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Predict the Tier Lists!

slisenberg

Smash Cadet
Joined
May 23, 2007
Messages
65
Well, to start things off, I know this sounds like a horrible idea to most/all of you, that's fine with me. Most people who critique the idea won't read past the first paragraph, so I'll put all this here. If it is in your opinion that I'm ruining the fun because the game isn't even out and I'm playing with tier lists, ok. It is my opinion that this is fun. Speculation is the point of this board. I want to be able to look back in a year and say "Yeah, I nailed that one" or "Wow, I was way off". The point of this thread is to have some pre-Brawl fun by ranking the playability of all confirmed characters so far. I'm not ruining the game, nor am I some Fox/Falco final destination no items competitive funkiller.

I also realize quite well that the tier list is not accurate at all. A fundamental problem with the act of predicting tier lists is we know VERY LITTLE. Though I'm sure Sakurai and his team are working quite well to create one equal tier, that can't happen. It's the goal of any fighting game. IN doing so, he'll probably nerf characters like Fox while making Bowser and the like far better. Because we only know about these characters from Melee, there is a strong likihood that a nerfed or bettered character will be way different in the tier list from where I place them. You have to ask yourself, though, "Is it more accurate to place Fox top tier based on his Melee performance, or to knock him to mid-tier just because you assume he'll be nerfed?" You need to go off the information you have, which is mostly outdated melee information. It further proves how unserious I am in creating this. I'm just having fun, and I'd encourage you to do so as well.

Without further delay:


Top


Fox - Fox has crazy speed, overpowered aerials, a ridiculous upsmash, an easily spammable projectile, and, most of all, the shine. Comboing with Fox is fluent. A good fox player will always be attacking you, and there's rarely anything you can do about it. Melee proved that. Assuming nothing, little, or not enough to majorly nerf him occurs, Fox should remain atop the tier list.

Metaknight - Melee proved that being able to quickly combo your opponent is eesential to victory. Fox, Falco, Falcon, Marth, and Sheik all win because they can -quickly- attack, continue attacking, and finish off the kill. All five further demonstrate the effect speed has on gameplay. Metaknight's sword is fast. Really fast. Watch the first trailer, and you can see how quickly that thing moves. Further more, it's a disjointed hitbox (his sword can hurt you if it hits you, but you can't hurt it). He can fly, too. That's going to add a nice feature of survivability to his speed and combo potential. Watch out.


High


Zero Suit Samus - Zamus seems to be a replacement Sheik. Really. Transformation character, skinnyish build, female, heavy martial combat, occasional projectile, the plasma whip. She seems like a fast character heavily oriented towards close combat. She seems to have a very decent recovery from close, as well. I'm not sure what she'll do if she's far away.. can her up b function without a wall to grab? If so, her recovery will most likely be way up there. I just seem to see her as very Sheik like, only with a little more options from far away, and a little less ninjaesque amazingness. EDIT: Watching gameplay vids, she seems -better- than Sheik. Look at some of the playable demo vids, and you can see how ridiculous her range is. That whip is win. pure win.

Peach - From the brokenness of the downsmash to the amazing projectile that turnips were, Peach proved to be a -unique-, capable character. Peach was the only top 5 tier in melee to not be oriented towards a fast, quick strike gameplay. She was a damage racking up, turnip abusing, downsmash ******, godly recovering, prioritized arialling, floating menace. And seeing as her turnips, the best projectile int he game, return to her, she surely hasn't taken any steps in brawl to get worse. <3 Peach.

Ike - I see a heavy Marth. Less speed, more power. Probably worse than Marth if Marth returns. No real comments besides that.

Samus - Samus seems like she should be higher, doesn't she? Impossible to knock off the stage, unbelievable recovery (bombs, grapple, up b, jump), great projectiles (I'm talking to you missles), pretty powerful moves, and some nice, laid back aerials. Unfortunately, when it comes to close combat, Samus is -really- lacking. Her aerials can't/couldn't reliably be shffled, her tilts are less than amazing, and her smashes are way too long to charge.



Middle


Sonic - Well, Sonic looks really awesome. To play as, at the least. Whether or not he's great is a different question. In terms of known moves, he seems -heavily- oriented towards the spindash. This could mean plenty of things. On one side, he can easily attack from far away; on the other, however, he may lack the close combat you need to do well in smash. We don't really know aerials or tilts at all, though,so it's not really fair to judge. One thing I -can- judge is the apparently immortal recovery Sonic possesses. First off, his DI. It's ridiculous. I can't stop commenting on it. Watch the official video. He moves horizontally with such speed/ease that his air game may be like Jigglypuff's (which, if you didn't know, is almost impossible to play against). He also as a good midair spindash for horizontal distance, and huge vertical distance on that spring. Whether or not you can survive if the spindash doesn't make it or if the spring stops horizontal movement is unknown, but sonic's recovery's looking great. I can't wait to see him in good action. That down air is also unbelievable looking. What we've seen is just intense. But maybe Sakurai just wanted it that way.

Pit - Since Sakurai touted the new aerial combat emphasis, it seems very likely that a character with (appearing) multiple jumps would have an advantage. Surely having a sword would also give you an advantage. I'm kind of torn on Pit.. I want to know his smashes. What could he do? Would he be an air only character? This tier position really goes off nothing more than the fact than he has wings and a sword.

Mario - He's balanced. It's Mario. He can use aerials, has a projectile, decent recovery, all sorts of stuff. It's Mario.

Link - It's Link. Link wasn't so great in Melee.. he was slow, heavy, and had few killing options. I'm certain Sakurai wants to resurrect the second greatest nintendo star from a lifetime of doom in Smash. He's already got a new boomerang, and he may be affected by the new "heavy invincibility" rule. That's definitely enough to bring him back to a decent level.

Ice Climbers - The first significant drop. The main reason for this is because I'm goign off the idea that the wavedash is abolished. There's no reason to believe this is true or not true, so I've just predicted wavedash will be gone. I'm not really sold either way, but eh. Anyway, the Ice Climbers are slow. Their smashes, tilts and grabs are amazing. So ground movement=poor, ground attacking=great. If you are a ground char, you need ground movement. Without wavedash, ICs are screwed. You can see this in any good IC video.

Snake - Yeah, it might be a shock to see him this low. He just looks -slow- to me. His attacks don't seem to come off quickly. This may be a poor conclusion off small amounts of video, but it's the one I made. One thing that really interests me about Snake is that strangle move. I really want to see that in action. Does it stun for a long time? Is it hard to pull off? Is it broken? Can it be broken? If that can consistently be done and well, Snake may quickly rise to top tier. He's kind of a difficult char to pin for me, since he's so different. Weapon oriented, stealth oriented, etc. Can't wait to play as him.


Low


Donkey Kong - He's probably the best heavy character if Ike ends up fluking out majorly (which is definitely a high possibility). He's pretty quick, has some very good moves, and can own in the right hands. He is another character, like Mario, that really doesn't excel in anything, but isn't horrible, either.

Pikachu - Pikachu is an example of a character with speed that doesn't do too well. Pika is very strong for a little rat, very quick, and has awesome recovery. Migh major concern with the guy is his lack of range and consistent ko attacks. His smashes are probably the best combined smashes in the game, but he can't use them often because they require he's close, where he gets beat down. Pika is a nice character though. I wish he was better.

Yoshi - Yoshi had one major flaw in melee: his up b gave him no distance. Now that it does in Brawl, Yoshi's double jump cancelling, smashes, yumalicious eggs, and just overall comboability should make him a decent character, but nothing special.

Diddy Kong - "Unfortunately, screenshots fail to truly capture the way he moves."

That line confuses me. Is he quick? Is he.. low to the ground? I want to know, man! Anyway, I see Diddy as a very quick, pikachu esque character. He's about the same size, probably quick, and probably as similar tilts and the like. His up b looks really crappy, in my opinion. If you can't reliably actually make it back, you may as well never try. :( Peanuts also seem like they would probably be less beneficial than a traditional projectile because of explosions and edible peanuts. I can't wait til someone perfects the kamikaze popgun explosion, though. x)


Bottom


Pokemon Trainer - Though it seems like a fetching concept at the start, I can't see many, if any practical uses for pokemon switching. Unlike in pokemon, there's no real tactical advantage in changing pokemon because you're fighting the -same opponent-. In which case it may become more of a "play one character primarily, and switch when that one's about to die". The mobility of a pokemon like ivysaur must be limited, while squirtle probably isn't captain power himself, while I doubt Charizard's all so great in everything, either. Since every pokemon will likely have a flaw so all three "get used", I see PT's usability severely hampered.

Zelda - She is just Zelda. Slow and unable to deal large amounts of damage, Zelda is limited to the number of toes you get in. I really hope Sakurai makes her better, but I don't see it happening. :(

Bowser - Two lines convince me Bowser shouldn't be at the bottom like in melee. The first is, "The biggest and the heaviest of fighters, Bowser has a slightly different flavor this time around!". The second, "This time, there are several moves like this among the heavy characters, so watch out!", refers to invincibility midmove. The first seems to suggest Sakurai realizes Bowser really sucked, and wants to make such a "powerful" character better. I don't see his efforts going so far considering Bowser's slow, but it's worth a try. The second line makes me smile at the fact that it's nearly a guarantee Bowser won't be unable to fight because little, puny attacks keep flinching him midmove. If he can continue attacks now, he'll at least be on a somewhat even playing field with little tiny pikachu headbutts.

Lucas - Ness sucked. He wasn't powerful, had a crap recovery, slow moves that stunned him, poor projectiles, a horrible air game, and really crappy smashes. Lucas=Ness, effectively. Lucas, therefore, should suck. Sorry man. I'm hoping I'm wrong.

Kirby - Specials are really bad, throws don't do much, he's laggy, aerials have poor range+knockback, recovery -really- sucks for a character with multiple jumps. Sakurai went way too far in nerfing him from SSB, and I haven't seen evidence of change. Again, I'm hoping, considering the Kirby games are like the third most amazing platform series ever, that Kirby gets his act together.

Wario - He is fat, therefore likely heavy with a poor jump. His two moves revealed so far are the bike and the wario waft. The problem with the bike is
a.) it seems to be of no attacking use and
b.) if it is of attacking use, the opponent can use it too. It's like giving Marth's sword the ability to be knocked out of his hand so anyone can use it. It's pointless. Who cares if you can do a 180 turn on a bike? I want a practical move! The wario waft's major problem is you need to charge it. The imminent flaw in this is, if you're using it for recovery, get hit and you won't be able to charge it up. And for attacking, will you hope someone stands around so you can blast them? It has little practical attack usage either.. And based on the other Wario moves we've seen, he seems to be a poor character. It's a shame, because he's Wario, man. Oh well. Bottom of bottom tier isn't so bad.


So yeah. That's my tier list prediction. it's probably way, way off. It doesn't account for likely characters or characters I'd really like to get in, such as Megaman, Ridley, Krystal, Falco, Olimar, Dedede, Nook, Stafy, , Balloon Fighter, Cel-Shaded Link, Ganondorf, Captain Falcon, Jigglypuff, Luigi, Marth, Game and Watch, Ness, or Isaac. But it's decent, right? Feel free to pick it apart, because intelligent, critical speculation is fun. Yeah. And go ahead and post your own?

Or, if you deem this in the wrong board or an idiotic topic, go ahead and delete it.

Go ahead and tell me I'm ruining the fun of Brawl too.
 

Kirby knight

Smash Lord
Joined
Nov 10, 2006
Messages
1,479
Location
Pennsylvania
I will be honest, I didn't read this, because it's worthless. The game isn't even out yet, how the hell can you judge it at all? based on tiny tibits of information? Not to mention a Melee mindset; this is Brawl.

Oh well it will be closed just like all the other threads before it, it would be best if you kept your tier list speculation to yourself until Brawl is released.

-Knight
 

slisenberg

Smash Cadet
Joined
May 23, 2007
Messages
65
How are you predicting people like kirby, who weren't in the demo.

This is stupid.
I was right, you didn't read past the first paragraph. The first sentence of the second paragraph said "I know this isn't accurate at all".

Right on the money. :D
 

Coen

BRoomer
BRoomer
Joined
Jun 7, 2005
Messages
2,221
Location
Netherlands
Actually, to me this was a nice read. Of course, most of this list is probably not true, but it's nice to see someone analyzing characters and at least trying to base a fictional tier list off of it. Even though this thread might seem a little useless, I give it a Seal of Approval. There you go. Now enlighten us with more speculation :o

EDIT: Yes, this is kind of exception.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
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Location
Waiting for you to slip up.
:/

Hmm...

gotta say... this is bias, as you said. Good to forewarn.

However, Kirby is EXACTLY like he was in Melee, just with a Final Smash.

He should still be in the tier that he was in Melee.
 

freeman123

Smash Lord
Joined
Jun 11, 2005
Messages
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NNID
josephf5
::TOP TIER::
-Jessica Alba
-Pichu
-The Ball From Pong

::MID TIER::
-Tony Danza
-Soviet Russia
-Banana Phone
-Dr. Zoidberg

::CRAP TIER::
-7up Spot
-Captain Crunch
-Fat Albert

::ROLL TIER::
-Roll

::EVEN WORSE THAN ROLL TIER::
-John Edwards
 

Kirby knight

Smash Lord
Joined
Nov 10, 2006
Messages
1,479
Location
Pennsylvania
::TOP TIER::
-Jessica Alba
-Pichu
-The Ball From Pong

::MID TIER::
-Tony Danza
-Soviet Russia
-Banana Phone
-Dr. Zoidberg

::CRAP TIER::
-7up Spot
-Captain Crunch
-Fat Albert

::ROLL TIER::
-Roll

::EVEN WORSE THAN ROLL TIER::
-John Edwards
This list is just as vaild as the one the TC presented. :D

-Knight
 

Burning Soul

Smash Apprentice
Joined
Sep 19, 2006
Messages
167
Location
*Insert witty place here*
:/

Hmm...

gotta say... this is bias, as you said. Good to forewarn.

However, Kirby is EXACTLY like he was in Melee, just with a Final Smash.

He should still be in the tier that he was in Melee.
His moves may have different effects.

How can you know, its a different game. Kirby had almost the same moves from 64 in melee (i can only think of the hammer and dash attack)
 

Camalach

Smash Apprentice
Joined
Sep 28, 2007
Messages
127
Pokemon Trainer - Though it seems like a fetching concept at the start, I can't see many, if any practical uses for pokemon switching. Unlike in pokemon, there's no real tactical advantage in changing pokemon because you're fighting the -same opponent-. In which case it may become more of a "play one character primarily, and switch when that one's about to die". The mobility of a pokemon like ivysaur must be limited, while squirtle probably isn't captain power himself, while I doubt Charizard's all so great in everything, either. Since every pokemon will likely have a flaw so all three "get used", I see PT's usability severely hampered.
First of all on the website Sakurai said that all the pokemon share the same damage meter so they cant be just switched when one is about to die because the one that is switched to would have the same amount of damage.

Secondly Sakurai also said that "they[the pokemon] also have another stat, which you might call stamina. If you keep fighting with the same Pokémon, or if you change them out too often, it’s not so good for the Pokémon." So that is your insentive to switch.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Top:

Metaknight (overpowered)
Zamus (Sheik+Marth/2)

High:

Pit
Fox (nerfed)
Sonic (new falcon)
Peach


Middle:

Samus (if bombs still help her recover)
Ice Climbers (lower if wavedash is gone)
Lucas (better than Ness, hopefully real smashes)
Pikachu (powered up in mobility and knockback, still lacking range)
Mario (balanced)
Link (I have a feeling he'll be powered up)
Diddy (He's a Monkey)

Low:

Snake
Pokemon Trainer (switching is a hassle, so unless Squirtle is a gimping machine...)
Donkey Kong
Ike (slow, but strong, heavy, and good range)
Kirby (a bit stronger, but too light + lack combos)

Bottom:

Yoshi
Zelda
Bowser
Wario
 

-Knux-

Smash Ace
Joined
May 31, 2007
Messages
711
Location
Illinois
I think you're right about Ike. He's not good enough (by videos) to be top tier, but he definitely has potential. Sure, he's not fast, but he's not THAT slow. He has power, range, heaviness, annnddd AETHER! An awesome move. Fast, unstoppable, strong, and no lag. I saw that his Dair (Exactly like Link's) has no lag, too. Plus, Ike has a horizontal recovery move that is chargeable (his forward special move). And he's not too bad of a jumper, either. Also, his forward smash is beastly. When he swings the arc is so great that opponents behind him can be hit. Ike for high tier.
 

Katy Parry

The Only Zelda in Indiana
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You think Zelda would be at the bottom?! He's going to improve the characters. I pretty sure I could kick your *** with Zelda.

*destroys "subscribe" button*
 

slisenberg

Smash Cadet
Joined
May 23, 2007
Messages
65
First of all on the website Sakurai said that all the pokemon share the same damage meter so they cant be just switched when one is about to die because the one that is switched to would have the same amount of damage.

Secondly Sakurai also said that "they[the pokemon] also have another stat, which you might call stamina. If you keep fighting with the same Pokémon, or if you change them out too often, it’s not so good for the Pokémon." So that is your insentive to switch.
I meant stamina, not damage.

Regardless, is stamina really going to improve PT's playability? It seems like an arbitrary reason to switch when there was no reason to do so earlier. If anything it may keep you from playing the good pokemon for to long. Arbitrary stamina switching is not strategic at all.

MysticKenji said:
Yeah, you just invalidated yourself here.
What else do I go off? And don't say "don't do tier lists anyway".

error_alt_delete said:
I think you factored it a little to heavily on ssbm...
If you have better information for me to factor it off of, I'd love to hear it.

ethanrodgers223 said:
You think Zelda would be at the bottom?! He's going to improve the characters. I pretty sure I could kick your *** with Zelda.
a.) you probably could kick my butt with Zelda.
b.) Being bottom tier doens't mean a character can't be won with. See gimpyfish and Bowser and various other examples I can't think of. Timmy w/ Pichu.
c.) Someone's got to be at the bottom, and you can't bs yourself into tiers like "top, highest, higher, high, mid-high,mid". Zelda in Melee, with no significant change noticed, was one of the worst.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
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Messages
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Actually, to me this was a nice read. Of course, most of this list is probably not true, but it's nice to see someone analyzing characters and at least trying to base a fictional tier list off of it. Even though this thread might seem a little useless, I give it a Seal of Approval. There you go. Now enlighten us with more speculation :o

EDIT: Yes, this is kind of exception.
Except, mods have been shutting down other tier threads because it is absolutely pointless to attempt to form one. Melee has been released, but all tier threads are instantly locked because the tier list is determined by high ranking players and not public analysis.
 

slisenberg

Smash Cadet
Joined
May 23, 2007
Messages
65
Except, mods have been shutting down other tier threads because it is absolutely pointless to attempt to form one. Melee has been released, but all tier threads are instantly locked because the tier list is determined by high ranking players and not public analysis.
I don't want to sound like a smartass, but isn't it equally pointless to create "Shadow for brawl" or "Cloud for Brawl" or "Insignificant mario character for brawl" threads?
 

Mama

Smash Ace
Joined
May 21, 2007
Messages
776
Location
Richmond California (northern)
Your mind is still clouded with Melee's mechanics and values. On top of that you can't predict for characters that aren't playable.

With that out of the way I'll say that it was a well made well thought out list. Kudos. I disagree with some placements of course seeing as how this is based a lot on opinion but a good job no less.
 

Xengri

Smash Journeyman
Joined
Oct 5, 2007
Messages
404
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Orlando, FL
I actually thought this thread was ok. It was just one person's view on the Brawl characters so far.
Besides it's not like he went around claiming that this was fact, just said his speculation on things so far. And it was pretty well thought out, he had some good points.

If you don't agree with it, fine at lest it isn't official yet. Besides at the very lest, it was interesting.
 

Pieman0920

Smash Master
Joined
Jul 17, 2007
Messages
3,300
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Right behind you with a knife.
It is quite pointless to predict anything now, especially for characters who's full movesets are unknown. For instane, we have no idea if Lucas plays the same way as Ness, but going from the recent screens, he doesn't seem like him at all. =/

But also I agree with others that the TC is thinking to much about Melee stuff and not the fact that most of it is probably balanced out.
 

Coen

BRoomer
BRoomer
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I know, Buzz, I said this was an exception. This thread IS kind of useless, but not as much of a failure as some other threads, but I'm probably going to lock it anyway. On the other hand, I can keep this open as the only one to prevent people from making new ones. Hmm..let's see how it turns out.
 

slisenberg

Smash Cadet
Joined
May 23, 2007
Messages
65
I don't understand why being speculative, having intelligent analytical discussion about characters, and having fun, all while obeying the criteria of the board (talking about smash brothers brawl characters) is so discouraged. With the critique "it's pointless" you open up a whole new can of worms. Sure, this thread -is- pointless, I'll admit. But isn't the entire BOARD fairly pointless? When was there actually a point to saying "Obscure 3rd party character who made a cameo in one nintendo game for Brawl!" I don't see why it's ok to have people post their believed rosters for the game, which is entirely rooted in speculation and opinion and is entirely pointless, but not to predict how well said characters will be?

I can -totally- understand why people would find this thread pointless. I can't really understand why that's such a bad thing though.

All that said, if this needs to be locked based on some rule or reason against this type of thread, go for it.
 

Dynamism

Smash Lord
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Jul 22, 2007
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I'll be semi-&quot;dead&quot; for a while after Fe
This is a "good" thread. We've had enough to analyze with the vids. Who cares if everyone playing sucked complete ***, did you see the speed (in wind-up, execution and wind-down) of Bowsers DB? I'm pretty sure that's enough to say it's better, so it makes him better. If there's something to make him worse, he's worse. But yeah, too much of your list is melee based :laugh:
I'll find my old predicted tier list. It didn't have Sonic or Lucas though, I'll add them.
 

Dark_Ermac

Smash Apprentice
Joined
Jun 24, 2007
Messages
104
Wario's Down B isn't a charge, like stated.

It actually automatically builds up during the fight, so the less frequent the usage, the more powerful the waft.
 
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