The main issue a lot of people have with Krystal is her character, or should I say her lack thereof. Truthfully, she hasn't had much in the way of "character" within the Star Fox series. However, Star Fox as a whole series has not been focused on character per se. This goes for most of the Star Fox characters.
Instead, Star Fox has been a series where the character interaction has been almost completely
regulated by the story or situation
instead of the character. This is why a lot of people have had issues with Star Fox characters getting in Smash Brothers, including Krystal. In fact, I can only think of
one genuine character interaction
in the entire series! This interaction was between Fox and Wolf, where Fox was on top of Wolf's Wolfen after defeating the Aparoid-infected General Pepper on Corneria in Star Fox: Assault. Even then, Fox was just on the receiving end of the conversation. From that, it was more a look into
Wolf's character than Fox's. Pretty much everything else in the series has just been interaction about the missions, or anything related to the story.
Fox however has prevailed the "character interest gap" for two reasons:
- We have the opportunity to envelop ourselves within his character because we have the opportunity to play as him throughout the series.
- He has a larger historical base established in the Star Fox series than the other characters. For instance, we know more about his past and upbringing than the others, so we have a higher probability of associating and relating ourselves with him.
Falco and Wolf have prevailed the "character interest gap" mainly by their Smash Brothers inclusions. Lots of people might assume Smash inclusions don't mean much in the way of the character, but I disagree. It allows us the opportunity to
play as these characters, which as I've said before allows us to wonder more about that character. Wonder brings a sort of enjoyment, if you will. Or, at least wonder brings an opportunity to enjoy, for that matter. Familiarity through understanding, or at least through the wonder thereof, is the
key to that enjoyment. This is why many people want Wolf back--because he has been established as "familiar" in Smash Brothers. People are used to him.
However, if we restrict characters within given parameters (like some of the other Star Fox characters within the series including Krystal), we restrict our
want to wonder about these characters. Ergo, we restrict the opportunity to enjoy these characters. By "we" in this paragraph, I'm mainly referring to developers because they have the control on where the series goes (I'll elaborate more on this in a bit). However, "we" includes us video game players too. For instance, many of the restrictions, or "precautions", people have regarding Krystal resulted from the
stigmas attached to her.
The people who can
circumvent these restrictions are the people who can create opportunities to enjoy these characters with
their imagination. This enjoyment results from their imaginative creations outside the given medium of the Star Fox series, which by the way
isn't excluded to people who
share these imaginative creations (hell, these experiences could even be kept within their own heads). In short, these are basically the people who are more open-minded, at least in particular areas. And that's good, more power to them. However, the reality is that's not for everyone.
There are more people out there who are practical. In this sense, they require a
physical medium to experience these characters. These are the people who would most likely see Krystal as a character who has little to offer to Smash Brothers because of how little she has to offer in Star Fox. However, these people need to realize that the stigmas revolving Krystal (such as her "ruining" Star Fox due to being included in a game that deviated from the original play style, etcetera) mean absolutely nothing. Instead, it is the
developers who restrict characters within the physical medium, not the characters themselves. The character has no control over the developer. In reality, Miyamoto restricted Krystal from her original intentional character. She was supposed to be a fully involved character in her original game Dinosaur Planet, and was instead shoved into a crystal and a "damsel in distress" trope in Star Fox: Adventures. We have no one to blame but the man behind the decisions, Miyamoto himself.
Taking all of the above into account, we should look to the future about what these characters
can bring to Smash, instead of what they may "destroy" by being included in Smash. The latter mentality only tends to cause a lot more stress.
In the end, I think the real thing that attracts so many people to Star Fox is the emanating personality from the series, as well as the design of the characters and the universe that they exist in. From this, we derive that the series itself has an incredible amount of potential due to its possible source material. And that's why so many people support Krystal for Smash too--they see the
source potential she
can bring instead of what she has brought to the series.
I fully believe that Star Fox as a series needs to innovate by
expanding upon what it has already created
instead of trying to constantly create new things. I feel that many of us Star Fox fans have nothing to go off of, because we're constantly trying to focus on what is currently being created. All of the source potential that revolves within Star Fox has yet to be explored. It's both exciting and nerve wracking. Unfortunately, given Myamoto's track record with Star Fox, I don't think he will EVER explore this source material. He keeps on trying to build more source material than exploring what has been established.
I mean, it has gotten to the point where we can genuinely ask the question "what the hell IS Star Fox?" We know so much about it, yet
we know so little about it too.