurtbox concerns.
That's an awesome moveset idea you've got there! I really like the unique gimmick you gave her with the whole performance gauge and throw conversion system. It definitely sounds like something Sakurai would implement to make Primarina stand out from others! The idea of having Primarina use a small water orb for her movement is also a neat idea.I'd like to add a moveset I came up, and an unique mechanic along with it. If anyone has any spare time, check it out.
Movement (cause I know someone will address this): when walking, Primarina will skillfully balance herself on a small (low to the ground), water orb in her normal position and moves it around. When running or dashing a small wave quickly carries Primarina wherever she desires. Jumping: a spout of water launches her into the sky (slight chance of a windbox to hit enemies after the jump)
Unique Mechanic - Performance Gauge: As a performer, Primarina does her best work in front of a crowd, and Smash is no different. For every move you hit a enemy with a small amount of the Performance Gauge(10 segments) will increase.
It will take 20 (successful) Standard attacks, 20 (successful) Special attacks, a KO, or three throw conversions to increase the gauge fully, increasing Primarina's damage output, movement, and attack speed, and Lessening the chance to escape her throws.
Dash attack: Tackles With its full body along with a wave.
Jab: Quickly waves her arms back and forth, along with an arc of water
Multistrike: Primarina sings happily and a small water orb releases blade of waters in all direction that explodes for the finisher.
F-tilt: Slaps the foe hard with her fin along with a wave of water.
Down-tilt: Quickly spins, and hits foe with her tail (there's a chance to trip foes)
Up-tilt: Sings merrily upwards releasing an explosion of water with a widerangesplash zone.
F-Smash: Sings happily, while quickly pushing an orb of water forward that stuns foes then explodes
Down-Smash: Sings sadly, while whirlpools form on both sides of her.
Up-Smash: Sings coldly, and ominously, causing Icicles to quickly rises from the ground on both sides of her.
N-air: Surrounds herself with a flash of light, hits in all direction (Dazzling Gleam) (two hits)
B-air: Double Slaps the foe with her tail.
F-air: Releases an Icy Wind (freezes at high percent's).
D-air: Hits with a devastating tail attack downward (Aqua Tail) (Meteor Smash)
Grab: Primarina traps foes in an orb of water.
Pummel: Primarina increase the pressure of the water in the orb, crushing the foe rapidly.
Unique Throw Mechanic - Performance: As a performer, Primarina loves to entertain the crowd, and what better way to do that (and increases her performance gauge) then by doing tricks with helpless enemies trapped her water orbs. By holding A, B and the control stick in the direction of the throw you want, in the middle of a throw, you can convert to a different throw that's more favorable to you.
You can cancel conversions by pressing B or allowing throws to go through. You can use any combination but Up-Throw is always last since it's non-convertible. By doing this, you can rack up damage on your enemies, and kill them with powerful throws while building gauge. Be warned, enemies at very low percent's can cancel out of converted throws. Save them for enemies at higher percent's.
F-Throw: Primarina quickly balances the orb on her tail, then throws it back and forth, catching it with her tail each time, then smacking the foe forward (Last as long as Game & Watch's up throw, other enemies can be hit during throw)
(Unique Throw Mechanic - Performance: Juggling Act - Hold A to extend the attack of the orb by juggling it, and rack up damage, outside enemies can also be hit. Hold A, B and the control stick in another direction to convert to a new throw)
Back-Throw: Rejects the foe harshly with a hard tail slap while they're captured in the orb (Unique Throw Mechanic - Performance: Cascadeball: If another enemy is hit with the captured enemy, it does massive damage and knockback to the other enemy, and the captured enemy will rebound, and return to Primarina for more punishment. Hold A in the middle of back-throw to dribble the 'ball', and use the control stick to turn around).
Down-Throw: Balances on the water orb (with foe inside) by standing with her tail, then slams it into ground
(Unique Throw Mechanic - Performance: Tail Balancing Act: by holding left or right while balancing, you can roll around the stage on the orb for a limited time, while the foe gains damage, you can even jump with it to higher platforms as well too. However your foe can escape over time at low percent's, and your hurtbox is extended, use it wisely in free-for-all).
Up-Throw: Throw's the foe upward with her nose
(Unique Throw Mechanic - Performance: (Grand Finale!) Great Nose Balancing Act - Aqua Room: by holding A, and B together during Up-throw, Primarina can grow, and expand the water orb on her nose to fit two more enemies. Enemies in range will be suck in by the surrounding water.
They will gain damage over time while in the orb which will then explodes overtime, sending enemies in the direction you hold the stick
(or every direction if you don't), more enemies, means more damage. However she can only carry one heavyweight/large character, and she cannot convert to other throws as this is her finale).
Neutral B: Sparkling Aria - Singing happily, Primarina charges up an orb of water (charge is cancelable) when charged all the way (about the same charge time for Thoron), if the orb hits the enemy, it does massive damage, and scatters into smaller orbs that hit in all directions.
Side B: Bubble Beam - Primarina whistles a tune, while releasing a rapid fire stream of bubbles, that stuns enemies(heavy damage on shields)
Up B: Aqua Jet - Similar to Quick Attack, propels in two direction with a hitbox.
Down B: Hyper Voice - Distressed singing releases an omnidirectional barrier of sound, that provides decent range, good damage, knockback and nullifies projectiles. However, extended singing will cause her voice to weaken to nothing, along with the barrier of sound.
Final Smash(3 possible versions):
Hydro Vortex - Primarina release a torrent of spiraling water while singing proudly, pushing all caught in it off screen.
Oceanic Operetta - Primarina summons a wave, anyone caught in it enters a cutscene of Primarina joyfully singing, as she gathers an gigantic amount of water before quickly dropping it onto her foes and exploding it.
Perish Song - With great sadness, Primarina will sing a Requiem for her opponents, any caught in its range will be tortured by the beautiful, yet maddening song of despair as their damage increases. At the finale of the song, anyone who damage is at, or over 100% will be destroyed.
Taunts:
Up Taunt - Primarina's happy song echo throughout the stage.
Side Taunt - Primarina Balances on her water orb with her nose while humming.
Down Taunt - Primarina juggles orbs of water while whistling whimsically (taunt can damage opponent).
Thanks, got the idea from thinking about circus seals and how they switch to different ball tricks on the fly (with some artistic liberties of course) . Hopefully with this, along the other movesets, people visiting the thread can see just what Primarina is capable of.That's an awesome moveset idea you've got there! I really like the unique gimmick you gave her with the whole performance gauge and throw conversion system. It definitely sounds like something Sakurai would implement to make Primarina stand out from others! The idea of having Primarina use a small water orb for her movement is also a neat idea.
I have added it to the OP for others to see.
That's an adorable animation.I love Primarina.
I think it's a bit of a controversial one to get in, but it's one of my faves, and I'd love to play her(/it), so I support
![]()
I´m no mod, but still, just saying you shouldnt double-post, but edit your other message. Good moveset idea thoPrimarina Special Moveset because I love field-controlling fighters
Neutral Special - Sparkling Aria: Primarina sends an orb of water forward, holding the button will allow Primarina to angle it but its forward movement can only be stopped by releasing the button. The orb will stay in place for an undetermined amount of time. Any opponents that touch it will cause it to pop and receive damage and knocback as if it was a weak Bumper item, though they can still be destroyed by opponents. Up to 3 can be placed at a time and attempting to put out a fourth one will make the oldest orb to disappear. If Primarina touches one of them, it'll pop and make Primarina hop slightly upwards, cancelling any move he may be performing.
Side Special - Moonblast: Primarina throws a Moonblast forward, its size is the same as a max charged Aura Sphere at 0% but it doesn't do much damage. However, if Moonblast connects with Sparkling Aria, it'll cause a big explosion to occur, dealing heavy damage and knockback.
Down Special - Disarming Voice: Primarina sings in place, creating a soundwave around him that deals some damage. While good to gimp opponents reaching for the ledge, its true utility is to cause all Sparkling Arias in the field to release a burst of multi-hit water downwards. It doesn't possess much knockback but it's incredibpy useful l for keeping opponents in place.
Up Special - Aqua Jet: Primarina launches himself in any direction while covered in water, it doesn't go very far, much like Fox's Firefox, but it is a multi-hit move that combos on itself, with a finisher at the end. The landing lag of the move will leave Primarina wide open much like Lucario's Extreme Speed so it has to be used carefully when returning to the stage. Hitting a Sparkling Aria will cancel the move and won't make Primarina go into freefall, allowing him to act directly out of it.
I didn't expect much activity so I thought people would miss it if I had just edited it.I´m no mod, but still, just saying you shouldnt double-post, but edit your other message. Good moveset idea tho
It isn't that big of a deal when you've been here for 4 yesrs lol.Cool ideas for specials.
And besides double posting, what I'm wondering is HOW do you have over 18 000 post messages?!!?
First up, welcome aboard! Glad to have you aboard the Primarina support train!Primarina Special Moveset because I love field-controlling fighters
Neutral Special - Sparkling Aria: Primarina sends an orb of water forward, holding the button will allow Primarina to angle it but its forward movement can only be stopped by releasing the button. The orb will stay in place for an undetermined amount of time. Any opponents that touch it will cause it to pop and receive damage and knocback as if it was a weak Bumper item, though they can still be destroyed by opponents. Up to 3 can be placed at a time and attempting to put out a fourth one will make the oldest orb to disappear. If Primarina touches one of them, it'll pop and make Primarina hop slightly upwards, cancelling any move he may be performing.
Side Special - Moonblast: Primarina throws a Moonblast forward, its size is the same as a max charged Aura Sphere at 0% but it doesn't do much damage. However, if Moonblast connects with Sparkling Aria, it'll cause a big explosion to occur, dealing heavy damage and knockback.
Down Special - Disarming Voice: Primarina sings in place, creating a soundwave around him that deals some damage. While good to gimp opponents reaching for the ledge, its true utility is to cause all Sparkling Arias in the field to release a burst of multi-hit water downwards. It doesn't possess much knockback but it's incredibpy useful l for keeping opponents in place.
Up Special - Aqua Jet: Primarina launches himself in any direction while covered in water, it doesn't go very far, much like Fox's Firefox, but it is a multi-hit move that combos on itself, with a finisher at the end. The landing lag of the move will leave Primarina wide open much like Lucario's Extreme Speed so it has to be used carefully when returning to the stage. Hitting a Sparkling Aria will cancel the move and won't make Primarina go into freefall, allowing him to act directly out of it.
That story reminds of how I wanted to get a female Popplio at the start of my Sun playthrough just so I could nickname it Azura (because they both have water powers and can sing and perform quite well). When I first got Popplio, it was male with a meh nature, so I soft reset to see if I could get a female Popplio, and good luck struck! I got a female Popplio along with a Special Attack boosting nature! It felt satisfying considering how rare female Popplios are.Story time:
So back in the days when Popplio was shown (and ragged on for not being as cool as Rowlet or Litten), I remember calling it by personal nickname of "Popples Boy" during the entire pre-release run of S/M. Of course didn't like how he was treated, but fortunately the gens before had learned and there were healthy amount of defense squads. Of course, Primarina was a lovely surprise (dunno about her signature move though)
When the release date came and I went to get my Popplio, I still kept calling it "popples boy"...
Only to find out my Popplio was, in fact, a girl.
When I went to internet to post about it, I got tons of responses saying how insanely lucky I was to have a female Popplio for some reason. Dunno what was so goof about it, so I searched the internet and discovered that many were resetting the game like hell to get a female Popplio (12% chance) because well, a male Primarina is more a flamboyant thing than anything.
It's the day I discovered how screwy this world is at times.
![]()
Also I kept my Popplio and named it Nia after Nia Teppelin of Gurren Lagann-fame.
Anyway, back on-topic... I'l drop my support in too - if only for being highly intrigued what Sakurai could do with Primarina incase she Greninjas other choices.
I feel the same tbh. Back when they were all revealed, I was Team Popplio on Day One. And when I saw Primarina, I knew I had to specifically get a male one.Story time:
So back in the days when Popplio was shown (and ragged on for not being as cool as Rowlet or Litten), I remember calling it by personal nickname of "Popples Boy" during the entire pre-release run of S/M. Of course didn't like how he was treated, but fortunately the gens before had learned and there were healthy amount of defense squads. Of course, Primarina was a lovely surprise (dunno about her signature move though)
When the release date came and I went to get my Popplio, I still kept calling it "popples boy"...
Only to find out my Popplio was, in fact, a girl.
When I went to internet to post about it, I got tons of responses saying how insanely lucky I was to have a female Popplio for some reason. Dunno what was so goof about it, so I searched the internet and discovered that many were resetting the game like hell to get a female Popplio (12% chance) because well, a male Primarina is more a flamboyant thing than anything.
It's the day I discovered how screwy this world is at times.
![]()
Also I kept my Popplio and named it Nia after Nia Teppelin of Gurren Lagann-fame.
Anyway, back on-topic... I'l drop my support in too - if only for being highly intrigued what Sakurai could do with Primarina incase she Greninjas other choices.
If it wasn't that Greninja is a water type, I'd say she has a real good shot.Never knew Primarina was that popular. I'm surprised, really. Since she is the last one of the starters I hear about over in Smash.
I thought it was because people wanted to be able to breed Popplio and make more Popplio.When I went to internet to post about it, I got tons of responses saying how insanely lucky I was to have a female Popplio for some reason. Dunno what was so goof about it, so I searched the internet and discovered that many were resetting the game like hell to get a female Popplio (12% chance) because well, a male Primarina is more a flamboyant thing than anything.
Funny, since wouldnt they just use aI thought it was because people wanted to be able to breed Popplio and make more Popplio.
Not all games have Ditto in the wild.Funny, since wouldnt they just use afor that?
Sun & Moon does however, in Ula'Ula Island's Mount Hokulani.Not all games have Ditto in the wild.