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PLUCK 'EM AND CHUCK 'EM! A Guide to Pikmin Line Efficiency!

12r

Smash Rookie
Joined
Mar 13, 2008
Messages
10
mam do i love that mitch hedburg quote (off topic)

thamks. I've been thinking about writing a technical guide to Olimar. NC-Echo already has an amazing informational guide with everything you would want to know about the programming-ish behind Olimar, but there is still information missing online that is missing, off-kilter, or inacurate about this beast of a character.
 

NorrYtt

Smash Cadet
Joined
Mar 27, 2002
Messages
34
This is not a "guide" to anything

This is probably the worst "guide" I've ever read for the amount of work that went into creating it. It's not informative, it's not useful, it's not amusing or entertaining, it just has pretty formating.

This guide would be 10x more relevant if Olimar could say perform a move just before a pluck to choose the Pikmin he wants:
  • Neutral A -> Red
  • Tilt A -> Yellow
  • Smash A -> Purple
  • Air A -> Blue
  • Taunt -> White

...but that's not the case. Plucking is random.

I feel the need to illustrate just how useless this guide is. Memorizing your Pikmin order and performing moves based on them is not too different from this grandmaster Tetris vid, which shows the next 3 random pieces:

http://www.youtube.com/watch?v=jwC544Z37qo

This Pikmin Line guide is about as useful as the shown Tetris player writing a guide to survive the "Invisible Tetris" round he endures while the credits roll. It's a guide that's useful to maybe him (in that it helps him to get his thoughts down on paper) and the one other person in the world that plays the game as his life accomplishment.

If you truly play Olimar to the point that you've become bored with every frame of every possible move in the game versus every other possible move at every pixel on every stage...then yes, burying your brain into the meticulous details of Pikmin randomizations is probably next on your list of things to "figure out" and master about Olimar.

Frankly, most people stop playing the game or die before that time.

A better "guide" would be how to use Pikmin combos. I don't know anything about Olimar (even after reading your guide) but pretending I did, I expected to read something like this:

"If you know your current and next Pikmin are Blue then Purple, approach the opponent from the side with a short hop >B and then Fair."
 

Stiffmystirr

Smash Rookie
Joined
Mar 20, 2008
Messages
13
This is definetely a way to play olimar, probably the best for a beginner olimar. But I agree with echo's play style for more advanced pikmin potential. This strategy of not using latch nullifies the usage of White pikmin and takes away what most people love about the captain, his uniqueness and originality. You've turned him into another brawler!
But again, its not the easiest thing to master pikmin potential, and this strategy is heavily recommended for new and intermediate olimars.
 

Kyas

Smash Journeyman
Joined
Jun 19, 2008
Messages
341
Location
right over there
Your guide is okay. However, you fail to take into acount some important aspects of Olimar's metagame. For instance, pikmin throw will refresh your moves for the kill, and certain characters demand more of a certain pikmin.

Also, info on the abilities of the different pikmin colors is rather sparce, even though it's the most important info of all when managing one's line.
 

OlimarFan

Smash Ace
Joined
Apr 23, 2008
Messages
790
Location
ACT, Australia
Your guide is okay. However, you fail to take into acount some important aspects of Olimar's metagame. For instance, pikmin throw will refresh your moves for the kill, and certain characters demand more of a certain pikmin.

Also, info on the abilities of the different pikmin colors is rather sparce, even though it's the most important info of all when managing one's line.
ooo that's a bit harsh...
 

ToxicWaltz

Smash Rookie
Joined
Oct 4, 2008
Messages
18
Location
South Carolina USA
I've been Olimar main since about 3 days after the game came out. What I've noticed about the pikmen, though for the most part true to what he has said, is this.

Red: More well rounded and yes immune to fire. Good for all situations but not best for any.

Blue: Best for grabbing people. They throw them farther as well as do a few % more damage per throw.

Yellow: Best for air combat. They seem to knock people back more in the air then all others save purple. Also is seems as if they do more damage in the air then on the ground unlike other colors.

White: Best used for tossing on people. Another good use is they smash with more range then other pikmen so you can hit people trying to recover at a grater distance with out having to leave the stage.

Purple: Best used to kill. They have the highest knockback and most smash damage but you MUST be right on top of them. Another good use is to toss them at people trying to recover. Personally I don't really like the purple ones even though my favorite color is purple. I still put them to good use though.

A recovery tip... use your up B as soon as you get with in range. He is one of the easiest people to gimp with an edgehog. You MUST get the edge asap. Don't be scared to throw a purple one before using your Up b to get someone off the side.. or to Nair them if you can get close enough. Personally I find myself loosing more lifes to being gimped then actually beatin in a fight.
 

asob4

Smash Champion
Joined
Apr 14, 2007
Messages
2,968
Location
Palmdale, CA
@toxicwaltz
for the most part you're telling us stuff we already know >_>
also, purples are amazing for stopping approaches and a lot of projectiles
reds do the most damage in the air
yellows have large hitboxes and trap but are the second weakest
and whites should only be used for latching and grabbing as they have low knockback at high percents and have a 4% pummel
blues can do anything and everything they want cause they are blue :D
 

Excellence

Smash Champion
Joined
May 19, 2008
Messages
2,137
Location
The Legion of Doom Headquarters
Yes I guess it has. He shares that fate with most of the other characters though. It's not because Olimar is trash, it's because Brawl is.
What I say makes Olimar trash is the unresponsive behavior of his pikmin which is completely out of my hands, save for the obvious. How can I ever dream to compete in a high pressure, high stakes match with the threat of his pikmin not following orders looming over my shoulders? I cannot. I wasn't a competitive player in Melee, I was the Ganondorf spamming Side B into Up B and thinking I was god-like in stature, so I can't say Brawl is trash. But what I do know is that Olimar lacked depth for me so I had to move on. Now I'm workin' that trick called Toon Link.
 

asob4

Smash Champion
Joined
Apr 14, 2007
Messages
2,968
Location
Palmdale, CA
i have never had problems with pikmin doing something random and messing me up. the worst thing is when they scatter but the whistle brings them all back.

melee is an obviously superior game, and brawl lacks depth thus the characters in brawl lack depth besides a few obvious ones
 

Excellence

Smash Champion
Joined
May 19, 2008
Messages
2,137
Location
The Legion of Doom Headquarters
i have never had problems with pikmin doing something random and messing me up. the worst thing is when they scatter but the whistle brings them all back.

melee is an obviously superior game, and brawl lacks depth thus the characters in brawl lack depth besides a few obvious ones
Yeah you can whistle them when they scatter. But what if your opponent is right infront of you and you whistle to stop an attack and try to Fair before the next one comes in? You can't even Fair because the whistle lag or the pikmin won't shop up. It's also annoying how certain attacks scatter pikmin or you pluck them and run but they take a year to follow and get killed.
 

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
Things that ruin Olimar~

WAC into dair would be nice. You are forced to do nair.
Gimping.
Dair with momentum fastfall into dsmash will -usually- make one or zero pikmin come out of the dsmash.
Ghost pikmin.
PS2 on ice and electric.
The two MAJOR weaknesses of grab.
Zero to low priority if the move involves a color besides purple.
 

Excellence

Smash Champion
Joined
May 19, 2008
Messages
2,137
Location
The Legion of Doom Headquarters
Things that ruin Olimar~

WAC into dair would be nice. You are forced to do nair.
Gimping.
Dair with momentum fastfall into dsmash will -usually- make one or zero pikmin come out of the dsmash.
Ghost pikmin.
PS2 on ice and electric.
The two MAJOR weaknesses of grab.
Zero to low priority if the move involves a color besides purple.
Someone understands me. =[
 

Snail

Smash Lord
Joined
Mar 18, 2008
Messages
1,043
Location
Utrecht, The Netherlands
Things that ruin Olimar~

WAC into dair would be nice. You are forced to do nair.
Gimping.
Dair with momentum fastfall into dsmash will -usually- make one or zero pikmin come out of the dsmash.
Ghost pikmin.
PS2 on ice and electric.
The two MAJOR weaknesses of grab.
Zero to low priority if the move involves a color besides purple.
Waka laka waka laka
 

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
Snail. you better edit that post away NOW.
Ok?


EDIT))I'm really serious about that too.

Second Edit)) Also, I already said that with 'weaknesses of grab'.
 

RichBrown

Smash Master
Joined
Apr 10, 2002
Messages
3,266
Location
Santa Clarita
**** i wish i knew what snail said.

olimar is mid tier. nobody can john about losing to an olimar, i can pivot grab all i want because i'm mid tier. lets just play this video game peacefully yeah?
 
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