A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Pierce and I were discussing Mario, and he came to the conclusion that Mario's biggest fundamental problem is his lack of forward punish options.
According to Pierce, Mario's technically hardest matchups like MK and Marth involve Mario losing to vastly superior forward zoning tools, since Mario's options to punish forward are extremely limited. Dashgrab, F-air, and DA are relatively weak moves, and F-smash is very situational.
Now obviously Mario's main zoning tool is B-air, so the obvious answer would be to approach backwards, but the problem is it is very difficult to maintain solid backwards mobility.
Or is it?
A long time ago, someone discovered Doop Walking, which not only is a solid way of moving forward, you can stop motion either facing forwards or backwards and do a backwards shield slide that will then let you B-air out of shield more easily and thus break zoning much more reliably.
Does Mario ever stop getting more technical lol?
According to Pierce, Mario's technically hardest matchups like MK and Marth involve Mario losing to vastly superior forward zoning tools, since Mario's options to punish forward are extremely limited. Dashgrab, F-air, and DA are relatively weak moves, and F-smash is very situational.
Now obviously Mario's main zoning tool is B-air, so the obvious answer would be to approach backwards, but the problem is it is very difficult to maintain solid backwards mobility.
Or is it?
A long time ago, someone discovered Doop Walking, which not only is a solid way of moving forward, you can stop motion either facing forwards or backwards and do a backwards shield slide that will then let you B-air out of shield more easily and thus break zoning much more reliably.
Does Mario ever stop getting more technical lol?