Ness' Dair happens to have DJed hitboxes for one thing...
Really? It must not be that disjointed, because Ness's utilt, Zelda's Usmash, and a few other disjointed attacks always outprioritize Ness's dair. I've overridden his dair with Sheik's uair myself...
Depending on %, yes it is effective...sort of like Ness' tricks
All he has are 2-3 hit combos from a low % and whatever else you guys work on behind the board; so far, I only know of the uair/dair -> PKT2 thing. That's really all he has, and the latter, from what I can tell, isn't 100% reliable, but if you guys say it is, then fine. It's still an extremely small margin.
What other tricks does Ness have that are % dependent? Not counting things like b-throw at a certain %, of course. Anything that's guaranteed for him <<< anything that's guaranteed for Sheik.
Also, why do tricks even matter? Ftilt lock isn't a "trick"; it's a lock.
How well off is she at running away?
Great.
Going on offense now...Dair is the whole fake out/offense to get behind shield sort of thing...Bair+Uair combo is the whole shield stab thing for the most part that can lead into a dropping Dair if you double jump and Uair at the same time...What I'm saying is...I don't think her shield will enjoy that...
Ness hitting Sheik's shield more than twice is not likely to happen. She can just nair him as soon as he touches her shield with anything that isn't fair. Besides, why is being able to jump around and mash aerials an innate advantage for Ness? It isn't.
How is a retreating Fair not a good guard?
Because Sheik can reliably punish this with needles or a dash attack. She's fast. When your best defensive options can be reliably punished based off of reaction, you're in trouble.
I never said they would be recovering at the same time...I said Ness' horizontal range is enough to beat Sheik's without using the main recovery move...
Ok, but why does this matter? In fact, even this is overrated.
You say he moves six blocks horizontally. Ok, so let's say he's trying to grab the ledge and it's... I dunno, five blocks away. When he starts the jump, there's the x-axis.
However, if I'm not mistaken, Ness likes to recover from below. Ness players will do whatever it takes to minimalize PKT use, too. This "six blocks" thing does not matter because either 1) Ness would have to be six blocks and level from the edge to grab it anyway (and this isn't even counting the edgeguarder), or 2) Ness would sacrifice some of his horizontal range in order to grab the ledge with his vertical range. Either way, he's not keeping himself safe AND maximizing this distance while using his midair jump to recover.
It doesn't matter if he can jump farther. Once again, how is this an innate advantage to Ness?
One of my issues with playing as Ness that I've been trying to work on is making full use of my range that I have...what I'm saying is...Ness has a ton of range for his recovery...yet I wonder how much of it actually gets taken advantage of?
Not that much because he can easily be intercepted.
The projectile for screwing up his recovery is only great because of the whole come in low and aim high for when dealing with Ness' recovery...
and again about not taking advantage of the whole range thing...That double jump can turn freely without any real issue...I mean looking at Sheik's 2nd jump...the whole thing only covers 3 horizontal and 3 vertical (the 3 vertical is good though) yet looking at Ness' he has 6 horizontal and 3 vertical to work with...and his recovery move offers the same thing for distance (a bit more actually but still)...
Ok, so he can jump backwards. Yay.
Now seeing this, Sheik should be grabbing the ledge (with her tether if possible) and waiting for Ness. When he comes close, Sheik should slowly stand on the stage, either to 1) force you to die from bouncing off the ledge, or 2) punish your landing lag. It might make him a bit more versatile when recovering (as in moving backwards and forwards), but it has so many issues that I think it's a barely acceptable recovery.
I'm 99.99% positive that they have the same vertical range actually...
and Ness destroys those that have ropes when it comes to recovery...so in this case you really only have to deal with a few things for Sheik in ledgeguarding
Ok, so they jump the same height.
Are you saying that Ness destroys tether recoveries? How? Because he can dair? That's not unique. Because he can use PKT? That's not destroying them. Sheik has the fastest tether recovery in the game. She can grab the ledge, pull herself up, and get off before you can even reliably react to her. What's he going to do? Grab the edge? That's not an advantage to Ness. That's universal. Sheik still has her Up B.
I don't see anything that's special about Ness except for fair and PKT. He's not good against Sheik.