Aunt Jemima
It's ya girl
- Joined
- Jul 2, 2014
- Messages
- 3,619
ye. Who do you guys wanna start with?
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I second this. As it is now, the discussions are messy and all over the place. Can we get it all cleaned up and organized on page 1?Can we actually start the discussions? Like for each MU. Its been almost 2 months.
I don't really care what ZeRo says. I'm just looking at how incredible her advantage and disadvantage states both are, how great her match-ups are, and how few weaknesses she has. Her grab sucks, and that's the only reason she isn't over-powered. Flip Jump is the best move in the game. It's kind of ridiculous.ZSS isn't top 2 just because ZeRo said so. I consider her a "priority" pick as well, but only after the characters who look like they quite clearly give us trouble (which would be Sheik, Sonic, Pikachu, Rosalina IMO)
I feel the same. Lucas beats Luigi for more than one reason. Fireballs are damn near useless against Lucas, since he can absorb them, reflect them, or shield them and attack after, since his jab is frame 2. That means Luigi can't use his go-to approach option, and shutting that down in any MU is a big deal. So Luigi can either approach from the air, or ground. Air approaches can easily be stifled with Zair, or a Fair if you're quick with it. Maybe other aerials too, but the point is air approaches aren't really really good choice from him. And ground approaches can either either be stopped with retreating Zair, PK Fire, grabbing him while he's running at you, or Nairing or Dairing. He's also a sitting duck off stage, and Lucas can go super deep to stop him, and make it back no problem. You'll probably get grabbed at some point, but making back ~35% isn't too much of a problem, given Lucas' amazing combo game. Another thing I don't really see people do is letting Luigi hit you with his missile on his way back to the stage. It screws up his recovery distance, and Lucas can definitely make it back from wherever he got by it.The issue with giving ratios is that people might just give the ratios without explanation, when the explanation/discussion is the whole point. We can say "Lucas beats Luigi" but it means nothing if we don't elaborate on why.
Of course, I didn't mean to question your knowledge of match-ups. My point is that a lot of people will just post a ratio without giving an explanation. It's okay that you did it just now, because we aren't discussing any specific character and you can't be expected to make a write-up on every match-up. But if you look at other boards, a lot of people just say "we win" or "we lose" in a match-up discussion. I suppose the solution would be to make it a rule that people have to explain.I have fought every character at least 5 times and If you ask me why on all of these, I am pretty damn sure I can give a good explanation.
Some I may be a little shaky on especially low tiers, but I can give a good basis from personal experience.
Important note about this:Grab the Gyro in the ROB MU. It will force him to approach because he can't laser.
I'd rather have all the MU exp here and Ratios.If you ever need me for something, just tag me. I really need to check the Lucas boards more, though!
Question. We have a few options for MU discussion...
Would you guys like all MU discussion to take place in new threads per character while this thread be the general MU discussion/redirectory to MU threads, or all MU discussion to take place here?
Should we do MU ratios (ie: 50:50), MU scores (ie: +1) or do something similar to the Sheik boards where we don't have MU ratios and just put down our thoughts on MUs?
Yeah lets use Ratios like the +1 or -1.If you ever need me for something, just tag me. I really need to check the Lucas boards more, though!
Question. We have a few options for MU discussion...
Would you guys like all MU discussion to take place in new threads per character while this thread be the general MU discussion/redirectory to MU threads, or all MU discussion to take place here?
Should we do MU ratios (ie: 50:50), MU scores (ie: +1) or do something similar to the Sheik boards where we don't have MU ratios and just put down our thoughts on MUs?
Currently these are my ratios on 3-stock matches.
Villager: -2
Sheik: -2
Toon Link: -1.5
Yoshi: -1.5
Sonic: -1.5
Rosalina: -1.5
Shulk: -1 (If they don't mallc then +1)
ZSS: -1
Olimar: -0.5
Pikachu: 0
Diddy Kong: 0
Meta Knight: 0
(Dark) Pit: 0
Kirby: 0
Mega Man: 0
Ike: 0
Doctor Mario: 0
Link: +0.5
Ness: +0.5
Mario: +0.5
Fox: +0.5
Captain Falcon: +0.5
Roy: +0.5
Ryu: +1
Wario: +1 (2 stocks it's 0 or maybe even -0.5)
ROB: +1
Luigi: +1
Pac-Man: +1
Lucario: +1 (2 stock might be easier for Lucario, not sure)
Falco: +1
Mr. Game And Watch: +1
Duck Hunt: +1
Bowser Jr. +1
Marth: +1
Robin: +1
Lucina: +1
Wii Fit Trainer: +1
King Dedede: +1
Bowser: +1.5
Charizard:+1.5
Mewtwo: +1.5
Ganondorf: +1.5
Zelda: +1.5
Samus: +2
Donkey Kong: +2
Little Mac: +2
I don't know at all.
Mii Swordfighter:
Mii Gunner:
Mii Brawler:
Peach:
Greninja:
Palutena:
I think we should be giving ratios. Just wish the mods were a little bit more active.
Currently these are my ratios
Sheik: -2
Rosalina: 0
Luigi: +1
ZSS: 0
Pikachu: 0
Ness: 0
Diddy Kong: 0
Yoshi: 0
Sonic: -1.5
Mario: 0
Fox: 0
Captain Falcon: 0
Villager: 0
Roy: +1
Ryu: 0
Wario: 0
Meta Knight: 0
Mii Brawler: 0
Olimar: -1
(Dark) Pit: 0
ROB: +1
Pac-Man: 0
Peach: 0
Greninja: 0
Lucario: 0
Kirby: 0
Mega Man: -0.5
Toon Link: 0
Ike: 0
Shulk: 0
Falco: 0
Mr. Game And Watch: 0
Link: +1
Duck Hunt: +0.5
Bowser Jr. +1
Marth: 0
Robin: +0.5
Mii Gunner: +2
Donkey Kong: +1
Little Mac: +1
Wii Fit Trainer: +1
Jigglypuff: 0
King Dedede: +1
Bowser: +1
Mii Swordfighter: 0
Lucina: +0.5
Doctor Mario: +1
Charizard:+1
Mewtwo: +1
Ganondorf: +1
Palutena: +1
Zelda: +1
Samus: +1
From what you are looking at, I think Lucas has many many even MUs while some good and bad MUs. I think Lucas is tourney viable by himself except he has difficulties with Sonic and Sheik and somewhat Olimar.
If you would rage on me for my ratio choices then that would be pretty pathetic. Do people actually do that?snip
If you would rage on me for my ratio choices then that would be pretty pathetic. Do people actually do that?
Anyway, Villager doesn't care about anything Lucas does tbh. F-air, B-air and F-B can make it extremely hard to either get your own zoning going or get in. And like you said, F-smash helps a lot but similar to Lucas v Olimar but it can be baited and whiff punished and it can get pocketed as well. The biggest issue with the Villager v Lucas match-up isn't Pocket it's F-smash Villager can use F-smash on the ledge it self and can catch your Tether recovery and Up-B. And that F-smash kills WAAAAY to fast.
Shulk Mallc, matters a lot. It's the difference between terrible landing lag and overall a lackluster character and a character that has Sheik F-air recovery on everything, outranges you and can shield break at a blink of a eye. I think the only person out there how is mallc'ing somewhat consistantly is 9B. Maybe +1 is a bit steep because Shulk hasn't mallc'd enough at tourneys but imo when Shulk main get the hang of it that's where the match-up is heading. And Jump Shulk is very scary. (FEI, Monado Art Landing Lag Cancel or MALLC happens when Shulk is in his recovery animation of a aerial and a Monado art activates making his recovery disappear and thus making the aerial (all of them) safe on shield. Especially B-air becomes a problem because it has the longest shieldstun.)
With RosaLuma it's not just the recovery gimp because that really isn't a huge problem imo, but it's other things as well. Lucas is deadweight when he's above her. You have no moves that can challenge her Up-air, you get frame trapped for days because you have no fast enough aerial and no fast trajectory changing move to make it hard for her to start those shenanigans. The neutral isn't a cakewalk either, You can't really combo her as long as Luma is there looming, so you need to get rid of that thing first and then get your damage in the 15 seconds following. I really think RosaLuma is 2nd best in the game and the gimp is just icing on the cake.
For Ness, it pretty much a game of tag. He only heals 5% from PK-fire so just keep him of you at all costs. Ness does struggle with projectiles even if he can absorb them (kuck kuck Weegee) and even though his combo's are more easy mode than ours it still does a ton of damage. And gimping him is really really really easy. At worst I can see this 0 because of his easy damage and back throw but he doesn't have anything that stops us from playing as lame as possible.
I didn't knew Lucas could absorb the Lloydsplotion though, doesn't happen very often but it can help.
And I agree with you. You can be a solo Lucas main. Some match-ups are obnoxious to deal with though.
I'm also a Lucas/Ness main but that's not really interesting.
You're right, both characters get gimped easily by eachother. (Although I think Ness has a harder time coming back than Lucas) But I think the key difference is how good we think PK-fire is in this match-up. Because we both pretty much say the same thing about the match-up.
Villager's Fsmash though, how would you dodge it though? If you're offstage without a second jump it's close to impossible to dodge it. especially if you have to use Up-b. Also I have to disagree on Ness v Villager being even. But that's a discussion for a different board.
Mallc is just as telegraphed and any other slow character doing stuff. Doesn't make it less stupid. But like I said, there aren't really any Shulk players out there who I've seen mallc'ing alot so maybe well just have to wait until that happens.
And for RosaLuma, I really can't see it work. But then again, I don't play against RosaLuma that often.
Use your PK fire zoning like in most match ups, and try to use zair to stop Pikachu's Fair approaches. You can also eat thunder jolts for free healing if your opponent is careless with them. I imagine that this MU should be played fairly defensively. Try to apply pressure with your spacing tools, but don't do anything unsafe. As always, try to punish your opponent's mistakes, because that's where you can get big damage.Guys what do I do against pikachu??
I played against some mario's and i always do z-air and spacing f-air and b-air beacuse if he uses the cape to much pk fire is useless but you can always try to read if he is gonna shield or cape.Anyone wanna discuss Mario? I played several friendlies with one recently and couldn't win once. Challenging him feels exceptionally difficult because just about all of his moves come out faster. He's also good at getting in your face to make your PK fire zoning tough. What should we do in this MU?
Just saying, PK FIre is not useless. It is really good in this MU and if you get pushed back when he does cape it, you won't get hit.I played against some mario's and i always do z-air and spacing f-air and b-air beacuse if he uses the cape to much pk fire is useless but you can always try to read if he is gonna shield or cape.
If you hit him with rope snake try to grab and start a combo and if he spams fireballs use wavebounce magnet to absorb them and then cancell the magnet by rolling backwards or jumping.
If mario is outstage try to edgeguard with pkfire down smash f-air or b-air.
Thats how i play against every mario and it works for me