i will be gone for two weeks starting friday, so i decided to list a second discussion thread to keep yalls busy in my absence! perhaps a third would be necessary, but i trust that one of you will be able to make it if needed.
so anyway, snake. snake's imaginary range tilts **** squirtle's ground game. seriously. it's horrid. but squirtle's air game really likes the lag on some/most of snake's aerial attacks. try and keep the fight in the air and you'll have a shot...also take advantage of any mistakes snake makes in recovery (ie not recovering high enough)
ivysaur really doesn't mind snake, actually. snake's camping doesn't work all that well due to razor leaf, and ivysaur's jabs, dtilt, and ftilt give snake's ground game some trouble. oh and BULLET SEED that **** at every opportunity you get, snake is one of the heaviest characters in the game.
protip: sweetspotting a vine whip as snake cypher's his way back on stage
is very
very
satisfying
i don't see many snakes trying to actually jump out to edgeguard, they usually mortarslide or throw a few grenades out or something. ivysaur doesn't mind, it makes it easier to vine whip the ledge.
i think ivysaur has the advantage here.
charizard is okay...neutral i think. he has the range to compete on the ground, and his air game is pretty decent. sh a flamethrower or two, and if snake is running at you, flamethrower to screw up the dash attack/mortar slide.
rock smash has similar range to snake's tilts as well.
so anyway, snake. snake's imaginary range tilts **** squirtle's ground game. seriously. it's horrid. but squirtle's air game really likes the lag on some/most of snake's aerial attacks. try and keep the fight in the air and you'll have a shot...also take advantage of any mistakes snake makes in recovery (ie not recovering high enough)
ivysaur really doesn't mind snake, actually. snake's camping doesn't work all that well due to razor leaf, and ivysaur's jabs, dtilt, and ftilt give snake's ground game some trouble. oh and BULLET SEED that **** at every opportunity you get, snake is one of the heaviest characters in the game.
protip: sweetspotting a vine whip as snake cypher's his way back on stage
is very
very
satisfying
i don't see many snakes trying to actually jump out to edgeguard, they usually mortarslide or throw a few grenades out or something. ivysaur doesn't mind, it makes it easier to vine whip the ledge.
i think ivysaur has the advantage here.
charizard is okay...neutral i think. he has the range to compete on the ground, and his air game is pretty decent. sh a flamethrower or two, and if snake is running at you, flamethrower to screw up the dash attack/mortar slide.
rock smash has similar range to snake's tilts as well.