SquashiniKun
Smash Ace
- Joined
- Mar 8, 2018
- Messages
- 764
What are some ideas that you have for the plot of a potential Story Mode for Smash 5?
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That sounds really cool. Who would be the final boss of the final world? I would personally like an original villain like Tabuu but Dark Matter from the Kirby series could also be a great candidateEver since the rumors of Sm5sh in 2016, I've been doing countless versions of what I'd like to call "Smash Quest".
It comes with different worlds like a stadium, mountain, and castle, etc. You go through levels fighting familiar Nintendo enemies and solving puzzles. At the end of each level is a trophy of a certain fight to grab. The fighter trophies appear in worlds I feel they're most suited in. In some versions of my Smash Quest draft, in the middle of the world, if you find a trophy of a major villain (like Bowser, King Dedede and Ganondorf, etc.), the trophy comes to life and you'll have to fight them to clear the level. The last level of each world is a giant boss. The regular final world is a labyrinth featuring the trophies of third-party characters. The real final world is unlocked if you completed everything in the previous levels including collecting special items.
I know, this does not seem as spectacular as Subspace Emissary but at least I tried.
Often I've used Tabuu as the regular final boss.That sounds really cool. Who would be the final boss of the final world? I would personally like an original villain like Tabuu but Dark Matter from the Kirby series could also be a great candidate
I'd like to hear it.So, I’ve had the idea for this epic (at least I think so.) Story Mode for a Smash game. The only thing is it involves NPC’s. It’s sort of a mix between SSE and Smash Run. It’s very detailed and long, but if anyone is interested I can surely divulge.
Awesome. I'm at work right now, but when I get home I'll type everything out. It's long.I'd like to hear it.
This is an absolutely astounding idea, great job! Do you have any ideas for what characters would team up? I have some myself, but I'm curious to hear yours as well.I've thought about this for a little bit.
So the way I'd approach it, I wouldn't write just another generic sci-fi boilerplate story about this "evil cosmic threat that is going to destroy the multiverse". That's really stupid, unoriginal and boring for crossover games, especially one like this. The main problem with that type of story is that some characters simply are out of place in it - like we understand why the big heroes are there, like Mario, Sonic, Bayonetta, Link, and Kirby, since it's generally their job to save the world, but what are characters like Duck Hunt Dog and Wii Fit Trainer doing in a scenario like that? They're completely out of place and have no potential for a major role in the story. It's completely out of the jurisdiction of a normal dog or a normal yoga instructor to be going up against cosmic death entities.
Instead what I'd do is write a lighthearted meta plot, where all the characters are aware that they're video game characters. Something akin to Banjo Kazooie where the games' events are real, but they simply have a passive awareness of the medium they're in.
So here comes a character I wrote up to be a villain in this story. In Banjo-Kazooie Nuts & Bolts, there is a character named LOG, or Lord of Games, who is supposedly the deity of all video games. All games were created by him. So in contrast to that, I made a character named BOG, or the Baron of Glitches.
The Baron of Glitches is a supremely evil video game deity who hates video games and all of his brother's creations (LOG is his brother). He wants nothing more than to bring all video games to their doom. Every bad thing that has ever happened to a video game character is the result of BOG's evil influence. Ever clipped through a wall and fell to your death? That's BOG's doing. Haunted by terrible RNG that ruins your speedruns? BOG is the one who threw that wrench in your plans. Ever wonder why you keep getting hit by blue shells, red shells, lightning bolts and green shells while you're in first place, which drops you down to 7th at the finish line? Yeah, that's his doing. He's laughing at you for it.
So in the Smash Bros. storyline, BOG (or whatever equivalent I'd end up writing) is an evil character whose presence threatens all video games. So the video game characters need to put a stop to his plans. And now even characters like Duck Hunt Dog and Wii Fit Trainer have a reason to be there. Because something that threatens video games is truly something that all the characters have in common, and may be able to do something about. None of the characters are out of place in this storyline (unless a non-video game character shows up).
With this method, characters could explore storylines that are entirely unique to them, which culminate in the battle against the source of their woes. Each one could have a personal stake in this regardless of the game they come from - for example, maybe the reason Lip or Captain Falcon haven't had any new games in years is because the Baron of Glitches keeps eating their master copies, making it so all their work is ruined. That's the direction I think Smash needs.
Yeah, the thing that would drive it would be just the interesting dialogue between the characters. In the story I'd imagine that BOG is dragging up old junk data in the form of villains/bosses from each character's past, and the characters have their own methods of dealing with it.This is an absolutely astounding idea, great job! Do you have any ideas for what characters would team up? I have some myself, but I'm curious to hear yours as well.
Oh ok, that's pretty interesting. So, would your potential story mode have cutscenes, just dialogue boxes, or a mix of both? Just curious since I really like the dialogue, but would also want to keep the epic cutscenes from SSE as well.Yeah, the thing that would drive it would be just the interesting dialogue between the characters. In the story I'd imagine that BOG is dragging up old junk data in the form of villains/bosses from each character's past, and the characters have their own methods of dealing with it.
Just writing entertaining interactions is enough to drive the story. I test-wrote a couple, mostly involving Earthworm Jim (who I'd find a way to put in the game if I was in charge of it).
Jim: "You're a psychic, huh? I'll believe that when I see it. Quick, what number am I thinking of?"
Ness: "Forty two."
Jim: "Lucky guess. But what's my THIRD brain thinking of?"
Ness: "Hmm... sixty three and a third."
Jim: "Okay, that's just freaky."
[Jim and Lip are on Planet Heck to retrieve Lip's wand from Evil the Cat.]
Lip: "What an awful place!"
Jim: "I know, right? Let's not stick around any longer than we need to."
Lip: "I understand the presence of demons, but why are there snowmen? And who are those strange men carrying briefcases?"
Jim: "Those are lawyers."
Lip: "What? Why would they be here?"
Jim: "Oh, lotsa different reasons! That one there shook down a 10 year old for downloading copyrighted music. That one arranged hostile takeovers of movie companies. Ooh, and that one had the job of issuing cease and desist orders to creators of fangames."
Lip: "...you know what, I'm sorry I asked. Let's just find my stick and get out of this madhouse."
I don't imagine there'd be many cutscenes, probably still images and voiced dialogue. Similar to a motion comic book.Oh ok, that's pretty interesting. So, would your potential story mode have cutscenes, just dialogue boxes, or a mix of both? Just curious since I really like the dialogue, but would also want to keep the epic cutscenes from SSE as well.
Ok thanks for answering! My only issue with that is that a large portion of the cast doesn't normally talk (like Mario, the Links, Ness, and many others) or just can't talk at all (like Pacman, Megaman, the Kongs, Villager, etc.). Other than that, it's a great idea though!I don't imagine there'd be many cutscenes, probably still images and voiced dialogue. Similar to a motion comic book.
Pac-Man, Megaman and the Kongs can and DO talk in their games. But even if the characters can't or won't talk, there's still dialogue to be had with them.Ok thanks for answering! My only issue with that is that a large portion of the cast doesn't normally talk (like Mario, the Links, Ness, and many others) or just can't talk at all (like Pacman, Megaman, the Kongs, Villager, etc.). Other than that, it's a great idea though!
Alright that makes sense, thanks for taking the time to explain your thoughts!Pac-Man, Megaman and the Kongs can and DO talk in their games. But even if the characters can't or won't talk, there's still dialogue to be had with them.
I was thinking for the sake of this game the usually silent protagonists break their silence and Ness and Mario get some quips in. Link and Villager remain silent but this can be subverted somehow - people who interact with villager are just generally reacting to how alarming he is. And Link would only talk in ellipses in place of real dialogue, but it is implied that he said something to the other characters, just like how he "talks" in his home games.
That's the stuff I really want in a potential story mode, just full on character interactions.Kirby and Jiggs should at one point team up to fight Nidoking and Nidoqueen who act as bosses, they are much larger than the puffballs that's for sure.
With my desire to see Pichu return and Birdo join the fight, one scene should have Yoshi and Birdo encounter a sleeping Pichu in a field. As Yoshi is good with babies, he picks up the baby mouse and puts him on his saddle. This scene, where Yoshi (and in this case Birdo) looks after a baby version of a famous Nintendo character is a homage to Yoshi's Island, where he does the same thing (only looking after Baby Mario instead of a baby version of Pikachu). This naturally leads to a level where you can play as Pichu and the dinos.
Any potential story mode should make extensive use of voice acting in the cutscenes.
Yeah, thatd be awesome! Little Mac and Spring Man could compete for the ultimately boxing title, a Charizard and Ridley dragon duel, and an Excitebiker and Sonic race could be examples of character having rivalries too.With voice acting you could bring back Falco's New York Italian accent and give him a really volatile temper and personality.
He could have a confrontation with Wario in the desert similar to a scene in the movie Casino, even lifting some dialogue from the TV version of the movie with some fixes.
Sorry pal, Bayonetta doesn't cave in to wimpy angels. Her entire existence revolves around slaughtering them in her games.All I would want is for Pit to be the main and most important character like how Kirby was the most important character in SE...and also for Bayonetta to be slain
A man can have hope for Bayonetta losing to the only angle worth losing to (Dark Pit, AKA Mr.Edgy, couldn’t last a second against her and Palutena didn’t even want to attempt fighting once her weakened and perfect protector gained gooey eyes)Sorry pal, Bayonetta doesn't cave in to wimpy angels. Her entire existence revolves around slaughtering them in her games.
Yeah, but Angewomon is probably not getting in this game. So instead you're stuck with Pit.A man can have hope for Bayonetta losing to the only angle worth losing to
Well good thing I was talking about Pit (especially since I don’t know who that is at all), he just gotta make sure to keep it in his shorts when he fights her (we don’t need him to pull a Luka)Yeah, but Angewomon is probably not getting in this game. So instead you're stuck with Pit.
You were talking about the only angel worth losing to, which is definitely not Pit. Look up Angewomon.Well good thing I was talking about Pit
yeah...I’m sticking with Pit (or atleast a true angel like Deadpool)You were talking about the only angel worth losing to, which is definitely not Pit. Look up Angewomon.