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Well, since it's not clear either way, and because of the things that usually go down in friendlies (if there's nothing on the line, you're going to do crazier things than in tourneys, etc...), I personally wouldn't consider this.it is possible that he sandbagged, and it is also possible he really did try. :/
the ganon could've just outplayed him.
obviously.Doesn't mean that PT is better than other characters M2K hasn't lost to.
Ah yeah, I can agree with that. I don't know much about Fonz, but AZ's characters' tools might make him look like he's a LOT more skilled than Fonz, where they probably are pretty even skill-wise.obviously.
i'm not arguing that him beating AZ makes ganon a better character, i know he sucks.
but i am saying that fonz could be on an even playing field with AZ skill wise.
In case you are wondering:D3, no. IC, maybe. Nana is annoyingly inconsistent, but desynched Ice Blocks seem to be more effective, and since Zelda loses control of Din's when she gets hit . . .
And I was simply taking the MU ratio from what someone else posted earlier in the thread, what had a lot of MUs that seemed highly biased.
Now, if that very ridiculous list is not what's on the Zelda boards, and not the opinion of the community, I apologize for foolishly insulting the whole of the Zelda community off of one players illusions.
Because matchups are very difficult to pin down correctly due to bias. It's also really hard to weigh stage advantages and other factors that most other fighter games don't have.question, why don't we just use a matchup based tier list like all other communities?
Yes, this is Blazblue. But if you look at the chart, you see that the number 1 charecter actually scores higher, despite lossing to the second best character.Isn't there a certain community where the #2 has no disadvantaged matchups, while the #1 spot does?
Also I feel if it was matchup based, it needs to be weighted. Having a matchup that is good against a more popular character / character with a lot of advantageous matchups would matter more then a less popular character / character with a lot of disadvantageous matchups.
I don't see that as the case in the DDD boards, though we are very reluctant to change our numbers in case someone is proved wrong, such as Seibrik and Co18's current opinion on the Wario matchup being 60-40 or 65-35 in DDDs favor.Because matchups are very difficult to pin down correctly due to bias. It's also really hard to weigh stage advantages and other factors that most other fighter games don't have.
Wait, did you guys make it seem like had worse matchups than you actually did on purpose?Oh, and expect Snake to rise soon. We're redoing our matchups, and being a lot more honest this time around. <_<
Lucas 60-40's Zelda. Did someone forget about PSI Magnet?Ness/Lucas: 50-50
That was a bit snotty dude. No, nobody cares about Dins anyway. It sucks. Lucas cant approach Zelda safely and cant camp her very easily due to NL actually being a good defence against PK Fire unlike most projectiles. She is also not as threatened in the air against Lucas, because his aerials dont combo well and dont kill. Lucas as a blind spot below him against Zelda's uair. Lucas is really vulnerable when recovering with PKT because it makes him semi stationary, and is perfect for LK or *gasp* Dins spam. Did you know that if predicted Dins can cancel out PKT if it doesnt hit his body? Zelda's isnt going to Dins when its obviously going to get absorbed, use it when its a guarantee hit.Lucas 60-40's Zelda. Did someone forget about PSI Magnet?
Lucas has the same thing going against him. No projectile use since NL reflects them all and she can move again before you get close, he can't do anything against her offstage either since she will be recovering high as well as use NL to reflect your projectiles (and aerial you if you get too close), and she has no need to approach Lucas on-stage if she has the advantage.Why would lucas be approaching Zelda? Also NL doesn't do anything more than act as a shield since the PKF will most likely disappear before it gets near lucas. Zelda can't do anything to lucas offstage. Dins gets Absorbed and Tether says hi. Not to mention Zelda offstage isn't very good.
Why would a lucas approach a Zelda when he knows how horrible zeldas approach game is? Even if hes not getting damage.Lucas has the same thing going against him. No projectile use since NL reflects them all and she can move again before you get close, he can't do anything against her offstage either since she will be recovering high as well as use NL to reflect your projectiles (and aerial you if you get too close), and she has no need to approach Lucas on-stage if she has the advantage.
Point? It sounds like 50:50 to me.
So, if Ness/Lucas are offstage, Zelda can use Din's Fire to bait an airdodge and force you to fall even lower, or force you do use downB to absorb it, which would also send you lower... And probably even miss the din's on purpose just to make you fall, and you'll HAVE to do either of those or get hit by Din's fire.Why would a lucas approach a Zelda when he knows how horrible zeldas approach game is? Even if hes not getting damage.
Offstage he has PKT, even if Zelda NLs it she's gonna get herself killed in the process since NL lasts long.
They can easily DJ to get back on.So, if Ness/Lucas are offstage, Zelda can use Din's Fire to bait an airdodge and force you to fall even lower, or force you do use downB to absorb it, which would also send you lower... And probably even miss the din's on purpose just to make you fall, and you'll HAVE to do either of those or get hit by Din's fire.
What's your point?
DJ while Zelda hits him with Din's fire and gets free damage on you.They can easily DJ to get back on.
Approach, or camp it out and see who gets the first hit. So, whoever gets the first hit stays defensive and maintains the lead theoretically, sounds 50:50 to me.Lucas can't approach Zelda safely, Zelda can't approach lucas safely and neither can camp the other so one is going to have to appraoch.
Hmm... This bit is interesting, seeing as:Also tell me how Zelda will beat out lucas' approaches.
Zelda is a defensive character, she beats out your approach by just being... Zelda. Lots of her attacks punish people who try approaching if they simply suck at approaching safely.Why would a lucas approach a Zelda when he knows how horrible zeldas approach game is? Even if hes not getting damage.
Yes, because Zelda will always be below you usmashing you, when it's obvious you might dair her and beat it out... What would you do if she just got out of the way and baired you for trying a dair?EDIT: Just read in an old matchup discussion that Lucas' Dair goes through her Usmash. Ahhh so now lucas can safely approach zelda.....................
i seriously believe the next tier list will have a tie between MK and Snake if not a point system will be re-introduced and snake will be a 14.95-14.99 and mk will be a 15
I agree. Last I was on (it waaassss a while ago...) The top were MK, DDD, Snake, and Diddie.When did people suddenly stop thinking MK isn't that good anymore?
Was I gone for that long?
lolwut? Zelda's grab sucks not to mention lucas' Dair autocancels. Moving out of the way won't work. Its not as simple as that.@the Dair thing
Sheild and grab much? It's also pretty obvious too if you're above Zelda, just like move out of the way o___o that isnt even character dependant thats being smart.
My thoughts exactly.What's so ridiculous about hitting Lucas with bair?
It autocancels. If you try one of those your going to hit a shield or get jabbed.Usmash OoS, Dsmash OoS, the point is you shouldnt be approaching with dair >_> And yes, tell me why moveing a step or 2 to the side whiel you're above me doesnt work.
How will Zelda will turn around then jump and use a Bair before lucas hits her with Dair.What's so ridiculous about hitting Lucas with bair?
So moving out of the way and D-tilting you on your fall because she outranges you is not practical anymore ?lolwut? Zelda's grab sucks not to mention lucas' Dair autocancels. Moving out of the way won't work. Its not as simple as that.
@Kewkky: That sounds ridiculous. Good look pulling that off in an actual match.
Dsmash comes out in frame 4. Im pretty sure Lucas's dair has more landing lag than that.It autocancels. If you try one of those your going to hit a shield or get jabbed.
Who says we have to turn around. Bair comes out in frame 5 and isnt that hard to sweetspot. Since Zelda will be on the side of Lucas, Zelda wont get hit.How will Zelda will turn around then jump and use a Bair before lucas hits her with Dair.
So, if Zelda shields your dair hitboxes and starts her lightning-fast usmash when you're touching the floor and getting a couple of frames of lag, you're somehow going to find the time to shield the attacks and/or jab Zelda? Do you even know the purpose of OoS jump-cancelled usmashes? They're for when you hit her shield, she can react before you have the time to do anything and punish you for that.It autocancels. If you try one of those your going to hit a shield or get jabbed.
so, while you're looking at her from real high, before she does her usmash, you know if she's going to usmash or not? If you start a dair, she will run to any side and aim a bair on you. If you don't start the dair, she'dd usmash you. IF you hit her with a dair while she's usmashing you (because you started it at the last possible moment), then once you touch the floor it won't autocancel and you'll have ugly landing lag, which she can abuse and punish you with anything.How will Zelda will turn around then jump and use a Bair before lucas hits her with Dair.
Autcancel means it has 0 landing lag. You'll have to wait for shieldstun to end drop shield(7 frames) and then Dsmash (4 frames). How will that hit when shield is 2 frames?Dsmash comes out in frame 4. Im pretty sure Lucas's dair has more landing lag than that.
Because thats way too predictable.Who says we have to turn around. Bair comes out in frame 5 and isnt that hard to sweetspot. Since Zelda will be on the side of Lucas, Zelda wont get hit.