I knew SOMEONE was gonna make that joke
dangit Chok xD
dangit Chok xD
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FACTBOMBWHABBAMTHIS chart shows 8 head lenths tall, which is the IDEAL person
sweet. I'm fond of people drawing certain stylized characters in other styles, even if I have a personal butthurt bias over anime.I drew Marceline the Vampire Queen from Adventure Time. And..I used a crappy online webcam-picture-taker. I'll be putting up more of my stuff on here soon.
Correct sirI believe they use 8 head lengths in fashion as well
They make the legs longer (In woman, not sure about men)
This might help. http://chestofbooks.com/health/anat...ges/Fig-242-Surface-anatomy-of-the-axilla.jpgI haven't drawn any humans in quite some time. Although this one I started sometime close enough cousin to a human. Just an idea I always had in mind but never really got to.
[COLLAPSE="I wish I could have a Winning Streak with Diddy Kong"][/COLLAPSE]
I think I'm having quite the trouble imagining the placement of armpits.
My bias isn't all-encompassing (I really like studio ghibli for the most part)geist why do you have a personal butthurt bias over anime
Thanks, I appreciate that, seriously.sweet. I'm fond of people drawing certain stylized characters in other styles, even if I have a personal butthurt bias over anime.
Also welcome to the AE C:
I totally agree that you should post more of your stuff. I love seeing people post here regularily.
I really, really wanted to pick this post apart and give my input but I chose not to. All I can say is sorry. I'm sorry that your traditional western education has made you biased towards anything that breaks from that mold. Also, Studio Ghibli's work is more like Disney than anime per se, so it would also be understandable why their work is an exception for you.My bias isn't all-encompassing (I really like studio ghibli for the most part)
but
there's something that killed it for me by having a traditional western illustration/animation education from a pretty early age. Basically without trying to go into a rant (I probably will), there are forms of exaggeration and expressionism in animation that have been ingrained in my mind to take precedence over other forms. One of my favorites of these are the specific ways that western illustration caricaturizes facial features and body language. They use mechanics based more around physical anatomy, and are deep rooted in the philosophy that in order to exaggerate, you have to have an understanding in how something functions in its true state. This is one of the reasons western animation can become extremely intricate and extremely hard to master, or even make look decent in most cases, because a mastery of the basics is already a requirement from the get-go. Kind of but not really like how picasso achieved realism at an early age and had nowhere to go but really crazy. His insanity was still very much based on real life, and he was as good as he was at what he did because of it.
In anime this is unfortunately not the case, or at least it's nowhere near the majority of the case.
Expressions in both the facial and body aspects of anime tend to follow a much more rigid set of rules that do follow aspects of exaggeration, but don't exist on the plane of functionality. They work more on the level of superficial recognition, where the emotional reactions are thinned down not into a subtle range of contexts based on real body language, but a systematic ordering of a more or less hyperbolic emotion. This is fine in many cases, and most people will defend this as being a subjective aspect of the culture it reflects from japanese memetic devices, but objectively it results in two distinct things:
One- it is extremely easy to produce and manufacture, easy to replicate, is visually appealing for said minimal effort, and comes with very accessible pre-defined rules that are more or less stenciled and imitated, rather than innovated.
Two- it is potentially robbed of a large spectrum of illustrative creativity.
A large part of my bias comes from these two things (which obviously have their exceptions). Most people will see the first result as an overall positive thing, but personally I don't value quantity over quality, and I see this as very lazy animation. in my opinion it subtracts a big piece of artistic value simply because it turns so mechanical and predictable.
Similarly, many people would take the second result as an inherently bad thing, where I can see it as both positive and negative. Yes, as mentioned above, the fact that the entire illustrative process is devolved into a very mechanical being can potentially hurt storytelling in some cases, or at least takes away from anime's ability to use pure animation as a means to drive story, it also allows for more focus on creating story the main focus in a purely writing sense, instead of falling to the trap of focusing purely on animation. Which, funny enough, is something that those big cg spectacle movies are doing in theaters now with the explosions and the special effects and the transforming robots and blue cat people.
A lot of the time I bring up these points, many people are keen to bring up the typical arguments of how so and so breaks the mold because of x or because of y, but my inner animator/illustrator/painter doesn't care as much about any of those things as much as animation quality. I want to watch the drawings move, that's what I do professionally, that's what I'm into. When I see the same thing over and over again I tend to get very bored.
Which brings me to the second part of why I'm absurdly biased.
In animation, every frame and every step is deliberate to create a fluid and synergistic narrative. Body language and exaggeration and all those other words I keep repeating like a broken record come into play here as well. Everything has a purpose, and a key exaggeration, which goes back to the old mantra, you have to know real function before you can exaggerate it. Every subtle bit of information presented in animation should be reflected back to a deep understanding of anatomy, motion, momentum, balance, composition, etc. Anime does a lot of these things very well, but what it lacks a surprising amount of the time is that deliberateness of narrative. I'm not talking about story narrative here, but more of how the each drawn frame in, say, a disney movie is deliberately planned to fit in with the actions of their characters. Anime suffers from a lot of 'junk frames', and when you consider the already lowered frame rate and the fact that so many frames are superficially repeated (yes I'm bringing up this argument) you get something that looks pretty on the surface, but ultimately ends up being just really lazy. And as I'm getting more and more training and experience these things stand out like a sore thumb and just make me cringe. To me, this blatant cheating is the equivalent to a big mac being served to you in a fancy restaurant with nice dimmed lights on a gold platter while a dozen musicians cascade you with your own theme song that was composed by John Williams. It's still a ****ty burger. And it was probably sitting under a heat lamp for like a day or something.
Also this is totally minor, but do you know how frustrating it is when presenting your portfolio to someone, be they professional or not, to have them ask why among your wide breadth of styles you took years practicing, why you don't have any anime?
Or when an artist who draws mainly anime inevitably corners themselves into a stylistic chinese finger trap and not only refuses to move, but is incapable of breaking their bad habits and end up having their talent suffer because of it. It happens a lot at AIV and a lot of other art schools. It sucks to see.
There's also other things that sully it for me, but they're more subjective things like that the cultural references aren't my cup of tea, the anime fandom very much bugs the hell out of me, way too much bloom and so on.
It's just not my thing.
Well, I can see why Japanese art might not be your thing (if we're talking about "anime"), but damn, Japanese culture as well? Anime/Manga is mostly prevalent in big cities such as Tokyo. I'm pretty sure there's a good amount of art in Japan that isn't anime or anime influenced.Thanks for the write-up Geist.
For me, I take it one step further: I really ****ing hate most anime/manga, and really I've grown to dislike Japanese art and culture in general. Which is ironic, because 10 years ago all I drew was Pokemon and the only place I wanted to live was Tokyo
My reasons are personal and kind of complicated, but the short of it is—I learned how to draw anime/manga style before I learned real anatomy and the basics of drawing figures, and it took me a long ****ing time to unlearn all of that **** during college, during which I grew to resent it. Then that resentment spilled over into games and anime and now I just dislike Japanese stuff in general. Not everything, of course, but usually stuff has to pass through a really thick filter before I start taking it seriously
Also don't forget that the art industry is much more saturated over there, so naturally there's tons of mainstream trash, the stuff that I hate
Wow I sound pretty angry, but I guess I kinda am
/therapysession
Well, see, the big anime eyes that cover almost the entire face is if you could say, a style within the anime style. I'm pretty sure you know that not all anime is big eyed cutesy school girls. And if there is a lot of it today, that is called fanservice. The styles within anime vary. There's anime that resembles more western art (such as superhero comic books) such as Berserk:I still draw some anime and enjoy watching shows....
But I have to lean more towards what Bren and Honda have to say xD
I RARELY draw anime anymore and when I do just to quickly doodle....it just looks weird to me. When I draw 'anime' stuff, it has more features of realism and western comics than it did before I came to Aip. And I'm 110% okay with that. No more big desu eyes, noses, line mouths, triangle faces - all have been swapped for using exaggerated real eye shapes, noses that aren't weird triangle or line shapes, mouths with lips/shape/etc, and faces that have curves
It takes a lot of practice to break that mold......and I still have a LONG way to go.....but it's worth it.
And yeah, I still plan to draw anime stuff on the side....cuz I mean c'mon artist alley at cons and commissions are good ways for me to make food money/rent money. = u= Even considering going to anthrocon (note: not remotely even close to being a furry....but I have friends who go to anthrocon and it's in Pittsburgh and they pay sooooo well. But man I am frightened after hearing some of the stuff people get asked to draw there....)
And the whole 'classmates drawing anime' thing.....yiiiiiiiiiikes. I've seen it done for my classes where we study anatomy....
Yikes. And as someone who is just enthralled with human anatomy now.....cringing. CRINGING EVERYWHERE.
Eyeshield 21 is a good, good mangaOof. I had just drawn anime stuff yesterday lol. Shaman King fanart
I do notice that most art schools refuse to look at anime drawings for the reasons above. For me though, the exaggeration in some anime/manga has helped me understand planes in the face- I can just look at it and very easily see where things cover each other up. Best example of this is probably Eyeshield 21 (gorgeous art and good in general, you should read). In my opinion Yusuke Murata's art is better than that of any Western comic artist's, while still keeping its anime qualities. I don't think the art in lower-quality anime is much different technically from Western comics like Peanuts or Calvin and Hobbes- the difference is probably that the prettiness of the anime encourages people to copy it.
Neither. You should've spent your time studying anatomy. You need to learn anatomy before you can correctly distort anatomical features that are also prevalent in Disney's work.Sometimes I just wonder how much further along I'd be if I spent my youth drawing Disney princesses instead ofDead or Alive girlsSailor MoonPokemon
I don't quite see what the passive aggressiveness was for. The idea that I don't generally care for anime should offend you as much as it would offend me that you do like it. Which is none.things
Sorry, it's a pet peeve of mine. I can totally respect that you simply do not like the anime style. That is fine. It's just that your entire post came off to me as ignorant and that your western art education somehow makes you superior to other art styles. But if you weren't trying to come off as that, then I do apologize. I am glad that you recognize that you are being biased, though.I don't quite see what the passive aggressiveness was for. The idea that I don't generally care for anime should offend you as much as it would offend me that you do like it. Which is none.
Apologising for what amounts to a personal preference in drawing processes is unnecessarily condescending and a bit melodramatic.
Also may I add that i'm incredibly picky across the board and western animation does NOT get an auto pass and studio ghibli is NOT my only exception. regardless of whether or not any of us like anime or not, coming from an industry standpoint, a lot of the things I listed just are and no amount of cognative dissonance changes that. I emphasised that the reasons I dislike it are not objectively bad and I stand by that. It just so happens that's why I don't like a lot of it.
No worries, they say 90% of all conflicts begin with miscommunication.Sorry, it's a pet peeve of mine. I can totally respect that you simply do not like the anime style. That is fine. It's just that your entire post came off to me as ignorant and that your western art education somehow makes you superior to other art styles. But if you weren't trying to come off as that, then I do apologize. I am glad that you recognize that you are being biased, though.
I definitely can as well, but when you take something in as your profession it becomes a much different beast.As for me, I can appreciate both the "anime" style and western styles or any style for that matter. I can see some of your artwork (which I have) and appreciate it but I can also see Global-Wolf's fan art, and appreciate that as well.
So in other words, I can appreciate some really anatomical art but I can also appreciate something completely different like chibi.
Neous! I want to collaborate with you someday. I like your styleLet's all remember Bob Ross today. [his 70th birfday, but im sure you all already know]
its too bad he didnt paint any ANIME in his lifetime though M I RITE
also, hi everyone.
No worries, they say 90% of all conflicts begin with miscommunication.
I was more or less trying to emphasize that the processes I grew up with conflicted with the processes of anime, not that either or was purely better.
Yeah, I was beginning to suspect that. It's different to appreciate both styles and actually create both styles if they contradict each other. One of my favorite anime artists' background is fine arts. In fact, I think most established artists have degrees in fine arts. Maybe nowadays people strictly study "anime" without studying anatomy and all that stuff western art emphasizes so that'd be something of concern. But even then, it's really not that big of a deal to me. Who are we to judge if someone wants to strictly work in the anime style? Someone can be extremely good at realism, but they may opt for the anime style because they find it more appealing. I dunno.I definitely can as well, but when you take something in as your profession it becomes a much different beast.
If it makes any difference to you, I have actually studied anime for a brief period of time and I feel I can draw it quite well. I just don't find it enjoying and will probably only do it if I'm being paid.
>_> I actually think I posted something that was anime waaaay way back because so many people were bugging me. And someone is running around the forums here with a sig full of chibis I drew lol
Legend of Korra is interesting. A lot of the characters' appearance remind me of some FMA characters. A lot of the cartoon shows on Adult Swim make me cringe. Hell, even Family Guy does too when you start paying attention to the animation. It's so simplistic, so robotic, ugh...I tend to sway towards 'westernized' anime a lot more anyways, like the legend of korra.
good example of adapting a lot of western techniques in a more eastern style, plus the matte paintings are just gorgeous.
There were still parts that bugged me but considering most of the time I can't sit through an episode of most anime I'd have to say I really liked it
God you know what really bugs me a lot
those shows with the super linear composition and the hieroglyph sideways-but-not-really characters. I tend to watch metalocalypse and archer in the background and pretend they're radio dramas.
I feel like I need to rewatch all of looney tunes now
LOL. Yeah, that stuff is bad.okay
i see what you're getting at
haha thanks to the likes of osamu tezuka their pipeline is very different. sometimes they just want to accomplish a huge volume of stuff very quickly, which explains phenomena like "QUARITY"...
-snip-
but anyway
we all just wanna tell a story
there are many ways to do it
Well the thing about Disney is most of their styles are more representational of actual anatomy—their faces are simple but not reduced to emoticons, their expressions show proper stretch and pull of the face so that it actually conveys form and mass, and the range of body shapes and sizes generally have more character than most anime. They also tend to draw out complete forms rather than leave lines out—for instance, compare the eyes and nose of the characters belowNeither. You should've spent your time studying anatomy. You need to learn anatomy before you can correctly distort anatomical features that are also prevalent in Disney's work.
That is true. However, if you don't know, there's different anime styles within the "anime" style. I'm sure if you looked at other anime, you'll realize that some styles don't have those large, elongated eyes or any other typical anime-ish styles.Well the thing about Disney is most of their styles are more representational of actual anatomy—their faces are simple but not reduced to emoticons, their expressions show proper stretch and pull of the face so that it actually conveys mass and weight, and the range of body shapes and sizes generally have more character than most anime. They also tend to draw out complete forms rather than leave lines out—for instance, compare the eyes and nose of the two character below
Nothing beats studying the real thing, but as a kid I think doing a bunch of Disney fan art would've helped me a lot more in the long run than drawing Ash and his stupid ****ing elongated eyes with different colored spots in them that don't make any sense
But what do I know I still only draw stupid fan art nowadays anyway
not reallyWould my style be considered anime? I'm not trying to do anime...
I am going to post something later today when I get home if no one remembers anything I've posted.
...For some reason people think my stuff looks like Digimon though.