Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You can edit your post.Accidentally quoted myself.
I think his grab is fine for what it is. You just have to be careful with it, you can't be whipping it out left and right like you're ness. And with rage.. I think it might be the best grab in the game, I've been tossing bowsers out at 90%, with the right rage %, it's pretty sick..Lucas' grab range has to get buffed imo. Or at least the consistency of the grab. Also dash grab= swimming in lag.
But Lucas can't at this stage be written off as bad. We haven't even had him for a full week. Other tech will probably be found that will improve him further. Also in Sm4sh i do not think there is any character I write off as bad. The Meta is evolving right now. I think after about 1 month or so is a good time to start truly judging things.
Some of the best forward and back throws. His down throw is obviously good, but it's so easy to DI away from, Lucas really needs to make a good read to KO with it.I think his grab is fine for what it is. You just have to be careful with it, you can't be whipping it out left and right like you're ness. And with rage.. I think it might be the best grab in the game, I've been tossing bowsers out at 90%, with the right rage %, it's pretty sick..
Swimming in lag.. Lmao I'm dyingLucas' grab range has to get buffed imo. Or at least the consistency of the grab. Also dash grab= swimming in lag.
But Lucas can't at this stage be written off as bad. We haven't even had him for a full week. Other tech will probably be found that will improve him further. Also in Sm4sh i do not think there is any character I write off as bad. The Meta is evolving right now. I think after about 1 month or so is a good time to start truly judging things.
Yeah the frames could be improved but I would think that increased range would just mean more ending lag if you whiff. I still love it's rage killing power though, such a satisfying pay off.Some of the best forward and back throws. His down throw is obviously good, but it's so easy to DI away from, Lucas really needs to make a good read to KO with it.
The main thing is that it's too short and doesn't have nearly enough active frames. Why a tether grab that can't even catch rolls reliably?
I exclusively b-stick, actually. Not only does it work incredibly well for me with Lucas, but it also helps when I play some my other mains, namely Luigi. So, yes, I prefer b-sticking.Does anybody here b stick too? Or just mainly use C Stick
Tell me did you watch ZeRo's analysis at all? Literally have NOTHING to say if you didn't get anything out of that video and it's your own fault for your ignorance if you didn't watch it cause of your personal problems with ZeRo's videos (a discussion I don't want to get into). You stated Lucas's tilts / aerials are not "particularly strong" and although the tilts can be arguable and his tilts are only decent (but no where bad either). you cannot say his aerials are weak. If you play Lucas enough then finding the opportunity to N-Air will come naturally and I'm always N-Air chaining people, it's great for punishing spot dodges / air dodges / laggy, or if the enemy is above in you in the air and you can just keep them in the air with N-Airs, additionally his N-Airs are difficult to punish in general if shielded as it can cross up on shields.He has? I wouldn't know, the only footage I see is of day 1 Lucas doing nothing players here haven't already figured out on their own or shared here.
Those are also not helpful statements "Lucas is good but I won't tell you why, obviously you're just stupid." Okay. Big help. Thank you for your contributions to the Lucas metagame. As for PK Fire, I didn't ignore you. I said literally one post later that I was having a lot more luck with it, although it wasn't thanks to any of your input. You have an issue with simply insisting that other people are wrong rather than providing insight.
ZeRo's videos are useless, honestly. He doesn't give any analysis of how the characters' moves work in neutral, if they should go off-stage, their weaknesseses, good matchups, et cetera. I know it's too early to make good estimates of matchups, but the videos really aren't particularly useful stuff. ZeRo has the best grasp of the metagame right now, but his character knowledge is not at all comprehensive. He tends to do things in his analysis/ For Glory videos like "this combos," miss the combo two to three times in a row or attempt to do it at the wrong percent, then just "well, it combos, it's pretty good." Or base his opinion on a character off of one Japanese player's performance, because 1. well, nobody else is bothering to play that character (Greninja, Peach), 2. he doesn't have very much knowledge of that character himself. Yes, he has plenty of general knowledge. But his character-specific knowledge is generally no more (or not as) helpful than that of the average (decent) player who mains them.
I also tend to criticize characters rather than directly ask questions, which is partially to get someone to defend them with some helpful insight, but mostly due to generally being annoyed.
This statement by Jigglystep is something I 100% agree with. Our F-Smash comes out fast and has a sweetspot that can kill pretty early. Up Smash is the strongest smash attack in the game IIRC but it's ridiculously laggy so I don't really want to bring it up but it does have super armor first four frames IIRC (can catch people off), it covers the ledge get-up options (enemy can only roll away and if you can read that you got yourself a early kill), and getting a hard read with this move in general is a free stock. Down Smash is also surprisingly strong and I actually favor this over Up Smash more because it's a lot less slower, has two hits after it to punish spot dodges, and is surprisingly strong. I've killed my friend's Ryu at like 100% with little rage (I was at 48%) from the middle of the stage and assuming he does have poor DI, it probably would've killed a little later or if I just used on the side of the stage and did something like ledge trump into D-Smash and this move also covers the ledge really good as well.Also, you guys are being surprisingly negative. You can't discount our phenomenal zoning options on top of our lethal high damage output combo game, it's just a matter of conditioning the opponent correctly. I don't think any other character can compare to our unique Zair and PK Fire zoning game AND have our amazing grab combos. Of course, you can't forget our extremely powerful kill moves either.
Well I'm not disagreeing with any of that. The entire point I was saying earlier is that Lucas feels really modest, like they were somehow afraid he would be too good, but they had no problem making 90% of Roy's sword a sweetspot that KO's at 70%, Sheik's needles still aren't nerfed, et cetera.Tell me did you watch ZeRo's analysis at all? Literally have NOTHING to say if you didn't get anything out of that video and it's your own fault for your ignorance if you didn't watch it cause of your personal problems with ZeRo's videos (a discussion I don't want to get into). You stated Lucas's tilts / aerials are not "particularly strong" and although the tilts can be arguable and his tilts are only decent (but no where bad either). you cannot say his aerials are weak. If you play Lucas enough then finding the opportunity to N-Air will come naturally and I'm always N-Air chaining people, it's great for punishing spot dodges / air dodges / laggy, or if the enemy is above in you in the air and you can just keep them in the air with N-Airs, additionally his N-Airs are difficult to punish in general if shielded as it can cross up on shields.
Went from the front to the back of the Ryu's shield and was able to immediately follow up with a shield and then roll away. There's landing lag but it's really minimal but of course this is match-up dependent and a faster character like Sheik could probably punish faster but as of late I haven't really been punished for using this move on shield. In addition to talk about his other aerials, his F-Air actually has a quite decent amount of range and the sweet spot on that move does a ton of damage and can kill and I usually find my aerial mobility makes this hard for the opponent to punish on shield as well. Up Air is a kill move with also very minimal landing lag and really the only downside to it is it's abysmal hitbox. B-Air is perhaps one of the best spikes in the game in my opinion considering how damn easy it is to land and ledge trumps into B-Air are godlike including I've been enjoying using this move in the neutral game more as well cause it has good range on it. D-Air is perhaps probably the worse of his aerials but I'm still experimenting it and doing full-hop D-Air into Up Smash and just going off-stage for D-Air spikes and I've been finding alright success with it and I hadn't played at all yesterday unfortunately.
To list a few more of Lucas's strengths. Z-Air and PK Fire are really good spacing moves with minimal end-lag as well and you should be giving the enemy a hard time of approaching you. Lucas's off-stage game can play really aggressive off-stage with all the tools he has such as D-Air / B-Air and I've occasionally have gotten kills with F-Air / PK Fire off-stage and after playing a lot more with Lucas I'm starting to really enjoy using his PK Thunder for gimping as well and in general I've gotten much better at using PK Thunder usage with Lucas after being convinced it was trash at first and even use it when the enemy isn't off-stage cause if you can control it well than it's a move that the enemy can't really avoid and punish. I also think Lucas's recovery is way better than what some people say it's for, he has three recovery options: Double Jump, Tether Recovery, and PK Thunder and that means he has three options for mixing up his recovery. I tend to use tether recovery a lot and some players may catch onto that and instead D-Air on the stage with say Falcon and when I condition to do that then I'll alternate to using PK Thunder or just double jump and PSI Magnet stalling off-stage could also throw off the enemy as well when mixing up your recoveries. Lastly I don't think PK Thunder's distance should be underestimated and it should most commonly be used when recovering really low which is why I like Dreamland since not a lot of characters can go that deep on Dreamland and make it back unlike Lucas. I'm also highly confident when players start to practice more that footstool combos not even just for Lucas will begin to become more relevant in competitive play and Lucas has a lot of them and in general has a lot of good combos outside of footstools.
On the other hand I apologize for not seeing your response to my PK Fire post which is my own fault.
NoWe can heal 30% off Sheik's recovery ;o
Does Magnet cancel work in the air?
Lucas tournament rep. Go knock em dead kid.I have my first tourney with Lucas tomorrow btw, wonder if anyone else from the scene has taken an interest in him. (I doubt it, I've heard more about Ryu and Roy as per usual.)
Holy crap. This is the ultimate doubles partner for Lucas! (If you can use customs)Just wanted to share this :v
I think I'll use him as a secondary, for me he is not as fun as before¿You willing to main Lucas again as old brawl times?
A third problem i find is his range is lacking. Even though grab is a tether, and fsmash is a stick, they still get outspaced by normals from other characters. Zair and pk fire are his longest ranged moves, but pk fire has startup and end lag and zair can be tricky to hit with sometimes.ok so I actually got the Lucas DLC and played with him a lot, and what I have to say is:
Interesting things I noticed:
- Good mobility
- Decent zoning game with Zairs and PK Fire
- If you hit someone close with Zair you can combo into a Utilt or a Ftilt.
- Very good tether recovery and becomes even better with magnet stalling your fall
- PK Thunder can be used as a edgeguard tool. Just run circles with it at the ledge.
- All his tilts are very good, Dtilt combos into Jab (not sure), Ftilt does 11% and is pretty quickly and Utilt has very low start up lag while being a late kill move (kills at around 170%) and is a good option to use after you stop your shield.
- A lot of good kill moves (Fsmash, Uair, Uthrow, Bthrow at the ledge, PSI Magnet at the ledge)
- His Dthrow combos into any aerial at low percents and at high %s you can do really nasty things, if they don't DI you can Dthrow -> uair then which is a pseudo hoo haa that kills early. If they do DI, you can still Fair then. If you're feeling confident you can try Dthrow -> Dair at high percents and in they don't tech you can kill then with a Uair, it's pretty stylish.
However, Lucas has 2 big problems:
1-) His grab is terrible, not only it has massive end lag but some parts of it just don't grab the opponent sometimes lol. That's a really big weakness since most of his combo game comes from Dthrow.
2-) His aerial game is somewhat weak. His aerials doesn't have much range so he tends to lose trades in the air.
I am honestly worried about Lucas, because having such a big weakness as a weak aerial game and having his most powerfull toll (Dthrow combos) impaired because of a terrible grab can really hurt him.
That's a sexy montage!NEW COMBO VIDEO IS UP!!
Hope you guys enjoy!!
http://www.reddit.com/r/smashbros/comments/3ahdlg/courageous_little_boy_a_lucas_combo_video/
Literally absolutely positively nothingI'm curious, what's the difference between Ness's and Lucas's Final Smash?
Is it because your spamming PK Fires or just dash grabbing? ;oLiterally absolutely positively nothing
Is anyone else so hopelessly bad with Lucas it's depressing? I put so much hope into him and I'm getting bodied by the CPUs. I don't even know what I'm doing wrong. I watched all the videos on him, and nothing seems to work.
Patches m80. No worries.What if it's only based on amiibo that are already out at the time of the game's release? That'd mean we wouldn't get Lucas! D:
Actually, I was playing a perttyww good Mario the other day andj had a surprisingly easy time fighting him. I think Lucas actually hass the matchup advantage in everything except recovering high, but you can use a the rope snake as alternate recovery versus Mario, cover your recovery with PK Fire, or play centerstage as much as possible. It actually took like 3 matches for me to get my PKT2 gimped because I had my opposing Mario on the defensive most of the time.Just found out the Mario matchup is absolutely AWFUL