PFANT
Smash Cadet
- Joined
- Feb 21, 2009
- Messages
- 48
hey guys, I havn't posted in a while but i've been sitting on this Olimar technique for a couple of weeks now and i think its time i put my idea out there.
this is very situational! however it works extremely well. i explained it to my friend before attempting it on him and i was still able to pull it off.
So i'm sure all of you have used side B with a purple pikmin and followed up the hit with a grab correct? while what i figured out is based off this concept
The requirements to pull this off is only having two pikmin in your chain, one of which must be purple.
You can accomplish this set up by A: starting the match off with a purple pikmin in your first three then tossing 1 away or B: after you K.O. someone, if you have a purple in your chain, toss away the rest till you are left with just a purple and any other color.
this chain grab is extremely simple and doesn't require insane timing or anything like that. You should always try to start this when your opponent is at 0 percent, if they take to much damage, this chain grab is no longer possible due to the knockback of the purple pikmin sending them to far away for you to regrab.
How to perform:
Grab(with whatever pikmin you have in your chain that isn't the purple one, yellow works great btw)
Dthrow
Standing Side B (wiff the purpz obviously)
Dash and Regrab!
Repeat
Yes it is that simple! you can do this across the stage until the purple knocks them off the edge making them vulnerable to a Dair spike! takes roughly 3 times doing the chain to get them to this point
Things to Note: While you can do the first Side B standing after the Dthrow, after you Regrab and Dthrow again, it helps to walk a inch forward before tossing your purple again to guarantee you hit your opponent again to keep the chain going. The one down fall to this is characters can jump out of it if the they wise up to your tactic. This works best on heavies. It also works very well on characters that can be standing Dthrow chained like wolf or falco to a certain percent.
Well there you have it, far from practical but extremely flashy, test it out for yourself if you don't believe me! also i'm looking for feedback to make this even better so post away and let me know what you think
.................and if you doubt the potential of this Chain Grab ever being consistently used and are annoyed at how much you just read i give you a practical AT that always works:
Dthrow>Latch
XD
this is very situational! however it works extremely well. i explained it to my friend before attempting it on him and i was still able to pull it off.
So i'm sure all of you have used side B with a purple pikmin and followed up the hit with a grab correct? while what i figured out is based off this concept
The requirements to pull this off is only having two pikmin in your chain, one of which must be purple.
You can accomplish this set up by A: starting the match off with a purple pikmin in your first three then tossing 1 away or B: after you K.O. someone, if you have a purple in your chain, toss away the rest till you are left with just a purple and any other color.
this chain grab is extremely simple and doesn't require insane timing or anything like that. You should always try to start this when your opponent is at 0 percent, if they take to much damage, this chain grab is no longer possible due to the knockback of the purple pikmin sending them to far away for you to regrab.
How to perform:
Grab(with whatever pikmin you have in your chain that isn't the purple one, yellow works great btw)
Dthrow
Standing Side B (wiff the purpz obviously)
Dash and Regrab!
Repeat
Yes it is that simple! you can do this across the stage until the purple knocks them off the edge making them vulnerable to a Dair spike! takes roughly 3 times doing the chain to get them to this point
Things to Note: While you can do the first Side B standing after the Dthrow, after you Regrab and Dthrow again, it helps to walk a inch forward before tossing your purple again to guarantee you hit your opponent again to keep the chain going. The one down fall to this is characters can jump out of it if the they wise up to your tactic. This works best on heavies. It also works very well on characters that can be standing Dthrow chained like wolf or falco to a certain percent.
Well there you have it, far from practical but extremely flashy, test it out for yourself if you don't believe me! also i'm looking for feedback to make this even better so post away and let me know what you think
.................and if you doubt the potential of this Chain Grab ever being consistently used and are annoyed at how much you just read i give you a practical AT that always works:
Dthrow>Latch
XD