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Pikachu Aerial Interrupt on Battlefield - Fastest way possible to get to side platforms

Discussion in 'Pikachu' started by Pud'N, Nov 24, 2015.

  1. Pud'N

    Pud'N
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    So i was janking around with pikachu who Im considering picking up as a main, when i noticed that he has a way to do an aerial interupt on Bfield. Now if you dont know much about this technique, Samus players are pretty into it, basically what happens is the way your hurtbox is shaped during an aerial (In samuses case, Uair) causes you to land on a platform where you otherwise wouldnt because it touches the platform.

    In the case of some aerial interrupts, it occurs during autocancel frames, allowing you to be active and moving instantly, similar to a waveland, but even more speed and options.

    Now I havent tried it on other stages, so im going to experiment as well as the rest of everyone should (Looking at you Aximus) because this is super perfect for chasing on platforms

    I havent been able to do the interupt from a standing jump, you have to get a running start, full jump through a platform, and start the Fair when youre like about to be just above it. Its not super hard to do consitently either! This further makes Battlefield a great CP, but if we can do it on other stages mmmmm girl.

    Have fun Pikas!


    EDIT: You can definitely do this from any grounded full jump to a side platform. The timing isn't frame perfect from releasing jump, its like a very short pause between and then fairing. Feels like the same timing as a running one.

    EDIT 2: I probably shouldve done more testing before making this, dreamland is also very easy to do it on. Tried it on Poke and Yoshis (Not FoD because inconsistency) and I doubt you can, they might just be too low
     
    #1 Pud'N, Nov 24, 2015
    Last edited: Nov 24, 2015
  2. proxibomb

    proxibomb
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    It's very useful on frame data. Axe hasn't even put this into his playstyle. So if a Pika wanted to climb the ranks using this, it would have an unknown outcome. I hope to see it implemented in tournament play though.

    Edit: Does not work on every stages. my b
     
    #2 proxibomb, Nov 24, 2015
    Last edited: Jan 9, 2016
  3. Kuralesache

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    This does NOT work on every stage. You cannot do an AI onto the platforms on Yoshi's or Pokemon, and I'm not sure the side platforms on FoD are high enough. You could do it in theory on Yoshi's if you started below the ledge, off the stage, but you can't do it from on the stage except onto the top platform.

    I told Axe about this at EVO and he seemed interested but yeah he isn't using it at all still. I think it could be really good for techchasing, as well as some cool things like up-throw -> upsmash on floaties if you're under a platform at some percents.
     
  4. Pud'N

    Pud'N
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    I think aerial interupts are very underrated, It doesn't save a huuuuge amount of frames, but it really does open up a lot for platform techchase windows (Id like to see exactly how many more frames you save from this compared to a waveland) but also for just general platform movement. You can do this from sideplatforms onto top platform as well and its just really clean and smooth. Very pretty.
     
  5. schmooblidon

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    Cool find dude! There are 2 types of AIs possible with fair. Regular AI, and an AIA (aerial interrupt attack). An AIA simply means it has a hitbox before landing.

    Regular AI



    Battlefield
    1 - Jumpsquat
    2 - Jumpsquat
    3 - Jumpsquat
    ...
    9 - Fair
    ...
    16 - Land (autocancel)
    ...
    20 - Actionable

    For reference, fullhop waveland has you actionable on frame 27.

    Dreamland
    1-3 - Jumpsquat
    ...
    11 - Fair
    ...
    18 - Land (autocancel)
    ...
    22 - Actionable

    AIA



    Battlefield

    1-3 - Jumpsquat
    4 - Fair
    ...
    13 - Hitbox
    14 - Hitbox
    15 - Hitbox
    16 -
    17 - Land (need to lcancel)
    ...
    27 - Actionable

    Dreamland
    n/a

    You can do both of these with doublejump and correct spacing, you just gotta feel it out.

    As I'm sure most pika mains know, you can AIA with dair. Although it's a little awkward describing it as an aerial interrupt, because it's pretty obvious and intentional for pikachu to move downward during that move. But in terms of mechanics, it only moves the collision box downward and not his actual position, and that is considered an AI.
     
    #5 schmooblidon, Dec 5, 2015
    Last edited: Dec 5, 2015
    _trix_ likes this.
  6. _trix_

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    Can it be done to get from the side platform to the top platform on battlefield? I feel like that would be as/more useful than going from the ground to the side platform
     
  7. schmooblidon

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    Yup, it's the same timing, because the top plat is exactly 2 times as high as the mid plats.
     
    _trix_ likes this.
  8. _trix_

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    Cool. Jump wave land just isn't fast enough to cover tech in place shine the majority of the time, so this will help my techchases a lot. Thanks
     
  9. _trix_

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    Also, do you have to do this frame perfectly?
     
  10. schmooblidon

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    yup
     
  11. _trix_

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    Time to practice then. I'm sick of being forced to read to techchase on platforms. This should be fast enough to beat out that pesky tech in place shine. Thanks!!!
     
  12. proxibomb

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    Major apologies for getting this wrong. Could've sworn I did it. lol
     
  13. Low5_

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    So just for confirmation, on battlefield, inputting fair on frames 5-8 won't result in an AI? Just wondering if you could still take advantage of the auto-cancel frame advantage for tech-chasing with grab with a 5 frame leniency.

    Edit: Sorry, Re-read and realized you have to L cancel for the AIA, disregard what I said.
     
    #13 Low5_, Feb 3, 2016
    Last edited: Feb 3, 2016
  14. chipz

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    #14 chipz, Mar 21, 2016
    Last edited: Mar 23, 2016
  15. GrizzyBeer

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    this looks pretty nutty, how useful is it though?
     
  16. chipz

    chipz
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    ive made good use of the one i just posted
    just a matter of being able to do it every time
     
  17. chipz

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    https://gfycat.com/ChiefSpotlessDolphin
    have to be touching the edge

    edit: easy setup from edge cancelling
    https://gfycat.com/UniqueBrilliantDoctorfish
    thx vorheese for suggesting

    the green in between the fair and dsmash is just me wasting frames
     
    #17 chipz, Apr 3, 2016
    Last edited: Apr 3, 2016
  18. Kuralesache

    Kuralesache
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    Can you do the AI, or just the AIA? (as defined by schmoob)
     
  19. chipz

    chipz
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    AIA only afaik
     
  20. chipz

    chipz
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    #20 chipz, Apr 23, 2016
    Last edited: Apr 25, 2016
    ChivalRuse likes this.
  21. GrizzyBeer

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    isn't that just a ledge-cancel?
     
  22. chipz

    chipz
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    im not sure, since if you dont do it on frame 1 (?) it wont collide with the platform
    could be wrong but it functioned the same when i tried it
     
  23. GrizzyBeer

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    ok nevermind i didnt see the second gfy i understand now, this is also dope
     
  24. OopBop

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    The only reason you can execute an aerial interrupt to the side platforms of BF is because of the gravity quirk. You actually don't jump as high as normal if you throw out an aerial on the first airborne frame, otherwise Pikcahu jumps too high, this is the gravity quirk, so aerial interrupts are a lot easier to get on the top platforms by dropping off the side of the side platforms even slightly and double jump dairing/fairing to the top platform.
     
    #24 OopBop, May 27, 2016
    Last edited: May 28, 2016
    pikablu likes this.

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