Angiance
Smash Lord
Well I mean...I dunno how to explain it...nevermind
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What you should do is slow down the speed in training mode and practice buffering the CG, which allows you to extend it further compared to the unbuffered CG.I saw them, and I tried but it didn't work for me.
Doesn't help that I can't run Brawl at full speed at Dolphin.
phack
That is.... an awful MU. I believe everyone here switches characters against Olimar. He's the one character that will force virtually every Pika player to switch. I personally switch to my Peach.Yah, I pretty much just want to use Pikachu now.
I love the way you guys hype him.
On topic:
How do you guys deal with Olimer, assuming you're going solo Pikachu? What makes that MU so bad, if it really is -2?
Now this is a MU I used to play a lot more often when Brawl was a new game. It seems enthusiasm for this Earthbound boy has waned, though I do not understand why.
Let me state this right up front: Pikachu and Lucas go virtually even.
Both characters have their pros and cons in this MU. Pikachu moves faster, but Lucas has more range on a few of his key attacks.
The good Pikachu player will exploit the biggest pro he has here- his faster speed. The good Lucas player will make every attempt to space out the Pikachu player's barrages of attacks while playing very defensively.
Starting out, expect the Pikachu to throw out thunderjolts like it's no tomorrow. He doesn't care about Lucas' magnet since he's already at or near 0%. And even later on in the game, he may surprise Lucas with a thunderjolt, hoping for him to absorb it, so that he can use the move lag to his advantage. Don't fall into this mind game and trap.
On the ground, Lucas should throw out PKF to punish Pikachu's advances. Doing a jump backwards while using PKF is very safe. Zair is a great spacing move for Lucas and outranges Pikachu's very shortrange fair, which is often used to approach. Expect Pikachu to punish Lucas' lands with grab (if in range) or dtilt. He may also punish Lucas' lands with d smash. To escape this, SDI up. And if Pikachu grabs Lucas early on, expect a buffered d throw CG up to 33%, followed by a nair. Dair is an excellent tool for Lucas and is extremely difficult for Pikachu to punish. Pikachu would have to see it coming and respond with a nair. When Pikachu wishes to finish Luacs off, f smash is the go-to move. It outranges much of Lucas' arsenal. SH nair is a great priority move that is hard for Pikachu to do anything about. But don't spam it because the Pikachu does have options. OoS nair or a grab can make the Lucas player regret using nair should he pressure with it too often. Oh, by the way, did I mention OoS nair? That is so scary for the Lucas. Always expect this when the opportunity is presented to the Pikachu player. Lastly, if Pikachu is getting too close for comfort, jab is the GTFO move. Never be predictable. That is key.
In the air, neither player wants to be directly above the other. Lucas should try keeping Pikachu at bay with zair or PKF if he's approaching from the horizontal. Pikachu's uair is so quick and has such disjointed range that even Lucas' dair may prove no match. While Lucas is below, he should go all out with his own uairs. When edgeguarding Pikachu, Lucas' PKT is useful at least as a one-of move in postponing Pikachu's recovery. Lucas should not bother going for it a second time during the same edgeguard session, as the Pikachu's recovery will ultimately outspeed the next PKT, potentially leaving Lucas vulnerable. Lucas' d-smash can punish a faulty skull bash recovery, and u-smash will punish (and often kill) if the Pikachu makes the mistake of landing back onto the stage rather than grabbing the ledge. Now, when Lucas is trying to get back to the stage, he has his work cut out for him. Lucas should not be predictable with his up b recovery. Pikachu's sheer speed makes that all too punishable. And beware of Pikachu's thunderjolt hitting Lucas while he is in the process of aiming the PKT at himself in order to recover (any experienced Pikachu player has pinpoint deadly accuracy with thunderjolt while edgeguarding ;]). If launched far, Lucas should use his magnet to recover part of the way provided that Pikachu is not already chasing him and able to punish it. Then recover with zair if possible.
As far as stages, Battlefield is a pretty good stage to take Pikachu to. And if it's available, Pikachu will love to take Lucas to Halberd.
That's it from the top of my head. Hopefully ESAM will chime in. Everyone should watch MEKOS vs ESAM- there's 5 games between the two players in the grand finals.
I wouldn't really do this unless you're at the edge or you're really prepared for it because he can just Uthrow and you will die at like 130. I saw this happen to a Squirtle who died at 120 and Pikachu isn't that much heavier than Squirtle.Speaking of good DI, if Lucas ever grabs you, you should be DIing up as soon as you see that you got grabbed
I'm almost certain that Pikachu dies at 140 from Dthrow with good DI.dthrow, and all of these probably won't kill until around 150.
When Lucas (or Ness) absorbs something with his magnet he can treat it as a shield, i.e. he can do anything with his magnet that he could do out of his shield, including Usmash, any aerial, Up-B and rolling. While he rolls he still absorbs stuff.P.S: I'm pretty sure I read somewhere that Lucas (or maybe it's just Ness) can shield/roll/jump after absorbing a projectile for a brief window, so be careful of using t-jolt to bait - we might want to ask a Lucas knowledgeable about his down+b properties about this.
I'm going off of the thought that they assume you'll jolt BEFORE you do it and put up their reflector/psi magnet when you jolt, regardless of the direction.Wouldn't they recover before you or just not use their reflector?
No, no it doesn'tHey.
Does thunder 2 (the one around pika) get staled if you hit with thunder 1?
Nice! Thanks :DNo, no it doesn't
I never really got how "mid-range" mid-range is (are we talking just inside the tipper of Marth fsmash and like his fair range, or like halfway across Smashville mid-range), but the FH t-jolt is good - I don't use QAC much, maybe I should be I think it leaves you open for longer than I'd like. Angiance's other advice (dtilt - Pikaslide!) is good as well.Ookami Hajime said:Though Isai's words are inspiring and true, I'd like a little more detail for pika-specific neutral game, haha