Okay, so Bullet Seed might come out on one frame and ROB's is slightly slower. It doesn't have very good horizontal range. ROB's D-smash has good horizontal range and is safe on block or miss.[I]It doesn't have good horizontal range. I'm talking about the Dsmash[/I]
ROB's F-tilt, D-tilt, Jab, and F-air are pretty much faster than all of her attacks. ROB's D-tilt pretty much can't be punished if I recall correctly, and it causes tripping, which can get him combos into other stuff.No they are not.... Ivy is the quicker attacker as far as startup time goes
Ivysaur's advantages don't matter much however when the only thing ROB needs to do is shieldgrab, B-throw, and read an air dodge. She doesn't have any reliable gimps on ROB, and she can't try to play keep away from ROB because that will get her projectile camped. The matchup forces Ivysaur to approach ROB, and when she inevitably does, it's quite easy for ROB to set up a gimp. Ivy's advantages don't matter? I don't even want to respond to this after reading that, but I will anyway. Ivy's Razor Leaf cuts through the Gyro, so it helps. Ivy can't really gimp ROB, or even the other 2....Infact hardly any of the cast can. Luckly Ivy can abuse him for having a slow up B with attacks like Bair, Fair, Vinewhip, Razor Leaf, etc. It's going to be hard for ROB to grab Ivy do to her mean defense game, so stop saying like it's going to happen right away with no problem.
Captain Falcon and Ganondorf probably lose 9/1 to MK. They can't approach him at all because F-airs stop EVERYTHING they do, and once they are off stage, they will get gimped.