Energy Denial could also involve Psyduck using Headache till it gets Paralyzed by Bubble. By which case(unless it is first turn) you should be able to get a Golduck out there and stop them.
The thing that Gambler is best for is stopping yourself from getting decked out when you require a lot of draw power to be effectively quick enough to be usable(Energy Denial), but don't have the power behind it to end games quickly.
Here's a revised version to my Legendary Zapdos deck. I think I actually went too low on the amount of Energy I'm using, but it's yet to lose and because of the defensive backbone it can actually keep itself alive for a few turns as I get the necessary energy.
Zapdos Lv68 x2
Professor Oak x4
Bill x4
Energy Removal x4
Super Energy Removal x4
Computer Search x4
Defender x4
Item Finder x4
Gust of Wind x4
Potion x4
Super Potion x4
Full Heal x4
Pokemon Flute x4
Lightning Energy x10
So the basic idea remains, but it uses a much more aggressive approach in draw power to be able to stay alive more consistently rather than hoping for the right cards at the right time, which was the major weakness to my last deck. 2 Zapdos(which is what you can max out at) is there if only because I don't feel like waiting through the endless mulligans of only one, because the second one becomes discard fodder whenever it comes up(unless I'm versing something like energy denial which would prove to be SUPER troublesome: also, RD and Wigglytuff might end up doing too much damage too fast for me to handle). Thankfully, I have ways to take advantage of the general metagame's low energy account as well with my own Energy Removal cards. Defender saves me from random stuff like self-destruct and other random big-hitters that would prove troublesome. Pokemon Flute is my main way around Mr. Mime: but if I'm versing a stall team, I'm likely to verse it in conjunction with Chansey. Meaning I need to hurry and obliterate it before they Scoop Up or Mr. Fuji it away: otherwise, Mr. Mime will just easily chip at me till I succumb. Thankfully, stall isn't common at all. Though I would predict the way the "metagame" would shift if it had enough popularity would create a cycle in which they would be anti-metagame. In which case this deck would suck. xD
Also I have my "basic" structure for a Toxic deck, which would be the perfect weapon against these stall teams should they appear.
Nidoran(m) x4
Nidorino x2
Nidoking x4
Scyther x4
Professor Oak x4
Bill x4
Pokemon Breeder x2
Energy Removal x4
Computer Search x4
Item Finder x4
Gust of Wind x4
Gambler x4
Grass Energy x12
Double Colorless Energy x4
Nidoran(m) is one of few cards that can threaten to deal 30 damage by first turn without any Pluspowers: this by itself makes it troublesome to Damage Swap decks that rely on getting a quick alakazam out, since you can(ideally) OHKO the ABra beforehand. Not the most reliable, but it is there. Otherwise, get Nidoking out asap and start spamming Toxic. Scyther is just a general beast that helps with taking hits while Nidoking gets set up. I think that while this team is a perfect answer to stall teams(especially ones that rely on Mr. Mime), it would lose against decks like Wigglytuff, RD, and Haymaker super easily(though tbh, everything does unless you plan specifically to beat them).
Yeah I have ~31 hours on my cartridge now. Finally found all of the cards, and then found my friend's old gameshark(was sooooo happy!) and got the extra phantom cards. So basically I'm waiting until pokebeach is running again so that I can play this against other people. Though I doubt the Zapdos would be on there...... ='[