DMStudios
Smash Journeyman
If your opponent somehow keeps you off the stage until your jumps run out, and you have to up-B back, don't let them hit you. If you get hit during up-B, you can't up-B again. Just to let you guys know.
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It's not as easy as it sounds dude...On most "fair" stages, Pit can just up-B himself to the other side of the level to sweetspot the ledge or just land. I guess flying in a bow around your opponent shouldn't be too difficult. And just like Marth in Melee, you should save your double jumps, remember: you can't do anything after a glide if you lack jumps. Anyway, though he's got the clearly best recovery ever, you need to plan, too.
I'd think you could recover in different ways, depending on how and how far you are hit out of the stage:
Almost straight up: just try and dair your opponent when he comes from below, then land on the stage. Your opponent should be stunned long enough for you to reach the ground.
Almost straight left or right: If only a few metres, double jump and hit your opponent. If far out, have fun gliding in (my personal favourite), then use the double jumps you have saved for the last few metres.
Almost straight down: Here, I think you're really in trouble. I'd try a doublejump to prevent falling to far down while pushing up-B, as seen in a couple of vids, then either go in a wide bow around your opponent, under the stage or, ideally, straight up to sweetspot the ledge.
Wiew, there, guidance from a mediocre player who've never played the game, just watched lots of vids. XD But it seems pretty nice to me right now, and I can't wait to test it... like, in the middle of the summer, or whenever Europe gets Brawl. :/