sixflags11804
Smash Cadet
- Joined
- May 19, 2008
- Messages
- 30
Hey, so I kinda posted something dumb earlier but I decided to post this to make up for it. Well, I think I found something that might help falco out on JJ. Lets say you are fighting a Metaknight on JJ. You get him in a chain grab, you spike him into the water, but he is able to jump out and recover.
However, if you catch him in chain grab on the main platform, and you spike him into the water on the LEFT side. You might be able to make sure he doesn't get out. Basically, all you have to do is CG spike him into the water, and RIGHT AFTER you spike him, you run off the platform into the water too. But as you run off the platform, you must hit your laser twice. If you shoot your laser right after you run off the platform, the second laser should hit the opponent and cause him to stay in the water for just a little bit longer.
I think this should work with any character you are able to Chain Grab spike. You will be amazed at how easy it is to time the laser too.
Also, I am not exactly POSITIVE that this works. But I DID test it on a few friends and the computer. I can tell a big difference when I hit them with the laser and when I don't.
Anyways, I thought I might share this with you guys. I'd appreciate your thoughts and honesty about this subject. I hope this actually works because it can be very useful if perfected. And it would also be another reason why Falco ***** on JJ.
---Another Subject---
This is just a tip in case the main subject fails lol. Uhh if you set your R button to your special (or L, depending on which one you use to sheild). You can use the short hopped illusion much quicker. And you will be on the ground faster at the end of it. It helps out a lot.
However, if you catch him in chain grab on the main platform, and you spike him into the water on the LEFT side. You might be able to make sure he doesn't get out. Basically, all you have to do is CG spike him into the water, and RIGHT AFTER you spike him, you run off the platform into the water too. But as you run off the platform, you must hit your laser twice. If you shoot your laser right after you run off the platform, the second laser should hit the opponent and cause him to stay in the water for just a little bit longer.
I think this should work with any character you are able to Chain Grab spike. You will be amazed at how easy it is to time the laser too.
Also, I am not exactly POSITIVE that this works. But I DID test it on a few friends and the computer. I can tell a big difference when I hit them with the laser and when I don't.
Anyways, I thought I might share this with you guys. I'd appreciate your thoughts and honesty about this subject. I hope this actually works because it can be very useful if perfected. And it would also be another reason why Falco ***** on JJ.
---Another Subject---
This is just a tip in case the main subject fails lol. Uhh if you set your R button to your special (or L, depending on which one you use to sheild). You can use the short hopped illusion much quicker. And you will be on the ground faster at the end of it. It helps out a lot.