SquareEnix >:[
I overheard that they're keeping their new game engine in-house exclusive, no exceptions. After they finished with a multi-thousand dollar project to show it off. Before they're even done releasing at least 4 games that have been past deadline for years now.
I can't wait until they go out of business. The talent behind that studio deserves to be under at least partially competent management instead of being the laughing stock of the video game industry.
And yeah cg films use either geo-based cloth or simulations based on follicle curves. It's not exactly rendering every single strand, since the majority of the strands are procedurally generated. There's no reason to use poly planes for animation hair when you're not concerned about realtime rendering.
Also, I finished a quick painting for one of the indy game gpw's at my school. I'm going to be involved in concept design, art direction and illustration. They want to go attempt steam greenlight so it's a good project to get involved in :3
The game is like a fast paced Unreal Tournament sort of shooter, only based in a pseudo golden-age sci fi. They were going originally for a really stereotypical industrial sci-fi like your typical bulky space marines and poorly lit corridors, but started leaning more and more towards this style and the idea really caught my attention. I don't think I can name a game that has the old school retro science fiction look.