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Plz Critique my Marth

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
Ok which vids do you want us to critique? Only post matches that you want us to look at or that you think are good. I mean there is way too many vids there, and the responses will be inconsistent since the vids we view may be different.

Limit your selection to 3-5 vids? mmkay? ;)
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
I watched a few games but ill critique the first one with Falco cause I know that matchup well. You have a good Marth, just a few things to look for.

Teh Play by Play ^_^

:02- You used Nair as an approach, I would only do this on taller characters and when a tip will ko, otherwise stick with retreating fairs and dtilts.

:06- Another approached Nair, I would get out of the habit of doing that, its very punishable. If you want, I would do retreating Nairs to help wall your opponent instead.

:13- Rolled right into Falco's Jab, you need to keep safe space and take your time, even if he pressures with lasers. Its better then being jabbed or smashed.

:26- You used a fair as a attack and rammed right into falco, crossed him up, and should of got punished, stay at a safe distance. (Fsmash range at all times)

:32- Loving the backthrow on Falco, nice, when Falco used his up b, always bair and itll stagespike and KO basically everytime.

:57- At this point of the match it was pretty obvious what falco was going to do with his Forward b. You should start spacing and punish accordingly.

1:09- Nice Edgeguarding.

1:21- Now is when you want to nair, Marths ledge options are horrible and a nair from the ledge is often one of his best bets.

1:29- Used nair as approach, got punished and KO'd. If you space with fairs and dtilts you will survive way longer. I mean, falco cant KO you with lasers, he has to approach eventually when your at 129%.

1:44- Double Fair Approach...dont do that...ever.

1:49- Good use of Dolphin Slash.

2:13- This time you used the nair to wall and he got KO'd by running into it, thats good. Dont move forward as you Nair, always retreat.

2:38- Dair as an attack when there is no chance to meteor smash is never ever an option, dont do that.

Rest of the game was good.

Your Marth is good, it just needs to fix some mistakes that you make and you need to get rid of some bad habits. We all make mistakes, I watched 3 videos so I can tell what you do wrong. You need to space better, you are reckless and are running in leaving yourself open. Dedede's will **** you very hard for your lack of spacing. You use dancing blade but need to dtilt and mix it up, dtilt is an amazing move and one of Marths few moves that are very safe.

Anyways, good Marth and keep working on getting better ^^
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
I watched 2 games with MK, you played good in the sense you were able to predict a lot of his moves. But that may be because you played eachother before, if not many times.

You need to play 100% defensive against MK, dont approach unless you know you will get a hit in. Dont try to gimp Metaknight either, one shuttle loop and its all over. Stick with the counter or up b for the tornado and finish MK with a up b, or release grabbed fair. Metaknight can be release grabbed meaning you can get a free fair, dancing blade, or up b out of it.

http://www.youtube.com/watch?v=nngWNYPT320

I wouldnt act as if its a chaingrab though, because MK can up b out of it, just be safe and try to fair him.
 

Broly

Smash Lord
Joined
Feb 27, 2007
Messages
1,119
Location
Houston, Texas
I watched 2 games with MK, you played good in the sense you were able to predict a lot of his moves. But that may be because you played eachother before, if not many times.

You need to play 100% defensive against MK, dont approach unless you know you will get a hit in. Dont try to gimp Metaknight either, one shuttle loop and its all over. Stick with the counter or up b for the tornado and finish MK with a up b, or release grabbed fair. Metaknight can be release grabbed meaning you can get a free fair, dancing blade, or up b out of it.

http://www.youtube.com/watch?v=nngWNYPT320

I wouldnt act as if its a chaingrab though, because MK can up b out of it, just be safe and try to fair him.
wow, hadn't thought bout that, thx 4 the advice.
 
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