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I have a problem with this, 5 life battle 4player free for all. I pick squirtle I nimbly dodge until I am about 50% and most are on life two, I then switch to Ivysaur and get in some lucky kills, once Ivysaur is up to about 75-90% I go back to squirtle, hit and run tactics until he dies. Then I charizard it up. I am on life two, everyone else is on life 3-4. Charizards a tank so as long as I can stay center field I should be able to ride him out to another all the way around death. Back to Ivysaur, probably a quick death but you can probably make it all around to 1 but you or knock someone out. I now have 2 lives to everyones 1/0 and I can call upon ivysaur followed by charizard for an easy victory. This gives some unfair starting potential and could cause some serious BS in -3 stock battles.2) Individual health and stock:
How this will work is that each pokemon will have their own % when you swap, so if Squirtle is at 100%, swapping to Ivy will have her at the % she was when she was last out. This will encourage switching more often as you literally start off fresh as you swap, and lets you save a pokemon for later.
Forced switch upon defeat is still in, as when a pokemon is defeated, you are now locked out of switching to them, making up for how you can swap around to change your %. In the event of a non-stock match, or match where there are more than 3 stocks, it works like the SSE when you have an extra life: the extra stock goes to the first man out. Timed matches could have some sort of timer penalty to swap them back in as well as Red is seen using a Revive on the pokemon.
I don't think that charizard is the best... He's too damn slow to be usable right from the get-go, also I just find him awkard with his heaviness and wings, I find recovering easily difficult if you know what I mean... Anywho... I belive that squirtle IS too weak, but only marginally, and his super speed makes him my 2nd favourite by a margin. Ivysaur is brilliant. I love him, he's usable, and his recovery is oddly satisfying, he's got an incredible balance between power and speed, and his aerial game is amazing, I believe that him on the flying type part of ps2 is practically unbeatable.All the Pokemon are good
How was it awful?
Take away stamina and Pokemon Trainer is useless, there would just be a bunch of Charizards running around.
The middle character is always going to be the best character for begginers though, basic pokemon will focus on speed, sage 2 will focus on power, so the middle will have a balance between the two, not saying I'm a beginner, but ivysaur's quite like yoshi, but yoshis a little better, so I use him as a side thing with ivysaur. I also use luigi a lot, so I think I have a thing for green characters!!?!?Some like squirtle because he was a starter, Charizard was a final form a starter. Ivysaur was that middle phase where you were like JUST EVOLVE AGAIN! So any middle pokemon is going to be bad. Wartortle though is probably the best bet. Bulbasaur Wartortle and Charizard would be a nice change.
Piplup doesn't have a shell, and a lot of squirtle's attacks use it, also it knows barely any moves which squirtle knows as well. Grotle can't grow vines, shoot deadly flowers, use bullet seed out of it's back (albeit via his mouth), so the only move he can inherit is razor leaf, and in all honesty, it's kind of crap.To be honest i think people only use this guy for Charizard the other 2 were cool...but just not as cool and popular as charizard so why not in this game make charizard his own distinct character and give the pokemon trainer three new poke's like say piplup, grotle and infernape. Infernape getting a unique moveset while piplup and grotle inherit a lot of squirtle and ivysaur's set??
Honestly it pissed me off that Ivysaur didn't have poison or stun options, like...seriously? Sakurai couldn't use status ailments that were already in the game and add them to Ivysaur's moves? But I guess it's okay to give poison to Jigglypuff's down b. Oh my gosh, Sakurai's character move sets piss me off.Ivysaur needs the most work if they decide to keep the original three. He should inflict some status elements. The game has an effect that places a FLOWER on an opponents head when they are POISONED. How did the poison, grass type not get this ability?
Maybe instead of his lame down Smash, Ivysaur could release a purple fog of poison from his flower. The larger the charge, the bigger the radius. No knock back, but the duration of contact with the gas creates a larger damage-adding flower on the foe's head.
with < 3 stocks, you would be limited to that amount of mons, and while it gives you a strong start you have to remember that as you lose stocks, you actually lose access to pokemon as well which can be a game changerI have a problem with this, 5 life battle 4player free for all. I pick squirtle I nimbly dodge until I am about 50% and most are on life two, I then switch to Ivysaur and get in some lucky kills, once Ivysaur is up to about 75-90% I go back to squirtle, hit and run tactics until he dies. Then I charizard it up. I am on life two, everyone else is on life 3-4. Charizards a tank so as long as I can stay center field I should be able to ride him out to another all the way around death. Back to Ivysaur, probably a quick death but you can probably make it all around to 1 but you or knock someone out. I now have 2 lives to everyones 1/0 and I can call upon ivysaur followed by charizard for an easy victory. This gives some unfair starting potential and could cause some serious BS in -3 stock battles.
Also- Charizard IMO was awful, even his flying was slow and mediocre. If I remember didn't Charizard have brilliant speed in the tv show? Since when is he Golem? hes a good tank which is why i specified at center field above. But tanks don't have to be that slow. Everyone loves Charizard, thats why he was in the game. But Blastoise should be the tank... not someone who is supposed to fly around at quick speeds, flip the water and fire.
The flower effect is not needed in the Fourth Edition. However, I was just surprised that there was a flower visual for a damage-over-time effect in Smash Brawl, but it was not given to the Poison/Grass type fighter who uses damage-over-time attacks in it's games.Does Smash 4 really need to recreate the flower effect for poison? Why can't they make the character flash purple or something when they're poisoned?
I like the idea of down smash being Poison Powder.
I also gotta admit, I had no complaints with Red in Brawl. If Nintendo remakes the same exact way, with the same exact pokemon I'd be a happy camper.
Unfortunately 3 of those are incredibly similar to each other. Only difference is Dizzy and Sing can be mashed out of, while paralyze has set hitstun.We can have confusion in the form of Dizzy (shield broken status)
Paralysis in the form of ZSS paralyzer gun.
Poison in the form of White Pikmin poison.
Sleep in the form of Jigglypuff's sing.
How's that sound?
Actually i'm really digging this idea. Hold up. Im gonna make a moveset idea for ivy later that focuses around this idea as an ailment abuser.
Btw Echi. Only reason people are hating on PT is because of how poorly he was pulled off. He coulda been made way more interesting, but competitively he's weak, and pokemon he has plays a little....one dimensional. Atleast imo. If they make each pokemon a little more interesting next game i'd like him alot more.
As I said earlier in the thread, I think having the ability to tag out on hit and having the option to switch out to a specific Pokemon will make him a lot more appealing as a character. If you want some examples, look up Tekken Tag Tournament 2.I can't think of any other way for PT to work, unless he goes safari-mode on the whole roster. (Throwing food and stones, then pokeballs.
Charizard weighs 199.5 pounds and is 5 feet, 7 inches tall.
Mewtwo weighs 269 pounds and is 6 feet, 7 inches tall. IMO Charizard should lose about 20% of his height and weight, then get some speed, more recovery jumps, and loads of cool (quick?) combos IMO. That would make him more interesting IMO.
If you asked me, that really doesn't look green enough to qualify as a green team coloration. It could always be treated as an extra color though.Just stopped by to say that Charizard's Gold, Silver, & Crystal shiny sprite should be used as the green palette swap.
Charizard's black shiny sprite should be made into the sixth color swap & the Trainer, Squirtle, & Ivysaur should gain dark swaps as well.
I agree with this; it would make it a little harder to edge-hog Ivy, while giving Ivy a better chance to knock the opponent off the ledge and getting a chance to grab it.No, she should just be able to do multiple Up-Bs like Zamus can do. Make the Up-B hop smaller on each consecutive use.
No. Ivysaur should have two vines that he/she uses during vine whip. One comes after the other, both with properties to hit and to connect to a ledge.No, she should just be able to do multiple Up-Bs like Zamus can do. Make the Up-B hop smaller on each consecutive use.
I like this idea of TWO vine whips instead of one.No. Ivysaur should have two vines that he/she uses during vine whip. One comes after the other, both with properties to hit and to connect to a ledge.
No need to copy moves exactly. Plus, this adds to Ivysaur's anti-aerial theme. The unique property also almost guarantees to block edge hogging.