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Potential Chain Grab

PFANT

Smash Cadet
Joined
Feb 21, 2009
Messages
48
hey guys, I havn't posted in a while but i've been sitting on this Olimar technique for a couple of weeks now and i think its time i put my idea out there.

this is very situational! however it works extremely well. i explained it to my friend before attempting it on him and i was still able to pull it off.

So i'm sure all of you have used side B with a purple pikmin and followed up the hit with a grab correct? while what i figured out is based off this concept

The requirements to pull this off is only having two pikmin in your chain, one of which must be purple.

You can accomplish this set up by A: starting the match off with a purple pikmin in your first three then tossing 1 away or B: after you K.O. someone, if you have a purple in your chain, toss away the rest till you are left with just a purple and any other color.

this chain grab is extremely simple and doesn't require insane timing or anything like that. You should always try to start this when your opponent is at 0 percent, if they take to much damage, this chain grab is no longer possible due to the knockback of the purple pikmin sending them to far away for you to regrab.

How to perform:
Grab(with whatever pikmin you have in your chain that isn't the purple one, yellow works great btw)
Dthrow
Standing Side B (wiff the purpz obviously)
Dash and Regrab!
Repeat

Yes it is that simple! you can do this across the stage until the purple knocks them off the edge making them vulnerable to a Dair spike! takes roughly 3 times doing the chain to get them to this point

Things to Note: While you can do the first Side B standing after the Dthrow, after you Regrab and Dthrow again, it helps to walk a inch forward before tossing your purple again to guarantee you hit your opponent again to keep the chain going. The one down fall to this is characters can jump out of it if the they wise up to your tactic. This works best on heavies. It also works very well on characters that can be standing Dthrow chained like wolf or falco to a certain percent.

Well there you have it, far from practical but extremely flashy, test it out for yourself if you don't believe me! also i'm looking for feedback to make this even better so post away and let me know what you think

.................and if you doubt the potential of this Chain Grab ever being consistently used and are annoyed at how much you just read i give you a practical AT that always works:

Dthrow>Latch

XD
 

Llumys

Smash Champion
Joined
Sep 9, 2007
Messages
2,905
Location
Saskatoon, Saskatchewan
This is not a chaingrab, and it's seems completely escapable by most characters at 0%. I can't imagine this connecting more than twice on anyone who knows how to DI. This doesn't seem like anything new.
 

Dotcom

Smash Lord
Joined
Dec 21, 2005
Messages
1,403
Location
In the jawn, with the jawn.
It wouldn't be a chain grab, because any char has the ability to tech the ground when hit with purple. Also with certain chars if they tech, and DI away, they can hit you as you go for the re grab.

Good attempt though, it's nice someone's trying.
 

IcyLight

Smash Lord
Joined
May 6, 2007
Messages
1,088
Location
Hocotate
actually this is a legit chain grab at ONLY LOW %'s if you time it right, i have been doing it whenever i dthrow and purp comes up next i'll sh side b and regrab...it works as the same properties as a fair, but with lower knockback so they don't go so high and far, so it's possible to regrab
 

PFANT

Smash Cadet
Joined
Feb 21, 2009
Messages
48
thanks for the imput guys, i can definitely see how good players would tech or DI out of this but if you can get the setup without much trouble, it could act as a good mix up out of the Dthrow. I stumbled upon the Dthrow chain grab thread last night after i posted this and i believe this has a much better chance of working against any character on that list that can be grabbed up to 3 times in a row.

Icylight is also right, it does require some timing to it and is only practical 0 to under around 25 percent

another interesting idea that builds off of this would be:

Grab>Dthrow>Side B with purple> Regrab>Dthrow>Side B with purple> pivot grab> Dthrow> fair/latch/hyphen smash

seems like a pretty solid way to rack up some damage if your oppenent doesn't escape. Anyone also notice how sometimes its easier to regrab people when the tech in place?
but i'm assuming what dotcom is talking about would be tech rolling out of it but if your opponent is that good i wouldn't be worried about pulling off flashy impractical stuff like this when there are already more reliable things out of dthrow like fair or just plain old regrab till they escape.

but hey its still fun to pull off if you can get it :p
 

Johnny Citrus

Smash Apprentice
Joined
Apr 5, 2009
Messages
109
Lol I tried this again this time against a real person and it worked well enough to land me another grab(even though it was wifi since I was bored haha) thanks dude. I did it with a yellow too =p
 

PFANT

Smash Cadet
Joined
Feb 21, 2009
Messages
48
i'm telling ya it can be pretty effective in the right situation :p
 

IcyLight

Smash Lord
Joined
May 6, 2007
Messages
1,088
Location
Hocotate
no llumys but if you manage the regrab it adds an extra 15-20% because of purple, + dthrow damage.
 

Llumys

Smash Champion
Joined
Sep 9, 2007
Messages
2,905
Location
Saskatoon, Saskatchewan
It also makes the follow-up harder. It's a nice mix-up, but you shouldn't replace all your first-grab comboes with it. :X

A nice use for this would be:

1. blue
2. purple
3. white
4. yellow
5. yellow or red

dthrow>toss>regrab>pummel>dthrow>usmash>uair

With the possibility of even more follow-ups, of course.
 

IcyLight

Smash Lord
Joined
May 6, 2007
Messages
1,088
Location
Hocotate
yeah, but how often do you have a purple in your grab line when you grab at mega low %? only happens to me once every 10 times or more, meaning it is a mix-up in itself
 

DarkPikmin

Smash Journeyman
Joined
Aug 2, 2008
Messages
205
Location
Ragol
NNID
zDecoy
Sometimes I d-throw, they air dodge, i run past and pivot grab. This could work as an alternative mixup. Could we discuss/list our options out of d-throw? It would be nice to have (unless we already have one and i'm not looking hard enough >_>)
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
You should never grab with a purple at low percents. You can easily throw it away and grab with any other pikmin and you'll have an easier time following up =more potential damage.
 

PFANT

Smash Cadet
Joined
Feb 21, 2009
Messages
48
that's why you don't initiate the grab with the purple, you want it to be the next in line after the Dthrow so Side B will connect at low percents
 

IcyLight

Smash Lord
Joined
May 6, 2007
Messages
1,088
Location
Hocotate
NOT GRABBING WITH PURPLE,grabbing with other color and having purp next screwing up possible attacks-regrabs, i've also been talking to hilt about making a downthrow follow up chart, every possible solution against every character, every combo, every pseudo, etc.
 

Fino

Smash Master
Joined
Mar 25, 2008
Messages
3,262
Location
nxt to Dphat wit all dem azn biches
NOT GRABBING WITH PURPLE,grabbing with other color and having purp next screwing up possible attacks-regrabs, i've also been talking to hilt about making a downthrow follow up chart, every possible solution against every character, every combo, every pseudo, etc.
Good luck. I had someone request me make a dthrow flow chart of options and %s... ect... the options are almost infinte I swear. I spent an hour or two and realized that there are so many factors and things to consider that just make it impossible to rationaliz in a chart

~Fino
 

Dyyne

Smash Ace
Joined
Mar 24, 2008
Messages
742
For sure, any kind of combo after a dthrow with oli is just a "go with the flow" thing, can't really map it out in a flowchart.
 

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
i do this every now and then when i have purple 2nd in line and im playing somewhat of a fatti char
btw, the chances of having atleast 1 purple in ur line out of the 6 that u pluck is about 62% if i did the match correctly
 

Dyyne

Smash Ace
Joined
Mar 24, 2008
Messages
742
Assuming it's a 15% stage, and assuming I'm not a ****** at math atm, wouldn't it be 6*15? 90?
No, that can't be right actually....I can't remember how to math :(
 

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
yeah if its a neutral then its 15 chance of purple so 85% chance of something else

.85 x 6 = like .38 (38% chance ) of having all but purples
 

Dyyne

Smash Ace
Joined
Mar 24, 2008
Messages
742
But .85 X 6= 5.1 rofl
That ain't right :/
Why is mah math brain so dead.

EDIT:
OOOOh wait a tick....it's .85^6, not times 6. Duhhhhh
.85^6=.32
So you were right, just wrote the wrong operation :p lawl
68% of...uhh..what were we talking about again lol?
 

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
Going along to retell what I said a while ago, you can also Dthrow (nonpurple)->white latch-> grab (non purple) -> Dthrow -> Fair -> FB

With purple at the end of the combo, you can upthrow into DI read upair.

EDIT)) Only read OP.
 
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