Cuban Legend
Smash Apprentice
does this build implement the cBliss code for maximizing skins to 10 per character? if so, then I'll give it a try for sure.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well I'm a little pressed for space at the moment, but every character has, if my memory serves correct, at least 8 costumes. There might be a few who have like 7 but 10 across the board is definately a plan later on.does this build implement the cBliss code for maximizing skins to 10 per character? if so, then I'll give it a try for sure.
I have not once ran through one player mode on Pm at all, much less on my build.One question: does this have freeze-free solo modes as well (Classic, All-star, Stadium, SSE*)
*Not exactly expecting this mode to work, but it would be cool to go through SSE as Mewtwo! *crosses fingers*
I tried out the build with some friends today and I love it! So many nice neutral stages that I've never seen before. Awesome selection of skins and a great taste in music as well.
A couple things I've noticed, however, that I thought I should bring to your attention. Spear Pillar stage is completely black and you can't see anything besides the characters. I couldn't find L-Cancel % in the results screen after a battle. Also, stamina mode doesn't seem to be working correctly -- there was no settings for changing the blast-zones and knockback.
These could have been unique bugs I'm experiencing on my end. I've tried the stock 3.5 build and didn't experience any of these issues before. Let me know if they're on my end or if you experience them too.
Thanks for the sweet build, Sempai!
Are you referring to slyloft?hey sempai! i just notice u answer my last question lol sorry. but i just found both stages on brawl vault, and i am not sure if there is any competitive stage for shadow queen peach.
I was wondering, was that hannebow stage not a competitive stage because i really like how the project m team design that stage and i was hoping you could keep it.
Eh, never thought it was that great of a stage honestly.oh noo not the skyloft one..um its the green stage with just a flower and leaves and fishes appear to make music. look like this one (brawl version though). project m team made it different and balance on the 3.5 version
I probably explained my problem terribly, but thank you for the reply. What I mean is, the post 3.02 launcher (Hackless, via stage builder) does not allow you to retry if your disk fails to read on the first try. If I try to use the current launcher, my disk will fail to read on it's first attempt, and it kicks me back to the Wii menu. If I use the 3.0 launcher, I can continue re-reading the disk until it works. The problem is, if I just go and replace the boot.elf in your build (swapping out the boot.elf with one from a 3.0 build will allow use of the old launcher) with one from, say, Theytah's build or default PM 3.0, something happens after I launch PM (after my disk is read and everything) that causes the code to not apply properly (I assume) and I just get an unplayable version of Brawl. This has worked fine with other post 3.02 builds though, I'm just not sure what the problem is right now, and I'm not sure if it's related to your build.The new launcher?
So IM guessing you have tried just taking the whole 3.5 launcher nd starting it that way?
If hackless / Stage builder doesnt work for you, that is a homebrew option that works as well.
Also, you could always, you know, obtain a new brawl "file"
Did that answer anything?
I probably explained my problem terribly, but thank you for the reply. What I mean is, the post 3.02 launcher (Hackless, via stage builder) does not allow you to retry if your disk fails to read on the first try. If I try to use the current launcher, my disk will fail to read on it's first attempt, and it kicks me back to the Wii menu. If I use the 3.0 launcher, I can continue re-reading the disk until it works. The problem is, if I just go and replace the boot.elf in your build (swapping out the boot.elf with one from a 3.0 build will allow use of the old launcher) with one from, say, Theytah's build or default PM 3.0, something happens after I launch PM (after my disk is read and everything) that causes the code to not apply properly (I assume) and I just get an unplayable version of Brawl. This has worked fine with other post 3.02 builds though, I'm just not sure what the problem is right now, and I'm not sure if it's related to your build.
I have done builds not having even one multiple stage before. However, like I previously mentioned, as a competitive player myself I like to have a few versions of the popular stages.There doesn't need to be multiples of each stage. There's a bunch of good competitive stages on the Vault. Xermo and Theytah have good selections; I see you have some of their stages, even.
I see your point. The way most people play, at least around me, is to just random stage.I mean, for that, just pick Final Destination when you want to play on it.
But hey, to each his own.