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Post all Combo breaker/DI information here

cloudz

Smash Journeyman
Joined
Jul 5, 2007
Messages
372
Location
Hopewell Junction!
I think we should have a thread about the proper way to DI combos, and move that break combos.

for example, whats the best way to DI while getting pillared by a falco? is there a way to break out of it?
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
away. and no, there is not a way to break out of it. when a falco shines you near zero, you will eat at least 50 damage.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
away. and no, there is not a way to break out of it. when a falco shines you near zero, you will eat at least 50 damage.
You can get out just like Smash DI'ing Fox's upair. DI the shine away/forward, then smash DI the dair in the opposite direction.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Yeah, KirbyKaze made a pretty dark-humored thread on it.

http://www.smashboards.com/showpost.php?p=6430241&postcount=1

As for Falco, at lower percents his dair doesn't make you tumble, (you do this weird flinching thing, but don't actually fall over) so you can't do anything about it till 50% like everyone says.

Oh, I got one!

The best DI for Doc's fair is....


NO DI!

Well it depends on your position on the map, but in general, you don't need to DI.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
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Yeah, KirbyKaze made a pretty dark-humored thread on it.

http://www.smashboards.com/showpost.php?p=6430241&postcount=1

As for Falco, at lower percents his dair doesn't make you tumble, (you do this weird flinching thing, but don't actually fall over) so you can't do anything about it till 50% like everyone says.

Oh, I got one!
What I said still works, by smash DI'ing out of the drill you make it so that the Shine will miss. Sometimes they can still uptilt but it's tricky to do on reaction and Fox can shine out of it as well as having certain situations being able to avoid the uptilt by doing this as well.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
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Boston, MA
Is that like a 'Theoretically you can DI out...' or like a people actually do this DI
I do it all the time. Definitely can work. Spacing has a lot to do with it though. If the Falco doesn't dair or if he doesn't have to fully dash to reach you it usually doesn't work.
 

Rykard

Smash Ace
Joined
Feb 1, 2008
Messages
797
Location
Poughkeepsie, NY
Full hop when they grab the ledge and go to double laser and nair them out of it or whatever if you can. then falcos just kind of...die. I'm also pretty sure that when a falco upthrows and follows it up with an ariel, it should not be a combo, yet it works all the time it seems. i'm sure someone can explain that better

i miss you
 

cloudz

Smash Journeyman
Joined
Jul 5, 2007
Messages
372
Location
Hopewell Junction!
Full hop when they grab the ledge and go to double laser and nair them out of it or whatever if you can. then falcos just kind of...die. I'm also pretty sure that when a falco upthrows and follows it up with an ariel, it should not be a combo, yet it works all the time it seems. i'm sure someone can explain that better

i miss you
i miss you too, you'll have top explain what you mean though, im kinda confused lol, hang out when you get back?
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
You can get out just like Smash DI'ing Fox's upair. DI the shine away/forward, then smash DI the dair in the opposite direction.
What? That works? Well ****. Thanks for the tip!
All this does it put your body a bit out of range for Falco's shine. Its good, but a bit hard to do. What ArcNatural isn't telling you, is that if Falco does one of his 120394 other combo options you still die.

If you manage to d.i. out of the shine's range, he can succesfully combo:

-utilt (to more utilt or another shine etc)
-turnaround grab (dair's hitstun is so ********)
-dsmash (if you're near an edge; this true combos)

You'll be experiencing dair utilt alot in this new metagame. Its amazing...combos into itself, into shine, into fsmash, into more dair, into grab. A good Falco won't let a combo opp (i.e.: free stock vs. Fox) escape him due to silly things like "d.i." lol


how about some general tips/tricks for breaking out of combos/DI-ing
D.i.ing moves is move specific. Even if two different moves send you in the same general direction, at times you'll need to d.i. them differently in order to survive, or do something else you might have planned. Easy example is Falcon's knee and Marth's fair. You survival d.i. the knee, cool. You do the same with fair, you get *****.

It all depends on what percent you're at, where you are on the stage, who you're facing, etc. If you want to escape onto a platform and try your luck there, theres a specific direction you should be d.i.ing in to achieve that. If you feel you're about to get Ken combo'd, there is a certain way to d.i. to avoid that ( mostly). D.i.ing is all about judging where you are and whats going on. Make the right choice and it might save you a few hits. Top tier smash is built in such a way that getting hit usually means certain death, so don't get used to the idea that you can get out of everything.
 

EWC

Smash Ace
Joined
Feb 25, 2008
Messages
651
Location
norcal
Aren't there only like two to three frames in which you can smash di attacks?
It depends on the attack. Attacks with a lot of hitlag (like falco's dair) are easier to smash di. But you can smash di most things pretty well if you get used to inputting a quarter circle as you get hit.
 

cloudz

Smash Journeyman
Joined
Jul 5, 2007
Messages
372
Location
Hopewell Junction!
It depends on the attack. Attacks with a lot of hitlag (like falco's dair) are easier to smash di. But you can smash di most things pretty well if you get used to inputting a quarter circle as you get hit.
quarter circle which way? where do you start it on the joystick and where do you end it?
 
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