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Smash Journeyman
Does anyone know if Lucas's Nair beats out Sonic's spin dash? I remember it working once but I haven't officially tested it.
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Wow, that was pretty amazing. I'm moved.not really adding to currect discussion but I want to share this:
made a Machinima (in brawl and Smash4) of how Lucas Joined Smash4 after being gone for a while!
a birthday present to my fiancie!
How do you play the Lucas neutral game anyway? I ended up dropping him from my competitive roster because he just feels so limited. Zair and PK Fire only do so much, and none of his aerials are safe on shield. T-TWhose decision was it to make this character so damn fun. I woke up yesterday and sort of understood how to play the Lucas neutral game and I've been having a blast! I think he's a better secondary than my Rosalina at this point. ^_^
I'm not the guy you asked, but I'll answer your question anyways.How do you play the Lucas neutral game anyway? I ended up dropping him from my competitive roster because he just feels so limited. Zair and PK Fire only do so much, and none of his aerials are safe on shield. T-T
Right, that reminds me. I also like to space pivot ftilts in neutral. That's a fun thing to do.^ Basically this, except Lucas has a few options outside of grab, zair, and PKF. Fair becomes safer to throw out once you get a feel for their movement patterns. Nair is similar in that you can use it to intercept a predicted approach for some good rewards. Ftilt is a good, safe poke option. Jab is super fast and basically gives you a tech chase at low/mid percentage. Even thought dtilt only combos into grab at higher percentages you can combo it into jab or utilt at lower percentages. I mean, he obviously lacks range, so treat these options gingerly. But they're not unusable.
OoS Nair helped wonders for me when i started to use it. And you can follow up with a psi magnet after your second jab - its not guaranteed but it works surprisingly well as a mixup. It sets up a tech chase and give you some breathingroom.How do you play the Lucas neutral game anyway? I ended up dropping him from my competitive roster because he just feels so limited. Zair and PK Fire only do so much, and none of his aerials are safe on shield. T-T
I just now saw your combo videos that you sent me and they brought tears to my eyes.. so beautiful :'(Nothing after nothing came pouring out.
Did you watch my newest one?I just now saw your combo videos that you sent me and they brought tears to my eyes.. so beautiful :'(
I don't think any real conclusions can be made until we see how lucas performs in a big national. Characters like WFT(pre-buff mind you), G&W, and Jr. proved that they have viability at that level, but that they are essentially still mid-tier characters.So, real talk. How viable does everyone think Lucas is as a solo main? He's got his strengths, he's got his weaknesses. He seems to have a pretty high skill ceiling, so his potential is yet to be fully seen, but what conclusions can we make based on what we know so far?
Wow, I was going to post this, honestly flabbergasted at the creativity and skill of "Red" (the Lucas player) and then I see you already posted a video of his. Regardless, here's another video of some God-like Lucas play, enjoy .
I'm Star's number one fan on Smashboards.
At this point I'm almost convinced z-air -> grab at low-mid percents is true, even though I'm fairly certain frame data doesn't guarantee it.
The footstool combos Kreygasm.
You could ask that question on this page: http://smashboards.com/threads/viability-ratings-v2-competitive-impressions.410551/page-229 which is a very active thread which talks about character viability.So, real talk. How viable does everyone think Lucas is as a solo main? He's got his strengths, he's got his weaknesses. He seems to have a pretty high skill ceiling, so his potential is yet to be fully seen, but what conclusions can we make based on what we know so far?
I can never get enough of these. That ending had me dying.New combo video is up, hope you guys enjoy!!
You know anything having to do with Lucas has a very short life expectancy.I swear it was more lively last time I was here.
Auto canceled aerials.It's looking pretty likely that a balance patch will come with the new stage. What buffs to our boy do you all wanna see?
At least an auto-cancel Nair and Fair. That's the only buff I want and need. I don't want a single nerf either.It's looking pretty likely that a balance patch will come with the new stage. What buffs to our boy do you all wanna see?
I'd say 50 or 60% is fair, I mean even Little Mac's KO punch kills earlier but he has a host of other weaknesses that "make up" for it. Usmash doesn't have to be TOO OP for its endlag considering our other options, but definitely stronger than it is now.I want his up smash to kill at 40%.
Ok maybe not that early, but I just really want people to fear that move, instead of Lucas players fearing to commit to that move.
That would be sick. I always have trouble trying to get someone with the invincibility frames on the move.I'd say 50 or 60% is fair, I mean even Little Mac's KO punch kills earlier but he has a host of other weaknesses that "make up" for it. Usmash doesn't have to be TOO OP for its endlag considering our other options, but definitely stronger than it is now.
Actually, if they extended the invincibility a tiny bit, shortened the endlag, and nerfed the kill power, I'd enjoy it as a pseudo counter / tank option. I think that would be something to fear.
That was one of the first things I noticed about Lucas after downloading him. Just... why?Dear Santa Sakurai,
It really doesn't make sense how Lucas' Zair is a mile long, but his grab is so tiny. Please extend the range and also shorten the startup lag, kthx.
Also bring Claus back.
Really only the dash grab that's short. Also the rule that tethers only hit as they're going out.That was one of the first things I noticed about Lucas after downloading him. Just... why?