Angiance
Smash Lord
Cassio, dude...Smashville is like, the best stage in-game, because there is nowhere for the enemy to run (this, coming from a 75% offensive, close combat Pikachu named, Angiance Bell~)
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LOL if you would of seen the match you could of seen exactly what he means.Cassio, dude...Smashville is like, the best stage in-game, because there is nowhere for the enemy to run (this, coming from a 75% offensive, close combat Pikachu named, Angiance Bell~)
If Pikachu's boost anything was decent we would be DACUSing.
SV is bad, don't like the stage...but Yoshi's and Lylat aren't fun either.
If you want to see Pikachu vs Ness, look up me vs Coney and me vs Shaky.
http://smashboards.com/threads/the-hitbox-repository-directory-upd-nov-03-12-dk-71.309122/They have to end up in front of you, so in your illustration to the left.
@Bell: Pikachu doesn't actually slide that far, that's just his pivot grab../
I think Pika gets off the ledge faster than other character but has less invincibility frames, someone correct me if I'm wrong and if I'm rightLast thing
I dont see very much mention of how different Pikachus ledge frames and such are. I am not sure if any other things like that exist. Does anyone know of, or know somewhere I could look up, the differences that Pikachu has in those things? As I generally play IC and the difference is very noticable.
Pikachu gets off of the ledge 10 frames faster than other characters.
I swear if you get really comfortable with the stage, Yoshis is great vs MK. One of his best stages. MK's offstage game gets super nerfed, which is funny cause I just saw a set between M2K and Nairo today that really exhibits this. He also cant make escapes from blocked nados and shuttle loops like he can on SV/BF. The super long platforms weakens his pressure since his sideways mobility isnt strong whereas its not as big a deal for pika. Jolt pressure is also outstanding, send a jolt along the top platform and then pressure from the bottom or reverse. You can do that on SV/BF too but YI is the best for it.SV is bad, don't like the stage...but Yoshi's and Lylat aren't fun either.
I think it depends on the timing of when you hit grab and you pivot, I believe that if you're running right and then move your control stick left and hit grab at the same time it makes you go farther. I'm not really knowledgeable on the subject so you can test a bit for yourself while waiting for someone to answer.Since we are on the subject of pivot grabbing, I have a question on retreating pivot grabs. I can't figure out how to control how far Pikachu slides when I want to do one. I usually get one of three outcomes: I slide really far (which is the one I want most of the time), I barely slide at all, or I end up rolling. How do you control how far you slide?
"Using the diagonals?"It's a specific frame, and it's done with a very quick input; I BPG using the diagonals (it seems to help)
Yeah but how are you "Using the diagonals?"Diagonal = Up-Right; Down-Left, etc.
Actually, there are 3 outcomes because...
There are 2 pivot grabs when in DASH: You stop immediately or you drift farther. Then, in RUN, there is only 1 type of pivot grab, which is you drifting farther (Different length than the other one, though).
@Cassio: The reason I hate Yoshi's is because I feel like MK's ledge game is BETTER against Pikachu since we have less mix-up and we can't skull bash and go under the stage. I feel like I get edgeguarded on that stage more than anything else.
@The Pikachu ledge thing: I'm pretty sure we get off 12 frames earlier, but at the cost of 12 frames of invulnerability.
Yeah that's what I'm talking about, the one in dash where you slide really far. Can't seem to get it when I want too, any tips?
@ESAM: Pikachu does very well in air, why Skull Bash under the stage?
I use tap jump so eh.Pika is off the ledge in 10 frames. @Player-0: With Chu facing right, and the intention of sliding backwards, the quick diagonal input is: up-left > up-right; @Fiya: doing the BPG normally from a dash will always give you a slide, but doing it while standing gives you the farthest slide. @ESAM: Pikachu does very well in air, why Skull Bash under the stage?
F-Air isn't good for air battles, U-Air, however, dominates air battles. Chu has a wall kick for clever mixes on YI (Wall kick a rising B-Air so that Chu slides up the wall with it)