M@v
Subarashii!
I wanted to bring up a special discussion of this stage. Its intrigued me for a while with fox, because while I don't feel its his best stage, he has more tricks/gimmicks than almost any other character on this stage. I'm still trying to figure out if I like it as a cp or not.
Anyway, here's an overview of the stage and the tricks I'm talking about:
Normal stage: Extremely balanced neutral. 2 platforms like ps1, but improved ledges that won't screw fox's recovery. Would be a good stage for fox even by itself.
Rock stage: Can shine infinite on right side on hill. Left side of hill is the only place on the legal stage list you can Flamedash.
Air/windmill stage: Using rising fair, fox can climb to a ridiculously high altitude. In addition, shine makes him hover in place(or extremely close to it). Basically he never has to touch the ground once on this part if needed. Also, the updraft makes upsmash/upair kills much earlier. Fair kills off the top are easier to come by as well.
Ice stage: Boost pivot grabbing someone will allow you slide with them all the way across the stage where you can then backthrow them off. Also Upsmash and forward smash benefit with extra distance from the ice.
Electric stage: If the opponent is in the center, Fox(and Falco) can abuse side b by side bing through the opponent in the center, then having the conveyor belt carry them to safety. If you are on on the belts, the belts rapidly increase the speed of a running upsmash so you can catch people off guard. In addition, if you do a running upsmash and get to the ledge while doing it, you'll fall off and your upsmash will be instantly auto-cancelled. This works with all your grounded moves, but upsmash makes the best use of it.
As you can see, fox has shenanigans on every part of this stage. The question is does this make it a good fox stage to cp with in any situation? Or are other stages like halberd and FD just too solid for fox to every have to think about going here?
discuss.
Anyway, here's an overview of the stage and the tricks I'm talking about:
Normal stage: Extremely balanced neutral. 2 platforms like ps1, but improved ledges that won't screw fox's recovery. Would be a good stage for fox even by itself.
Rock stage: Can shine infinite on right side on hill. Left side of hill is the only place on the legal stage list you can Flamedash.
Air/windmill stage: Using rising fair, fox can climb to a ridiculously high altitude. In addition, shine makes him hover in place(or extremely close to it). Basically he never has to touch the ground once on this part if needed. Also, the updraft makes upsmash/upair kills much earlier. Fair kills off the top are easier to come by as well.
Ice stage: Boost pivot grabbing someone will allow you slide with them all the way across the stage where you can then backthrow them off. Also Upsmash and forward smash benefit with extra distance from the ice.
Electric stage: If the opponent is in the center, Fox(and Falco) can abuse side b by side bing through the opponent in the center, then having the conveyor belt carry them to safety. If you are on on the belts, the belts rapidly increase the speed of a running upsmash so you can catch people off guard. In addition, if you do a running upsmash and get to the ledge while doing it, you'll fall off and your upsmash will be instantly auto-cancelled. This works with all your grounded moves, but upsmash makes the best use of it.
As you can see, fox has shenanigans on every part of this stage. The question is does this make it a good fox stage to cp with in any situation? Or are other stages like halberd and FD just too solid for fox to every have to think about going here?
discuss.