meleebrawler
Smash Hero
I think it's more that dthrow has crazy interruptible-as-soon-as frames more so than hitstun.breh the hitstun after dthrow lasts for 80 years tho
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I think it's more that dthrow has crazy interruptible-as-soon-as frames more so than hitstun.breh the hitstun after dthrow lasts for 80 years tho
Don't get me started on trying to get footstool combos with Lucas.I wish PK Hoo Hah worked better on WiFi. I rarely get to play offline, and the strict timing for the setup is so hard to get with input lag.
That might be because they're used to having the input lag. I'm assuming if that person has a bunch of lag all the time they'd get used to it.With input lag, you would be lucky if you're able to even get PK freeze out, let alone any combos.
Speaking of which whenever you're playing online have you ever felt like the enemy has no input lag and you get all of it?
How could anyone get used to input lag? *shivers*That might be because they're used to having the input lag. I'm assuming if that person has a bunch of lag all the time they'd get used to it.
For his back air, the hitbox priority goes: sourspot (torso/hip area), sweetspot (knee/foot area, and slightly beyond), sourspot, but the sweetspot is the largest hitbox on the attack.The sweetspot is very close to the foot during his animation, it covers an area that extends a bit out of the tip of his foot to around his knee, and is active during the entire duration of the move. I'm not sure how hitbox precedence works in this game, so if an opponent is hit with both the sweetspot and the larger sourspot simultaneously, I don't know which one takes over. You'll generally have more success with the spike the closer you are to the opponent when you hit the b-air.
I feel you, but I agree it must be them being used to the input lag. Playing against such players frustrates me cause I like to play with a very reactionary style and it feels like they're just throwing moves out and I can never react and/or punish them for it. Also there's always a lag spike when you're trying to recover with PKT... The only thing that's easy about playing them is reading rolls, spotdodges and aerials.With input lag, you would be lucky if you're able to even get PK freeze out, let alone any combos.
Speaking of which whenever you're playing online have you ever felt like the enemy has no input lag and you get all of it?
I'm always a sIut for HD Lucas screenies.I was bored so I took a few pics of Lucas.
mm Lucas's footstool combos are so satisfying to watch. Nice vid.Some of my footstool shenanigans in For Glory lol
http://youtu.be/xMtkTBGEz84
Annihilation!Some of my footstool shenanigans in For Glory lol
http://youtu.be/xMtkTBGEz84
Next step, win EVO 2016Damn son, I'm on a 10 win streak with our boy. Feels good.
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That would be really useful if we get someone far off-stage, though unfortunately that situation is a tad unlikely. Still, I reckon that would be very cool to exploit.It turns out that fire-based attacks instantly thaw frozen opponents, and they take the full knockback of the move. So, if you can hit a recovering player with PK Freeze, you get a free PK Fire snipe offstage. It'll even kill at high percents.
Told you guys As long as they avoid the grab it's awful for us.One thing I noticed during Pink Fresh's play this time around is that he had an extremely hard time with Feel Tension's keep away. Playing the "don't get grabbed" game against Lucas is painfully effective.
D-tilt is everything in that matchup, being the fastest way to deter runups along with jab, and leading to the only "safe" way to get grabs on Fox. Then again, the grab game is a stigma all good Lucases need to evolve beyond, so as to be good even without it, or put on enough pressure to get them back in shield to grab. It's difficult, especially with low range, unautocancellable aerials, but it's not healthy to revolve a playstyle around grab, as enticing as the rewards may seem. It's unwise to try to brute force a way past what's meant to be a crutch for the character instead of finding a fluid way around it.One thing I noticed during Pink Fresh's play this time around is that he had an extremely hard time with Feel Tension's keep away. Playing the "don't get grabbed" game against Lucas is painfully effective.
That's why Lucas's design is flawed, the only reward he gets is by being wreckless, I didn't know we got Claus in this game.D-tilt is everything in that matchup, being the fastest way to deter runups along with jab, and leading to the only "safe" way to get grabs on Fox. Then again, the grab game is a stigma all good Lucases need to evolve beyond, so as to be good even without it, or put on enough pressure to get them back in shield to grab. It's difficult, especially with low range, unautocancellable aerials, but it's not healthy to revolve a playstyle around grab, as enticing as the rewards may seem. It's unwise to try to brute force a way past what's meant to be a crutch for the character instead of finding a fluid way around it.
...Honestly if Nairo played Lucas I think it would be a treat to watch.
Blueberry plzI didn't know we got Claus in this game.
The Sheik match-up, especially, is one that you have to learn to play without access to your grab. Even if you powershield Sheik's fair she can still mash out a jab or f-tilt before your grab comes out because lol fair auto-cancels 3 (three) frames after the hitbox disappears.D-tilt is everything in that matchup, being the fastest way to deter runups along with jab, and leading to the only "safe" way to get grabs on Fox. Then again, the grab game is a stigma all good Lucases need to evolve beyond, so as to be good even without it, or put on enough pressure to get them back in shield to grab. It's difficult, especially with low range, unautocancellable aerials, but it's not healthy to revolve a playstyle around grab, as enticing as the rewards may seem. It's unwise to try to brute force a way past what's meant to be a crutch for the character instead of finding a fluid way around it.
...Honestly if Nairo played Lucas I think it would be a treat to watch.
dont you know the rules for sxy smesh picturesI was bored so I took a few pics of Lucas.
But you can't always rely on your opponent not knowing the mu. Once they know how to deal with Lucas (such as Sheik players), it becomes much more difficult for Lucas to deal with. That's when you have to learn how to play safe against Sheik players.Well one really positive competitive aspect about Lucas is that most people have no idea how to fight him. Without the proper MU knowledge, he can be really confusing to go up against.
I CANNOT LOSEdont you know the rules for sxy smesh pictures
full zoom in
8 player smash
palutena's temple
fried emblem characters only c;
Would love to test this more. Is it guaranteed? Unfortunately falling Nair is highly unsafe, but if the multi-hit properties of most of Nair allow you to combo into things generally that might have its own applications elsewhere. Thanks a heap! =)I did some labbing and found a possibly useful set-up. Starting at around 70-80%, falling nair (such that Lucas lands before the final hit comes out) true combos into down tilt. And you know what down tilt combos into? Damn near everything! You get the best results if only the first hit of the nair comes out, and at >100%.
Almost... still need a bit more, but almost.Ayye boys! The last update helped us out. We almost in there! Keep praying and lvling up! haha
Falling nair > down tilt (or any quick ground move) registers as a true combo in training mode starting at around 80%. You're right in that falling nair isn't entirely safe, but I have managed to pull it off in actual games before. I'd say it's a good mix-up and free damage if it hits, as long as you're facing the right way when you land.Would love to test this more. Is it guaranteed? Unfortunately falling Nair is highly unsafe, but if the multi-hit properties of most of Nair allow you to combo into things generally that might have its own applications elsewhere. Thanks a heap! =)
At least make our uair have a better hitbox like it used to. Pls, or Dair to work properly, and change D Smash so it does shield pressure and is safe af. I'd rather just have 1-2 hits of D Smash instead of 3 with that change, shouldn't be unique to Lucas, Shulks D Smash has insane shield poke.Falling nair > down tilt (or any quick ground move) registers as a true combo in training mode starting at around 80%. You're right in that falling nair isn't entirely safe, but I have managed to pull it off in actual games before. I'd say it's a good mix-up and free damage if it hits, as long as you're facing the right way when you land.
Anyway, for the record, I think Lucas is a pretty good character and doesn't necessarily need any more buffs at this point. An autocancel fair or a better hitbox on uair would be nice, but aren't crucial, in my opinion.
Well it's not unique, Ryu's Tatsumaki has the same property as dsmash.At least make our uair have a better hitbox like it used to. Pls, or Dair to work properly, and change D Smash so it does shield pressure and is safe af. I'd rather just have 1-2 hits of D Smash instead of 3 with that change, shouldn't be unique to Lucas, Shulks D Smash has insane shield poke.
That's also not a Smash attack.Well it's not unique, Ryu's Tatsumaki has the same property as dsmash.