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Popsofctown's Sheik videos

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
Ok, so here's my Sheik!. In some of these videos i might transform into Zelda, but I'm going to make sure all of these videos contain Sheik. Just because i transform to Zelda doesn't mean i'm not going to become Sheik again, so, don't give up on it, if you have the patience.

For some guaranteed full sheik action, watch the Olimar videos.

Sheik versus Olimar
http://youtube.com/watch?v=wzxTtjpJrZ8
http://youtube.com/watch?v=PemLvhHjXjc
http://youtube.com/watch?v=KHcgH49U2Xk

Sheik versus Kirby
http://youtube.com/watch?v=_yRz90Qmuck
http://youtube.com/watch?v=a63uRe6k5vU
http://youtube.com/watch?v=0p-n7yhlfFg

Sheik versus King Dedede
http://youtube.com/watch?v=EZbC2_NJTGU

Sheik versus Pit
http://youtube.com/watch?v=727tua9y3SU
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
For olimar, I want to see alot more downsmash, you let him get way to close to you and it didn't look at all comfortable. Downsmash is a great way to buy time especially against a bug that gets in your face like oli. And instead of the continuous A punches, try:
jab jab (jab cancel) and downsmash. That was overall really good though. But you're really predictable. And this was punished by kirby often. Sheik's nair is hated by kirby players because it outpriortizes kirby's aerials, so use that more as it stops him from progressing into more attacks. For pit I was just plainly go zelda, because he can just use his angel ring and needles don't go through it even from the air--if you hop over it, he can pull it back in and scurry away. The only thing that pierces the angel ring is the whip, and that has too much pull back lag and will be punished.
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
Grab

You need to grab more, a lot more.

Sheik grab is really good as it does a great job for setting up combos or chase games and more importantly it puts your opponent on the defensive.

You also need to work on your mind games and approaches as you seem to play more on instinct then actually thinking about weakness of you opponents fighting styles, which caused you to get punished quite often.

Those are two major things that I think you need to work on the most.
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
Thanks for the criticisms.

Which throw is best for combos? I use downthrow to nair, are there better choices?
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
Thanks for the criticisms.

Which throw is best for combos? I use downthrow to nair, are there better choices?
Down throw is a little bit weaker than the rest but yes I, personally think its the best for combos. Don't go to nair though, use a utilt instead.
 

Squidster

Smash Ace
Joined
Mar 3, 2008
Messages
798
Location
Southern California
At low % i Dthrow -> areal.

At higher percent you want to try to get your opponent to mess up DI to get a combo. This means Fthrow or Bthrow.

Example: If you Fthrow and your opponent DI's away, you can't follow up / chase. However if they expect a Fthrow and DI away and you Bthrow, they DIed towards and you can follow up / chase.

Mix it up.
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
Don't forget the up throw!

The up throw can combo as well and for characters who don't have multiple jumps it makes it very hard for them to not get hit from below, it's also great if your opponent get's into the habit of air dodging after being thrown as it's easier to make them falling into a nair or uair then the other throws. Hell I've had people fall into a usmash in the lower percents, which is a instant win in my book.

and to answer your question pops we at the sheik forums are a small community but very active. Most of us clearly check theses boards multiple times a day, everyday.

Also since there is so few of us we kind of become use to each other to a degree and at the same time become friendly to new comers.

Of course your not really new anymore as I and most of us probably remember you posting in here before but still your not a huge regular like Imdavid, Chromepirate, Ankoku, Squidster, and myself.

Edit: I don't care if it looks like crap for at least one day that's going to be my signature, good stuff Squidster
 

Zankoku

Never Knows Best
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Nov 8, 2006
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I just like to help out in whatever I can. :V

My strategy is that since I can't go and try to win tournaments, I'll just make everyone else playing Sheik better so they can win tournaments instead.
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
I'm newish. I don't post much in the Sheik forums because when i play Sheik i sort of don't know what I'm doing. Tristan pegged me on it, i play too instinctually.
I'm actually kind of fascinated, and ponder at the way Brawl's Sheik community has developed. The several influences on current Sheik mains:
1. "Weaker" form of a character.
2. Nerfed from high tier status in melee.
And some other things, repels a lot of people I'd rather not see here. It's certainly much nicer than Zelda's forums, which has the opposite of those two things. Sometimes i wish someone would discover a vs. Zelda AT, like Ness's..... almost wish it.
P.S. How do you input a jab cancel?
@Ankoku- Why can't you play tourneys? You worry, me, you're not like terminally ill or something are you?
 

Zankoku

Never Knows Best
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Brawl's Sheik community is awesome because we're not really technical-oriented (there's like, boost usmash and that weird wavedash tech that doesn't really have a use yet, and the rest are pretty much just Melee tricks), so we put more emphasis on, you know, actually thinking.

Then again, late in Melee's lifespan even Fox and Falco boards put more value on smart play than Shining like a maniac.

Jab cancel by hitting down after a jab.

I can't play in tourneys 'cause I'm really, REALLY busy this summer and there aren't any tournaments close by that I can just pay a visit to.
 

demodemo

Smash Ace
Joined
Jun 3, 2008
Messages
711
Location
Mrs.sauga, Canada
more shorthop, and learn how to set up tilt combos.

It may sound silly, but almost all of sheiks attacks can link to ftilts, and even at high percentages, ftilt can lead to a nair, which would push your opponent to the edge, where sheiks real game can shine.
 

Zankoku

Never Knows Best
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In case you didn't realize, it's SUMMER. University is a SCHOOL.
 

imdavid

Smash Journeyman
Joined
Apr 18, 2008
Messages
459
Location
Burbank, California
Okay just watched them.

First off. Nice tv. Just wanted to get that settled.

2) Learn to tether more. Since vanish is so linear, its sorta hard to land it when you're at certain angles beneath the ledge, the tether is much longer than some people think, actually i think its the length of the actual vanish distance minus the elongated initial vanish jump

3) When you do tether the ledge, press B or Up right afterwards so that you automatically get zoooomed into the ledge, in the 2nd olimar fight you got gimped because he hit you while you were just dangling from the whip, this helps prevent this, and it looks cool

3) The whip is like your best ledge steal technique, ankoku does it really well so watch his vids, cold-blooded killer one of his sheik compilations. If you want to just hog the ledge instead of trying to recover, then its a good time to just dangle from the ledge with the whip especially against people like olimar, it might work against kirby but as soon as he passes the ledge with his Up-B, zoom back onto it, etc etc

4) learn to punish better, it seems you're, as ankoku stated in another thread, jumping into the ****. Since sheik is so light and easily killed and gimped, you want to avoid getting hit, we can't take as much damage as rob or DDD etc etc. Work on using ftilts and turn around ftilt (its possible to change direction using your ftilts) this works well against someone who is trying to roll around you since you can get them from behind

5) A good approach against an olimar isn't really an approach... but here's how its stated, use a short hop nair and then immediately upon landing either do a jab or a grab. The nair's hit box is the easiest to land closest to the floor and like others of sheiks aerials it has no lag on landing, so you can immediately nair a shielded or unshielded olimar and his pikmin and then follow with a grab, jab to avoid getting hit/shield grabbed or ftilt if you catch him right after he did a pikmin throw etc

6) Dsmash more. Don't underestimate the wise teachings and ways of Drephen :)
 

Squidster

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Joined
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Messages
798
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Mai 2 cents!
Never commit yourself. Seems like you often see an opportunity and decide what you're going to do. But then the situation changes, you do it anyways and get punished.

Ex: Vs DDD, Zelda warping onto the edge that D3 is on. This isn't the only time, theres plenty of dash attacks into shields or Usmashes that miss altogether or needles on jumping opponents.
note: I dash into shields all the time... a habit i'm just starting to break.
 

The_Marth_Madness

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Joined
Oct 14, 2005
Messages
225
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Sacramento, CA
^^ Just read imdavid's post. He knows what he's talking and you can't skip my last paragraph lol.

I didn't watch much, but it looks like you need to move more. A good mindgame is to repeatadly shorthop just out of range of your opponent. Shiek has the fastest short hop fast fall i've ever seen in this game. You you can effectively cloak your grab with an empty shorthop fast fall since she is so quick.

Ex. Run towards your opponent then when your just about in range, shorthop and fast fall the way you came, then run towards them and grab. Or when you short hop and they rush you, bair them away. Mind games are just about creating openings and capitalizing on them.

Also against olimar when he's off the edge, immediately run off and forward b towards the edge and just hang there until he gets close. When you have the edge like this, it counts as an edgehog, so he can't grab it, or tether himself. Also, you can press b again to tether onto the ledge for even more invincible frames.
 

Squidster

Smash Ace
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Messages
798
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Southern California
Fair -> jab is hard to shield grab (though still kinda dangerous)

Bair can be done at max range to avoid shield grab (i think...)

Or you can do areal -> Dsmash from behind them
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
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Location
Alabama
against Olimar, Nair to jab is really really safe. DanGR has only grabbed it twice, and even then we weren't sure that i hadn't waited to long to start jabbing.
Thanks for the recommendations to nair->grab, i just used it, it works good.
I want to point out that, for right or for wrong, I don't short hop against Olimar because full hop evades pikmin better. This spills over into my other games, i need to try and short hop more against other characters.
 

imdavid

Smash Journeyman
Joined
Apr 18, 2008
Messages
459
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if you do a rising fair it can lead to other fairs :] (only on tall characters, otherwise nair-> fair works better on the short one depending on how low %)

edit: rising FH fair
 
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