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Wow, thanks a lot for testing these!!This is what I got so far on shield. I tested this with a friend. I will be looking over this alot later to make sure this is on point.
oos: 18 auto canceled
shield drop: -11
Oos advantage: -18
Shield drop: -11
shield drop- -7
Shield drop: +1
SHield drop -4
shield drop: -1
shield drop: -11
shield drop: -26
Ok, so basically how Peach's Side B works is that the move has a special hitbox that acts as a detector. The actual hitbox doesn't exist unless the detector hits a hittable object, once it hits an object, the next frame the hitbox will appear and Peach will go into her bouncing animation.!
Yes, that's exactly why! It happens when the detector notices a hittable object or player. If the character goes intangible due to a roll or spotdodge the very next frame, peach will go through the attack's animation even though she isn't hitting anyone.Hmmmmmmmm is this why on occasion I've 'landed' Peach Bomber on opponents just as they roll away but don't take any damage and continue on with their roll?
All very useful data F Smash has surprised me - I thought it was a lot slower but by the looks of things it's very comparable to D Tilt in terms of when the hitbox is out!
Custom's currently aren't a thing I support in the competitive scene, perhaps they will be added in the future once all of the characters are finished.No custom special info? :O
I almost brought out the violins but then I looked at all the other buffs/mechanical changes she got from Brawl and decided they could stay in the violin case. lolPeach losing her frame 3 nair is the saddest.
Despite the many buffs she got, most of them aren't found in her frame data. She has received mostly nerfs here.Peach losing her frame 3 nair is the saddest.
Probably the most helpful information will be if you select her and try her out a bit. You'll quickly learn where her boxes exist and where they miss. Fair is huge, but you'll find the biggest weakness is the long startup.Does anyone have any information on Peach's fair? I cannot understand where the hitbox ends and where it begins. It's like they just made a Lucas up smash-sized hitbox around her face, go above her, and below her. I can airdodge but I fear the reads and it would just be nice to know where I can and cannot be for the next time (probably not for another 2 months) I fight a Peach player again.
Also, what's with her moves? her aerials seem really hard to get through without at least trading with or getting hit completely by. Is there anything special to them? Are they deceptively big/disproportionate to her hurtbox size? (which also seems incredibly tiny)
I have been dying to know blockstun as well. I'm pretty sure Smash 4 usues a pretty simple formula but I haven't found anything on it still.What is the blockstun on hard nair?
curious to see what blockstrings are guarenteed on which characters (nair jab)