Hayang
Smash Journeyman
Pit Moveset Discussion
F-smash
picture coming sometime in the future
Discuss!
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~Archive~
D-smash
pic and summary coming whenever
U-air
pic needed please
Glide/Glide Attack
pic and summary coming sometime in the future
D-tilt
summary coming soon
F-tilt
this one i did ALL BY MYSELF!!!!
F-tilt is really a good asset for pit it has great reach, decent knockback, and hard to punish if it connects on a sheild
-This move is one of the few that pit has that can effectively cancel out the most annoying move in the game (mach tornado)
-because of its deceptive reach it can be a real shock for someone not expecting it
-great suprise out of the angelic step
thanks admiral and also i wont be needing to request these anymore big thanks to maniac\
up to 16% damage if all hits connect
U-tilt is the fastest of pits moves its just freakin good ok?
-The bow part of his U-tilt comes out on frame 2 which is the fastest attack pit has
-this move is very hard to punish if done on a sheild good for pressure if your overlapping and need to get them off
-with the u-tilt launching the way it does its a great setup for many aerial approaches expecially U-air
Jab/Jab combos
thanks to corrupt for doing his guide on pit (heres the 3 hit jab)
http://a493.ac-images.myspacecdn.com/images01/74/l_8a983c080b6e3ebb00a31f77fa344434.gif
(infinite jab)
http://a439.ac-images.myspacecdn.com/images01/69/l_b3c8de6df540e407fd4ed2852f3e2ebe.gif
Stats: 3-3-5 with 3 hit combo for 11 dmg fresh and 3-3-2-1-1-2-1-2-1-1 or something like that for the infinite jabbolth when fresh
for those that want pictures (or just want it bigger) give maniaclyrasist a big hug for this one
one of pits best assets (and as ppl have said one of rogues favorite moves) its one of the most flexable moves that pit has in his arsenal from jab canceled grabs, tilts (expecially d-tilt) smashes its a great move
-great for a "GET AWAY FROM MEH" with good priority and speed also a good damage builder and move refresher
-because of its flexibility and speed you can do stuff like a jab>SD>jab>SD or ya know be creative
F-air
special thanks to val for the picture
Stats:6-15%
as many have called it this move is a gimping machine, its disjointed, has one of the longest reach of any of pits attacks, moderate knockback, a great spacing tool, and great for the WOP
-Fair (as i have said before) has probably gotten the most gimps out of any of pits moves
-Fair is also a great approach because of its reach, disjointed hitbox, and roughly 14-15% damage making it a great way to kick off the match
-Winglunging and Fair go together like spaghetti and meatballs the winglunge gives the Fair a sort of extended hitbox
D-air
Stats: 12% to 5% if all hits connect.
F-smash
picture coming sometime in the future
Discuss!
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===================================
~Archive~
D-smash
pic and summary coming whenever
U-air
pic needed please
Glide/Glide Attack
pic and summary coming sometime in the future
D-tilt
summary coming soon
F-tilt
this one i did ALL BY MYSELF!!!!
F-tilt is really a good asset for pit it has great reach, decent knockback, and hard to punish if it connects on a sheild
-This move is one of the few that pit has that can effectively cancel out the most annoying move in the game (mach tornado)
-because of its deceptive reach it can be a real shock for someone not expecting it
-great suprise out of the angelic step
thanks admiral and also i wont be needing to request these anymore big thanks to maniac\
up to 16% damage if all hits connect
U-tilt is the fastest of pits moves its just freakin good ok?
-The bow part of his U-tilt comes out on frame 2 which is the fastest attack pit has
-this move is very hard to punish if done on a sheild good for pressure if your overlapping and need to get them off
-with the u-tilt launching the way it does its a great setup for many aerial approaches expecially U-air
Jab/Jab combos
thanks to corrupt for doing his guide on pit (heres the 3 hit jab)
http://a493.ac-images.myspacecdn.com/images01/74/l_8a983c080b6e3ebb00a31f77fa344434.gif
(infinite jab)
http://a439.ac-images.myspacecdn.com/images01/69/l_b3c8de6df540e407fd4ed2852f3e2ebe.gif
Stats: 3-3-5 with 3 hit combo for 11 dmg fresh and 3-3-2-1-1-2-1-2-1-1 or something like that for the infinite jabbolth when fresh
for those that want pictures (or just want it bigger) give maniaclyrasist a big hug for this one
one of pits best assets (and as ppl have said one of rogues favorite moves) its one of the most flexable moves that pit has in his arsenal from jab canceled grabs, tilts (expecially d-tilt) smashes its a great move
-great for a "GET AWAY FROM MEH" with good priority and speed also a good damage builder and move refresher
-because of its flexibility and speed you can do stuff like a jab>SD>jab>SD or ya know be creative
F-air
special thanks to val for the picture
Stats:6-15%
as many have called it this move is a gimping machine, its disjointed, has one of the longest reach of any of pits attacks, moderate knockback, a great spacing tool, and great for the WOP
-Fair (as i have said before) has probably gotten the most gimps out of any of pits moves
-Fair is also a great approach because of its reach, disjointed hitbox, and roughly 14-15% damage making it a great way to kick off the match
-Winglunging and Fair go together like spaghetti and meatballs the winglunge gives the Fair a sort of extended hitbox
D-air
Stats: 12% to 5% if all hits connect.
ok so this move has good vertical reach below, good priority, and has some combo potential, and has some lag but its still a great move to mix up your game and also can be an offensive or defensive move
More info:
-Dair is a good way to mix up your approach for example you can do nairs to approach but when you actually get to them you can full hop Dair to Nair or you know be creative
-Dair also is a great move for getting them up in the air to combo them more
-Dair has moderate knockback and can kill at higher percentages
N-air
Stats: 8%~11% if all hits connect.
8 Hitboxes, each dealing 1% until the last which can do 1~4%.[/CENTER]
Kupo once described this move as a "moving shield". Nair has great priority, and is quick enough to shut down slower aerials that aren't disjointed. The hitboxes stay out for long, and therefore an opponent who lets down their shield too early against this attack will be punished.
More info:
-Nair can cancel out some weaker projectiles such as auras, peanuts, and fireballs.
-SH nair is one of pit's best assets. With its disjointed hitbox and long duration it counters poorly spaced aerial approaches and beats out unperfectly timed dodges and rolls.
-Do the math; nair is fast. It comes out in 2-3 frames, and speed is critical in this game. For this reason its also a great OoS move and your panic button when being comboed.
-SH nair is generally a great approach, but you need to be careful with it; if your opponent shields all of its hits you may get shieldgrabbed in your ending lag if you don't move away or behind the opponent. This is especially important for characters with big grab ranges. Try a SH nair that advances while pit is rising but retreats when pit is falling.
B-air
Stats: 9%~3%, and 15%~6% sweetspotted.
The sweet spot is present for a short time at the start of the move.
Stats: 9%~3%, and 15%~6% sweetspotted.
The sweet spot is present for a short time at the start of the move.
This is Pit's most reliable KO move and is essential to his game. It's range is just okay, but it has a sweetspot that has tons of knockback, and has a hitbox that stays out for a longer time than one would expect. The non-sweetspotted hit can be used to combo near the ground or lead into another bair sometimes.
More info:
-This move is good for WOPing.
-Fullhop-Dair over the opponent to Bair or Fair is an okay way to catch your opponent off guard to land a KO.
-Use your multiple jumps to your advantage when trying to land this move. Approach them diagonally, and when you get close, jump away, and if they react with an attack, Bair them to land a satisfying and safe hit.
-Bair has a lot of shield push, so if you have a shielded opponent directly behind and below you who looks like he's going to punish you, you can bair them and the shield stun and push will prohibit them from grabbing you or attacking you in most cases.
-You can fastfall a bair when your opponent is close below you to land the lingering hitbox and follow it up with another move.
OP: I think the Pit boards are running sorta dry on helpful content and activity, so in addition to the wonderful threads mania is producing, here's a thread that I think we will all find entertaining and useful.
Each week we will thoroughly discuss one of the moves in Pit's moveset, going through its stats, situations where you would use it, how to set up for it, and what to follow it up with, etc, and afterwards I will archive it in the first post.
Here we go!
Each week we will thoroughly discuss one of the moves in Pit's moveset, going through its stats, situations where you would use it, how to set up for it, and what to follow it up with, etc, and afterwards I will archive it in the first post.
Here we go!