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First actionable frame.This is really nice... But what's the FAF?
Please stop yelling at me to do characters you want.Please DO Dark PIT!!!!!
Bruh ChillPlease stop yelling at me to do characters you want.
Yeah, yours is better lol. That's why I'd like this one stickied.I believe he's got a topic like this stuck already, but the main differences are that mine is a tad more accurate/detailed/aesthetically pleasing.
He's free to either stick this one or edit his with the more accurate frames. I don't mind either way.
been meaning to add these for a while to the statistics thingThis is awesome! There's one thing that'd be nice to add... is it possible to add short-hop and full-hop airtimes? I find that information useful for looking at auto-cancel windows and FAF and such to see what can be done after a SH/FH aerial and whatnot, and I know the Brawl Pika frame data thread had that stuff.
Great work in any case!
Frame data is intended for advanced players.Any links to explanations on how to read frame data? I'm completely new to this and have no idea what things like BWKB and KBG even stand for, let alone represent. How does a landing bair (I have no idea what that even means, as far as I know all that happens when you bair as you touch the ground is that you get massive endlag) come out on frame 1 but the attack comes out on frame 4 otherwise? Are angles measured relative to the character model or from our viewpoint? What is considered 45 degrees (I.e where is 0 degrees and its increments relative to the model or our viewpoint)? I'm quite confused.
Thanks! I found the glossary shortly after posting but the angles help. And they are relative to the direction the character model is facing then, correct? Also, could you explain the bair's knock back please? It feels like sometimes they get forward while other times they go backwards. Is that solely determined by whether or not the 8th hit connects? Can you force them a certain direction reliably?Frame data is intended for advanced players.
www.kuroganehammer.com/Glossary
Start there^
Bair has a hitbox when it lands. As soon as you land, it transitions into Bair (Landing), where there's a frame 1-2 hitbox on landing.
Angles are 0 DEGREES > In front
90 degrees > up
270 degrees > down
Etc
12 frames is 0.2 seconds, which is about the best reaction time there is. And airdodge is frame 4 invincibility, so you should need about 16 frames to react to something at a minimum, assuming you do an input the very next frame (and your brain has to process and make a decision, so it's technically a bit more than that), although doing it on prediction can save time (see people airdodging bouncing fish, which can be made as early as frame 17 or hit as late as frame 33 depending on if you press B - the reason people can airdodge it so easily raw [or at least most people seem to from what I've seen] is that they have sufficient time to process and hit R or L when they are predicting one will occur). So no, most people shouldn't be able to react to it.Thunder cloud is frame 13? You cannot react to it though
Or am I just stupid?
Right, the thunder cloud appears on frame 2 of Pika's animation, and will continue to execute afterwards, even if Pika is hit, with its first active hit box appearing on frame 13 and the bolt coming down after. That's why it's considered a good combo breaker: you can mash it out mid-string and it'll come down even if Pika gets hit, and because you only need a 2-frame window to activate it, it can get you out of situations where the 3-frame air dodge would be too slow.12 frames is 0.2 seconds, which is about the best reaction time there is. And airdodge is frame 4 invincibility, so you should need about 16 frames to react to something at a minimum, assuming you do an input the very next frame (and your brain has to process and make a decision, so it's technically a bit more than that), although doing it on prediction can save time (see people airdodging bouncing fish, which can be made as early as frame 17 or hit as late as frame 33 depending on if you press B - the reason people can airdodge it so easily raw [or at least most people seem to from what I've seen] is that they have sufficient time to process and hit R or L when they are predicting one will occur). So no, most people shouldn't be able to react to it.
That said, I kept hearing Thunder comes out frame 2... does that mean if you start the animation for 2 frames but get interrupted, Thunder still comes down, or what?