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Pit is my kryptonite

SheikahBlood

Smash Cadet
Joined
Apr 30, 2008
Messages
73
I need advice on how to take on a Pit efficiently, every time i face a Pit in a torney i always seem to have such a hard hard time with him:(.
 

SheikahBlood

Smash Cadet
Joined
Apr 30, 2008
Messages
73
What aspects do you find most troubling against Pit?
Well, when he does his forward b i'm not sure how to punish him, i get confused on how to approach him in a air game so i normally get stuck in his uair if i'm sloppy. Also i'm not sure when to grab exactly his smashes don't seem to have that much lagg ... :dizzy:
 

imdavid

Smash Journeyman
Joined
Apr 18, 2008
Messages
459
Location
Burbank, California
umm... go zelda... xD that seems to be the answer for many of these match up questions ^^

I have a hard time against pits too, but this is what i found out, may or may not help you. the forward b has some ending lag, so if you short hop and bair you might be able to land it in time to punish

As for his smashes... its best to try and dtilt->ftilt after the second hit of the fsmash, or if you are close enough just jab to ftilt or grab

i really can't say much, almost all of pits moves have higher priority over sheik and its quite troublesome :(
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
If you are close to him and his does a sideB you can roll behind him and then do a quick jab or roll. If he does a smash attack then just do needles in his face as its just free damage for you.
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
When he feels like camping spam single needles at him, the forces him to approach you. It's all over when he's in offensive mode and you have sheik :) But yeah I have to say going zelda is much safer.
 

Qzzy

Smash Journeyman
Joined
Apr 27, 2008
Messages
208
Location
Hawthorne, CA
Wait, is there anything? I feel like a have surprisingly hard time with Pit. I didn't know how to get past the priority.

Needles don't sound like a good idea. I didn't try them in my last match. I figured he would just beat me in a kind of projectile match.
 

soul ark

Smash Ace
Joined
May 2, 2008
Messages
576
Location
bronx, new york
ok well if you say so that something i did'nt notice mabye because your alway fighting other chars.


as for advice switch to zelda for projectile game.... rather a counter projectile game you never want to be close to pit in any situation unless your going for the kill (which shouldn't happen until the 70's) or somthing like that im too tired togo into detail

just know that pit is light and he can be kiiled easy... hope i helped srry
 

SheikahBlood

Smash Cadet
Joined
Apr 30, 2008
Messages
73
Well mind this, if your gonna go Zelda for projectile game you will prob lose because if you get hit by a arrow you lost control of Din's fire.I believe i can now take him on properly thank you all :)
 

imdavid

Smash Journeyman
Joined
Apr 18, 2008
Messages
459
Location
Burbank, California
uhh... just to know... what chrome pirate said against single needs... :( don't do it xD

pit can send those babies faster than you can send those needles, and they do like .. 9% to your what, 3%? so .. yeah..
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Playing as Sheik -- dealing with Pit

Sheik was my main in Melee, and is still one of my top now. One of my friends plays Pit--- and God is he good at aiming those arrows...

To be honest, I find the match up to be pretty well in Sheik's favor. Here's what I suggest:

•Use your Ftilt to combo him (I recommend using it twice, then shield-grab him) then throw him and chase.

•Sheik's aerial power lies in her Nair, Bair, and Fair (her Uair isn't bad either, It's just not as effective as it use to be. It can however, be a good finisher if the opportunity arises). I suggest that after a series of Ftilts, once Pit is suspended a bit in the air from the attack, jump and do a Nair, which comes out nearly right away. You could also do a Fair and chase him doing more Fairs in succession.

•Sheik's Usmash is a good finisher, along with her Dsmash. Sometimes her Fsmash doesn't hit with both kicks, otherwise it's usually effective. All of Sheik's comboing potential comes from her tilts. As I've mentioned Ftilt is amazing, as it is so quick, with no lag, and comes out before most enemies have a chance to respond from the attack. It's also worth noting that her Utilt is very good as well.

•Using your needles is helpful, as some have pointed out. Try charging them if you have a chance, if not, single needles will suffice. Though, against a character like Pit, chances are his arrow will be more annoying than your needles. So forcing him to come to you via needle spam is unlikely as his arrows probably out-prioritize them.

•Keep in mind one of Pit's greatest weaknesses: His ^B can only be used once. The greatest aspect of Sheik in Brawl, is the addition of her chain as a tether. Also, the fact that you can use your chain/vanish independently is a huge plus (one doesn't have to worry that if the chain doesn't reach the edge they are dead, because they can still vanish after using the chain tether). In my opinion, vanish should never be used as a recovery, the chain is just too good. Sheik's edge-guard game is amazing.

After you chase an enemy off the edge attacking them with aerials, you can very quickly tether to the edge. Tethering also allows for a lag-less instant recovery unlike any regular recovery. This means that one can immediately go from tethering the edge to attacking, jumping, or rolling. This is great for Sheik because she's now an incredibly versatile character. I think you also have a few frames of invulnerability due to the fast recovery.

What I do when edge-guarding with Sheik is chase the person off with any aerial attack, notably Fair, then I tether to the platform, and immediately go after them again after having renewed my jump, then I repeat. It makes for a mean edge-guard, one unlike most every other character in the game.

Now why is edge-guarding so stressed here? Simple, due to Pit's inability to execute a second ^B, he is extremely easy to gimp. Just keep on him, as soon as his springs forth his wings, make sure you hit him, at this point his only chance of survival is DIing to the nearest ledge. His chances of DIing anywhere near a ledge will be slim, especially because you have a tether recovery. You can beat him and most other characters to the edge.
____________________

Sure Sheik is different in Brawl than in Melee. In Melee she had amazing kill moves, especially her Fair. She's still VERY good now, if anything, she is underrated. It seems that many people fail to recognize her comboing potential (Ftilt) and her amazing edge-guard potential. To be honest, without her tether recovery, she'd suck in Brawl. Her tether single-handedly makes up for anything she lost in Melee.

In addition, the fact that she can wall-cling and crawl are also useful given the scenario.
 

Perrako

Smash Rookie
Joined
Mar 13, 2008
Messages
11
Location
New Mexico
Hmmm... I'm still having some trouble against pit. I do pretty well against him most of the time, but I haven't figured out how to punish his side b! I could probably get easily owned by someone spamming it. If he hits me with it while I'm shielding, I can't roll away or else it hits me right as I roll. I just don't really know how to handle it.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Here's the trick when dealing with Pit: Directional Influence... Most of his damage building attacks rely on poor DI. For example, his neutral A combo (held down), and his side B. His side B is typically a prime way for any Pit to build up damage, though, it's deterred greatly when the player caught in it DIs out of it quickly. Always move away from the attack, away from the character. You'll get out very quickly. This is pretty much common sense to most, but I figured some people may be unaware of this, so I decided to state it.

Also, in punishing the Side B, it's really one of Pit's more punishable moves, I typically jump over him and attack with a downwards aerial. Or, I jump further past him and attack him with a Bair. When you play against Pit, you just have to play SMART and QUICK, unfortunately, due to his lag-less attacks, you can't hope for an opportunity to punish him, you simply must outplay him.

Focus on mastering edge-guarding. With that said, focus on gimping Pit's recovery, which is any Pit mainer's greatest nightmare. :p
 
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