Angrycuban
Smash Journeyman
What?Thy Cuban threw me off
If you don't understand the bbcode check Team Liquid
:ws: Angry :ws:
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What?Thy Cuban threw me off
If you don't understand the bbcode check Team Liquid
:ws: Angry :ws:
fast fall after you float cancel and jab ilmmedeatly upon landingAbout the Peach shield pressure, what I've found is that after landing a float cancelled fair on an opponent's shield, they just proceed to grab me. I feel like I should have an upperhand, but I don't. Does anyone know if this is right? By the way, most of the time I have been grabbing after the fair, and their grab gets me before mine gets them.
About the Peach shield pressure, what I've found is that after landing a float cancelled fair on an opponent's shield, they just proceed to grab me. I feel like I should have an upperhand, but I don't. Does anyone know if this is right? By the way, most of the time I have been grabbing after the fair, and their grab gets me before mine gets them.
I am praising you in the way I know howWhat?
I use it sometimes off the edge, to edgeguard. Risky though, if you miss your out below the ledge and the tables have turned completely. Umbrella can hit someone on the ledge but using it in that way can completely lose you an advantage you were holding.I've been messing around ways to use peach bomber effectively, haven't had much success except using it to surprise unexpecting players by hitting the ledge, which would hit them too due to the explosion. Oh and the occasional tech chase. That could be a topic, but I don't think there's much to say really.
TURNIPS!!!!Changing this topic soon, to talk about something else. Any suggestions? If not the default topic will be about Fair
Wow. Thanks for such an in depth reply TimeSmash.
Time to go into training mode and spend hours throwing vegetables.
So trying to be really turnip heavy in training mode I got this and decided to check it out.Beam Sword is an AMAZING item to get, as it is a good projectile and has immense range in both tilted and Smash forms. I don't get it enough, so I'm not sure how to use it that well.
I know this was from little bit ago but i just wanna say this option can work but i wouldnt recommend always going for it because you usually wont have any invincibility, peaches nair isn't exactly safe without a float cancel and it wastes your double jump so if you get stuffed your off stage without a double jump and unless your DI is good your probably dead. I'd recommend never going to the ledge unless you need it and if you do then use drop down Up B to stall and get up with either a regular get up or a full jump from the ledge with some invincibility. Peaches options from the ledge are abysmal without a float.Yeah, the only issue with this though is that you need to keep in mind to save your float before getting to the ledge, because grabbing the ledge doesn't refresh it. What you can do to remedy this, in situations where ledge jump nai isn't an option, you can press the jump button twice and then do Nair, the result should be a double jump canceled nair that starts and ends right above the edge.
Wait I am not ready lolbeam sword is super nasty if you pull one. I love when im playing marths who just try and out space me and i pull a beam sword lol. On the topic of turnips though learn how to aieral glide toss & use it all the time cause its god like. AGT up can get you to the top platform on battlefield and dreamland MUCH quicker than her double jump can and it protects you by having a turnip up there. Very good approach if the opponent is a more mobile character like fox who can just camp you out on the top platform. AGT down is great because it allows you to mix up the angle you throw the turnip and the angle of your approach. Her forward and backward AGTs are mediocre but theyre still better than just throwing the tunip in the air normally most of the time. Grounded glide tossing is super god like with peach too. Glide toss forward, wait for the shield, and grab is extremely free. Glide toss forawrd and dash dance to bait something out then punish with dash attack is also amazing. Glide toss forward also puts you in a good position usually to run up and catch the turnip if hit the other players shield or face which is also a great option. Throwing the turnip from above onto someone or z-dropping is also a god like option, although the situation for it doesn't come up extremely often its good to use it when possible. Basically jump over someones shield and throw the turnip down at them then come down on the other side with an aieral or a grab. Or the classic float down air into z drop which is god like. One last thing is Floating with a turnip in hand is amazing if your confident in using float cancels, because you can hold a turnip and still have access to most of your best normals which is amazing. Float forward air while holding a turnip is too good for exerting general pressure and you can easily catch a roll by tossing the turnip their way and convert that into some serious damage. I this game more so than melee turinps are so extremely vital to your gameplay because there are so many good zoning options that peach needs a turnip to get in on characters like mewtwo ZSS and link etc.
I know this was from little bit ago but i just wanna say this option can work but i wouldnt recommend always going for it because you usually wont have any invincibility, peaches nair isn't exactly safe without a float cancel and it wastes your double jump so if you get stuffed your off stage without a double jump and unless your DI is good your probably dead. I'd recommend never going to the ledge unless you need it and if you do then use drop down Up B to stall and get up with either a regular get up or a full jump from the ledge with some invincibility. Peaches options from the ledge are abysmal without a float.
Also if the next topic is about Fair, im gonna be writting essays lmao cause that move is the truth
this is such a good tech to cover options if you have the time to do it, takes a little preparation but its soooo good. You can drop the turnip and then grab ledge forcing them to take the turnip and you can back air them or they have to use their Up B back on stage (if they have one that isnt the tether). God like stuff right there. Works on Fire emblem characters tooA basic technique that I don't see people use against tether characters is, you jump of the ledge, z drop it ( or down throw it if the opponent is close enough, up throw if he's far from the ledge), double jump backwards, quickly float and then just as quickly cancel the float so that you fall in front of the ledge. Basic stuff, but it's a good way to both edge guard and maintain the advantageous position on the stage.
helloI heard Turnips. Hi
her side ways aeiral glide tosses dont go very far but her up and down ones are amaazzzing (you can short hop then AGT to the top blatform on battlefield no problem). Her grounded ones are decent as well!!! I must not actually be glide tossing when I think I am
how far can one go?
it took me a long time to get vertical AGTs, and i still can't do it 100% of the time.I think I'm doing the timing for AGTs wrong. Can someone inform me of how they perform it in layman's terms?
We'll probably switch topics sometime soon, but I am loving this turnip talk so maybe not haha. Thanks everyone fro contributing so far, especially @Angrycuban . Puttin in work
This is a point im very interested in, I dont think this is the place for it but it is very true that peach has a lot of bad match ups, i think everyone should pick their own secondaries if they need one though, instead of purposefully trying to pick one that covers the bad match ups. Personally I play a lot of Pit in PM so that I can keep my melee peach sharp but i dont think theres anything wrong with purely maining peach if your good enough.If I may make a suggestion for the next topic, SECONDARIES! :D
You know, since let's be honest. Peach has her fair share of bad matchups and the like.
Peach doesn't have any MUs bad enough to warrant a character switch imo.If I may make a suggestion for the next topic, SECONDARIES! :D
You know, since let's be honest. Peach has her fair share of bad matchups and the like.
Everyone in the game has problems against spacies lol.I play all girls haha, but primarily main Peach and Zelda, seconding Ivy and ZSS. They all play differently enough I have my bases covered for the most part, though I still have problems against spacies.