Wiseguy
Smash Champion
Although I personally prefer PM: The Thousand Year Door, I didn't have an major problems with the gameplay or story in SPM. On the contrary, I found the the writing and characters to be appropriately zanny and hilarious and the gameplay to be a rock solid hybrid of a platformer and a action adventure - with some great inovations like the flipping to 3-D mechanic. Heck, you get to play as Bowser - that alone makes the game awesome in my books.
I do feel that way for the Paper Mario games...I just didn't like Super Paper Mario as much. The rushed story and the awkward gameplay just disappointed me after the flooringly amazing first two games. I just hope Intelligent Systems doesn't destroy Metroid as badly (which I seriously doubt they will) and that Kirby's Adventure for the Wii doesn't get the same destructive, gimmicky treatment in the transition.
Welcome back Arteen.For the sake of argument, let's say that the SSBB team does consider continuity to be an issue. If they go with TP Zelda, then she loses her OoT-based moveset; no more Din's Fire, Faore's Wind, Nayru's love, or Sheik. She would necessarily require a different moveset. No character's B moves were significantly changed from SSB to SSBM, and we have no evidence so far that returning characters will have significantly different B moves in SSBB. If that's the case, the team will at least retain her Melee B moves, which (for the sake of continuity) would require her to have her OoT look, which would make it likely for Sheik to return.
If they go with TP Zelda, she would (for the sake of continuity) need new B moves, or the team would at least need to give her moves new names and new looks that match what was seen in TP.
No character that we know of has drastically altered B moves. I anticipate that characters like Zelda, Peach and perhaps even Luigi will get all new B attacks.
Really, waht possible incentive is there to include a character from a ten year old game when TP Zelda is far more relavent and current? Including OoT Zelda/Sheik would creating 2 updated character models and balancing two old movesets (one severly underbalanced and one severely over balanced). Simply put, it would require more work to include the outdated, irrelivant version of Zelda than the newer, superior TP Zelda.
They could slap Mickey Mouse ears on Link too, if they wanted. But there is no conceivable reason to do so.It's probably most likely that her new look will be based off of TP. Still, the team could easily take her OoT look and give it as much detail as the TP look.
Again, we don't know how drastically many of the characters from Melee have been altered - if at all. But including TP Link, TP Zelda and TP Ganondorf is the logical step to take - given how well TP continues to sell.Also, technically, the latest Link style at the release of Melee was his Oracle look, which was based off the way he looked in every game besides OoT and MM. I think that with Melee, all the returning characters were just given more detail. The team didn't attempt to give any of the returning characters a look that was drastically different from its previous incarnation. It seems to be going both ways in Brawl; some characters like Mario and Samus are more or less just given more detail, and characters like Fox and Link look stylistically different from their Melee incarnation.
You can believe whatever you want, friend. But Sakurai specifically said in the Link Dojo update:As a side note, I see Link's TP look more as an evolution and combination of his OoT and non OoT looks than a new style in and of itself. I would consider WW Link to be a new style in and of itself.
"The design of this particular Link comes from The Legend of Zelda: Twilight Princess."
Case closed.
Maybe, maybe not. We'l have to wait to here the specifics.That very well may be where that gameplay element ends up, with Sheik removed. It is certainly strong evidence for Sheik's removal. Still, we don't yet know how the switch works with Samus, and that switch is likely to only be one-way.
Falco is also a clone, and he's even more popular than Sheik. Why? Because most Smashers cop out and choose the characters with the most powerful movesets, not the ones that they like best personally. Popularity shouldn't be a factor in deciding if a Melee character returns or not - becuase popularity is dependant on their status on the tier list, which can and does change. The importance of that character in their series of origin is how best to decide whether or not they will return.The difference is that Sheik is a unique character and Pichu is an uninspired clone.
Zelda/Sheik was a good idea on paper, but rather than having one character with two movesets what they winded up including was one stupidly overpowered character with a down-B that noone uses. One character for the price of two. Lame.Well, I see your point and I agree with it to an extent. It helps that Sheik is a unique character in her own right (and can switch back and forth to Zelda at will) and Pichu is only a clone whose moveset could be mapped to Pikachu easily. I happen to enjoy playing Zelda and Sheik together, but of course Sheik's overwhelmingly powerful moveset overshadows the attempt at making the character switch a significant gameplay element.
Thought. Past tense. At the time, OoT was getting all the buzz. Not TP is. Expect to see TP Zelda replace Zelda and Midna replace Sheik. 2 characters for the price of two. Sounds about right to me.Okay, so she's not a significant character to the Zelda series as a whole, but the Melee team certainly thought she was worth the effort at the time. I'm under the prediction that all unique movesets will return (a questionable guess as you've previously said), but if I'm wrong, then it's much more likely Sheik would not return.
Yoshi, Wario and DK represent their own spin off series - so they aren't considered Mario reps. That being the case, Mario only has 4 reps. I think Nintendo's biggest franchise deserves at least on more.Maybe. I haven't played NSMB yet, so I don't know how significant he is in that game. If Brawl needed yet another Mario rep, I think he would have a good shot, but I think Mario has enough reps as it is, and all the current reps are much, much more significant than Bowser Jr.
Interesting. I've still got to play Command.I recently acquired a DS and Command, and it's actually a pretty fun game and I like how the characters are portrayed. I like Krystal much more in Command than in Adventures or Assault (although everything was portrayed badly in Assault). She is portrayed as a significant character in her own right, instead of as little more than just the lone generic female character of the group. After playing Command, I am much more open to the possibility of her appearing in Brawl.
I'm not a programer, so I don't know for certian how long G&W would take to reprogram into the game. But I do think that time would be better served including more new characters in Brawl.I'd be delighted if they included the Miis. The model and animation rig are done already, and the animations would be quick. Of course, G&W would require even less work. He was done so well in Melee (from an æsthetic and technical standpoint, low tier issues aside).
Diddy/ Dixie would be like the ICs - which is kind of the problem. Diddy has proved himself to be a capable warrior in the DKC games, so when Dixie is KO'd and he becomes as weak as half a character, it's going to be disgraceful to see him be so overpowered by a character like Pikachu.You know, of those options, the Diddy/Dixie combination would be most like the ICs, in that the characters could/would play identically to each other, whereas the Pikmin would behave differently from Olimar, and I presume Wolf Link/Midna would play more like a single character than different characters working together. I think Olimar (w/ Pikmin) has a great shot, so Olimar's gameplay would have similarities to the ICs, so it wouldn't be too significant of a loss if the ICs were gone, but I would prefer that the ICs return regardless.
Diddy solo is the way to go.
Indeed.Or is he less likely because Konami already has one rep and the team wants to include reps from other series? I guess we won't know that until we know the whole Brawl roster.
As Mendex pointed out, Metal gear originated on another system and was ported to the NES. So, my analogy fits.A caveat is that the Metal Gear games originated on a Nintendo system, making its relation to Nintendo a significant one even if the series' biggest games are on the PS2. KH:CoM was just an insignificant spinoff game. Of course, I wouldn't believe you if you said Snake would be in Brawl if he wasn't already announced. If Square Enix begged Nintendo, then Sora would make it in, but I doubt SE would ever do that, and I think that is the only way Sora would ever make it into a SSB game without him appearing in more significant KH games on Nintendo consoles.
I find it strange that you're such a proponent of including not only a character from a game you haven't played, but he's from a game you don't even want to play and he's admittedly little more than "Not Impossible" to be included.
If Square did get to choose one of their characters to be in Brawl, don't you think they would choose Sora?
Personlly, I rather enjoyed Assault (cheesy storyline, iffy land controls and all) becuase it for all it's faults, it still has that feel that is destinctly Starfox. I like Assault and Command for different reasons, but I would rank them both as fun, solid games. Still, neither comapre to SF64.I feel that way more about Assault than Adventures. I did enjoy Adventures, but Assault was regrettably bad. Assault has so many technical flaws on its own (horrid controls with lackluster support for customizing them, bad voice acting and writing, a lame invading enemy force out of nowhere for no reason plot, lack of variety in mission objectives such as destroy X hatchers over and over, generic on-foot combat), but compared to the phenomenal SF64, it was even worse (no branching missions, flight is way too slow and unfulfilling, actual flight combat was lacking, Landmaster is awful, arbitrary changes in character personality [Case in point: Pigma. Go back and play 64 and you will notice that he does not at all act like he does in Assault. In 64, he was the sly traitor that killed Fox's father and continues to taunt both Fox and Peppy. He wasn't a fat, bumbling pig. In addition, Slippy wasn't as annoying, Falco was able to save Fox on more than a few occasions, and Andrew wasn't quite as lame.], and I could go on and on). I shudder to think about Wolf included with a moveset based on Assault. Anyways, most reviews rate Assault as mediocre, so I would rather the SSBB team focus on the more popular, better-rated entries in the series.
We agree completely on that front, Arteen.The Starfox games are very aware of the previous games in the series. They all take place chronologically, with characters coming and going, the team changing, disbanding, and reforming, and events in previous games are recalled in the later games.
I do agree with your take on Bowser's Castle, but that underground tune you're thinking of? Not in the castles, just in (most of) the pipes. Luigi's Mansion is a no-brainer...I think it was a battle stage in Double Dash!! if I'm thinking straight. Warp Stone? BUT HE'S SCOTTISH!!
"AINT NOTHING WRONG WITH BEING SCOTTISH, YA CHEESEEATING SURRENDER MONKEY!!!"
I'll make the neccessary correction to my Bowser castle comments.
Also, I apologize on the whole Command/Assault thing. I should have read your post more carefully...
Adventures isn't perfect (like TP, for example) so you have the occasional boring enemy or puzzle. But on the whole, the game a very well done Zelda clone.Zelda never had such generic puzzles or boring enemies, though.
Maybe that's the problem. I played Adventures a year or two after it came out, so I knew what I was getting into. Perhaps that was why I was able to appreciate it for what it is: a fine Zelda-style adventure with a Starfox skin.Because I loved SF64, and going in, I expected some space-shooting action. I got a little, but what was there was pathetic and badly-placed. The whole time my experience was marred by a little voice in my head asking "why isn't Fox in a spaceship shooting down enemy squadrons? Why is this intergalactic mercenary wasting his time picking mushrooms!?"
Fair enough. Either would wok well. I just happen to be a huge Wolf Link fan, so that's what put me over the edge.Hmm...I'm not toally against Wolf Link after seeing Ferro's moveset, but I'm still partial to the freedom solo Midna would have in her moveset possibilities.
Again, it was only a slight advantage (in certain circumstances). The real reason I played as the Wolf so often was I found his attacks to be more fun, plain and simple. It's not like most enemies in that game posed much of a threat, anyway....Which took away the only advantage Wolf Link has in combat: his speed. And by the Snowpeak Ruins, most enemies you fight are immune to it anyway.
From what little I've played of my sister's copy, it is an impressive accomplishment though.Really? Despite it being my first DS game, since it came with my DS, I rarely play it anymore, and when I do, I'm not motivated enough to do anything. I'd side with EGM and slap a big ol' 5 on it.
To be honest, I'm not qualified to give a real review score. I just didn't want to sound like I was knocking the game...
Again, I disagree. You may not care about the chronology, but it exists nevertheless. And a game like Adventures, which is very influential in the SF timeline, can't be discounted as a "non-starfox game" just becuase it's more of an adventure game than a shooter. Adventures is, like it or not, as much a Strfox game as Assault - warts and all.Okay, let me rephrase that: "the series aren't dependent on their chronology, like something like the Xenosaga games or the Half-Life games are".
So, since Super Paper Mario is a platformer it's a real Mario game - but the Mario and Luigi games arent? Is Zelda II not a Zelda game becuase it's an action RPG and not an adventure game? Is Metroid Prime not a Metroid game becuase it's a FPS/Adventure game and not a sidescroller? To be honest Mendez, I think your rules of what constitutes a "real" game are abitrary and meaningless at best.No, it isn't. It's a "Mario RPG". The only real "Mario games" are the platformers, and the only real "Zelda games" are the top-down or 3D adventures, and the only real "Metroid games" are the ones that aren't pinball games (awesome as Prime Pinball was...).
My take? If the game actually takes place in the game's "universe", then it's cannon and therefore a "real" entry in the series and not a spin off.
Metoroid Pin ball, for example, is a spinn off because it doesn't have a story that takes place in the Metoid-verse, not becuase it is a different gameplay-wise. Adventure's story takes place in the SF-verse so it is a real game - even though it is different gameplay-wise. Kapeesh?
So the truth comes out! No wonder you want Tingle in Brawl so badly....Hee hee, do not fear, for I am allowed to steal the words, because you see...
I AM THE TINGLE!!
On a related note, the Tingle RPG, now called "Freshly Picked: Tingle's Rosy Rupeeland" has been confirmed as a EU release. With this, I can finlly play what is already THE BEST GAME OF ALL TIME.
If Tingle DS isn't the greatest game ever, it will probably be the craziest. I suspect the real reason this won't come to North America is becuase out frangile minds couldn't handle it.
100% agreed.A can of worms, this topic is. If it's a one-way switch, then no one will use Samus competitively. At the very least, there must be an option (unlockable or no) to play as Zamus or Samus exsclusively.
Well, I might consider putting said character if my runnerup list if some skilled individual were to post an appropriatly awesome moveset...Yeah, ceriously. Where's the Black Mage love?
And thank goodness for that. Lylatt Cruise is the most impressive stage I've seen thus far.Like Command (and not Adventures)!
But seriously, we've already seen an Assault-inspired stage (Lylat Cruise), so apparently Sakurai hasn't completely written off the game, flawed as it was.
It's a rare case where the story is the primary reason for playing. More often than not, gameplay trumps all. But the stories do exist, never the less.Tell that to Command. 9 different endings each telling the most ludicrous tales ()...I pity the team chosen to make the next chronological StarFox.G-ZERO? Krystal in StarWolf? Slippy dead?
Anyway, my point is that the SF games, just like the Zelda titles, don't present their storylines as the primary (or even secondary) reasons for playing. They're more of a little something extra for hardcore fans to enjoy.
It's worth noting that Prince of Persia 3 picked up after the secret ending in PoP: WW - completely confusing most players. SF6 will likely choose one of the Command ebdings and run with it.
Welcome to Smashboards, axi0n.This is a mixture of what I would like to see and what I think could happen.
Mario Series (7)
01) Mario
02) Luigi
03) Bowser
04) Jr. Bowser/Shadow Mario
05) Princess Peach
06) Petey Piranha
07) Paper Mario
Zelda Series (5)
08) Link
09) Young Link *Wind Waker
10) Zelda *No Sheik
11) Ganondorf *Sword from TP
12) Wolf Link & Midna
Pokemon Series (5)
13) Pikachu
14) Jigglypuff
15) Mewtwo
16) Blaziken
17) Lucario
Donkey Kong Series (2)
18) Donkey Kong
19) Diddy & Dixie Kong
Metroid Series (2)
20) Samus/Zero Suit
21) Ridley
Kirby Series (3)
22) Kirby
23) Meta-Knight
24) Dedede
Star Fox Series (3)
25) Fox
26) Falco
27) Krystal
Fire Emblem Series (3)
28) Ike
29) Ephraim
30) Lyn
Other (8)
31) Yoshi
32) Wario
33) Ness
34) Captain Falcon
35) Ice Climbers
36) Pit
37) Captain Olimar
38) Mii
3rd-Party (2)
39) Snake
40) Sonic
Btw, I'm new here, first post lol
I disagree with a few things, but if you read my 1st post, you already know where I stand. I can live with most of your predictions (even the FE lineup - though I don't see and GBA FE characters as very likely given how poorly recieved those games were in Japan) except for Diddy/Dixie. It would be the eqivilant of having Donkey/Diddy, which doesn't sit right with me. Diddy deserves a spot on the roster all on his own, he doesn't need a partner when he has a jetpack.
All things considered, 7.5/10. Good job.
Good to know.Yeah, it's gone now (well, covered up but at least it's not in your face anymore >_>).
Still no word on GoD's international release, though that gives me time to play through PoR again, and focus on units that I plan to use in the next game.
Also, that sounds like a good idea about replaying PoR. I may do that at some point as well before GoD consumes my free time this fall.
Wow. We're getting alot of new people every day since the updates started, it seems. Welcome to Smashboards.Axion - I disagree!
Mario series: (5)
Mario
Luigi (Still a Mario Clone)
Peach
Bowser
Bowser Jr./Shadow Mario
Zelda series: (5)
Link
TP Zelda
TP Ganondorf
Wolf Link/Midna
Skull Kid
Pokémon series: (4)
Pikachu
Jigglypuff
Lucario
Suduwoodo (hey, everyone can have a suprise character. This is mine =P)
Donkey Kong series: (2)
Donkey Kong
Diddy Kong
Kirby series: (3)
Kirby
DeDeDe
Metaknight
Fire Emblem series: (3)
Marth
Ike
Black Knight
Metroid series: (4)
Samus
Zero Suit Samus (yes, I think they're different characters)
Ridley
Dark Samus (Samus Clone)
F-Zero series: (2)
Captain Falcon
Black Shadow (Captain Falcon Clone)
Star Fox series: (3)
Fox McCloud
Wolf O' Donnell
Krystal
Other series: (8)
Wario
Pit
Balloon Fighter
Yoshi
Ness
Stafy (a Japanese series, maybe another try to raise popularity in America?)
Captain Olimar
Mii's
Third Party: (3)
Snake
Sonic
Mega Man
39 original characters and 3 clones, 42 characters in total.
The thought of Black Shadow appearing over Goroh makes me cringe, but other than that I would actualy be quite happy if this one were the actual roster. I'd give you an 8/10, but techinally a transformation like Shadow Mario counts as another character (assuming they have their own moveset) so I have to bump you down to 7/10 for going over the 40 character limit. Sorry, but those are the rules.
Heck, I could live with that. Gray Fox would make a fine stage hazzard. Any idea how that would work?Gray Fox would most likely be a cameo in the Shadow Moses stage. Can't seem him as a character. I'd rather see other Third-parties.
Semi. I've been giving it some thought, and I could see how it might be simpler just to give him his own hammer-based moveset. I'll get back to you on that.Thanks Wisey. It's good to be back. I left midway between our Dx3 discussion. Have you changed your opinion yet?
Nothing wrong with your third-party suggestions. A great first post, welcome to the Smash boards! I'll give your 'Brawl prediction... 6/10. There are improvements needed in a few areas, but it's an amazing effort and imaginative.
I rather enjoyed the game. It's the best single player Wii game aside from TP. 8.5/10 is what I would give it.It's strange how everyone thinks it is disappointing, but Super Paper Mario received better scores all-around than any other game in the series, averaging between a 9.0 and 9.5 out of 10.
You have to admit Mendez, he has a pointYou might want to consider re-phrasing that again, unless I'm misunderstanding you. If I am, I apologize. Windwaker is very dependent on the events that occured in Ocarina of Time. Without the Hero of Time from the first, the Link in Windwaker would have never been.
IE: The Link in OoT was the reason that the kids on his island had to dress up as him as they came of age. He's also the reason why the Master Sword was hidden away from Gannondorf's reach.
Bowser rocks in SPM. When will he get his own game, I wonder?^^^ More or less true, on the WW part.
And Super Paper Mario was great! Bowser FTW.
Thanks, Smooth Criminal. That means alot.This is the greatest thread ever. I really enjoy reading this stuff.
Smooth Criminal
Since I assume you've already played TP and Wii Sports, I recomend you rent Wario Ware, Rayman and Excite Truck to pass the time. You could also get a Wii points card if your into Retro games...I'd buy Super Paper Mario if Nintendo decided to get off their fat ***** and bring it to Europe. Apart from the new DragonBall Z game I've not played anything on the Wii.