Zapp Branniglenn
Smash Lord
It's an oddball change, but when looking for Link's mystery parameter changes, I found that his Power bow custom now deals 19% instead of 20% on a full charge. All precautions were taken before testing.
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I'd be happier with a faster jump animation.Uh, he's better but he's not where he should be.
The almighty lord Sakurai hath given and hath taken. But pray child, that our lord and savior will approach us with open arms some day. Pray, that Mash Potato God Sakurai will show us a new light; a forest that houses a mighty blade that can smite the evil our current blade cannot. No! Our prayers shall be answered through his and his will alone... We are at his mercy. So pray with me child... For frame buffs on sword attacks.
Get to work.Bowser Jr. Down smash does 10 Shield damage, up from 1. His Jab 2 has a frame speed multiplier changed so that itends after 26 frames instead of 40. Wowsers.
Link has a ton of changes. skipping.
Little mac has a few that will take some time to parse. skipping.
He may just be stupid. The sweet spot did 11 and the sourspot did 9Links nair damage got buffed to 11 up fron 9.
Hasn't it always been 11? Unless he means the sourspot.Can we get confirmation on this
lol I only just editted that in. But yeah, we should probably check the sourspot.Hasn't it always been 11? Unless he means the sourspot.
Just saw your edit. So there's a nerf in damage to sourspot Nair. Darn.Yes, nair sweetspot does 11 damage. Sourspot does 6 damage.
Actually, the initial hitbox of Dair doing 18% seems to be gone?Edit 2: I don't think there's any change to damage in any of Link's moves.
The dair spike does 15%. It does 18% after (a few frames i believe) the dair spike.Actually, the initial hitbox of Dair doing 18% seems to be gone?
Uair still does 15% sweetspot and 13% sourspot.Can you confirm or deny the u-air nerf that cat mentioned? I can't use my wii u right now.
I blame Aero's data for my confusion then XD. It has it at 5% uncharged for some reason, but the information on specials is always not to be trusted in these things.Uncharged arrow does 4% on 1.1.0 3DS.
This information is from RAW data, so, there is NO OTHER CHANGE on Link... Link is untouched, aside Lightning Spin Attack.Thinkaman said:Link up-b 2 got a bunch of hitbox upgrades: does 16% from 14%, 11/2% from 9%, has some new 14% hitboxes, 8% from 7%, 6% from 5%. No other changes.
But if you read till the end of the quote you'll see:This information is from RAW data, so, there is NO OTHER CHANGE on Link... Link is untouched, aside Lightning Spin Attack.
http://smashboards.com/threads/magical-engimatic-land-1-1-1-patch-notes.419067/page-9#post-20220385If you want the full numbers for Link @Shaya:
Jab 1: Shieldstun increased from 1 frames to 4.
Jab 2: Shieldstun increased from 1 frame to 4.
Jab 3: Shieldstun increased from 2 frames to 5.
F-tilt: Shieldstun increased from 6 frames to 10.
D-tilt: Shieldstun increased from 5 frames to 9.
U-tilt: Shieldstun increased from 4 frames to 8.
Dash Attack: Shieldstun increased from 5 frames to 10 at the base, 6 frames to 11 at the tip.
F-smash 1: Shieldstun increased from 3 frames to 7 at the base, 6 frames to 11 at the tip.
F-smash 2: Shieldstun increased from 6 frames to 10.
D-smash: Shieldstun on the front hit increased from 6 frames to 11. Shieldstun on the back hit increased from 5 frames to 9.
U-smash: Shieldstun on the first two hits increased from 2 frames to 5. Shieldstun on the final hit increased from 5 frames to 9.
N-air: Shieldstun on the strong hit increased from 5 frames to 9. Shieldstun on the weak hit increased from 3 frames to 6.
F-air: Shieldstun on the first hit increased from 4 frames to 7. Shieldstun on the second hit increased from 4 frames to 8.
B-air: Shieldstun on the first hit increased from 2 frames to 4. Shieldstun on the second hit increased from 2 frames to 5.
D-air: Shieldstun increased from 6 frames to 10.
Z-air: Shieldstun on the first hit increased from 1 frame to 4. Shieldstun on the second hit increased from 2 frames to 6.
Spin Attack (Uncharged): Shieldstun increased, from 6 frames to 11.
Spin Attack (Full Charge): Shieldstun increased, from 9 frames to 15.
Shocking Spin (Uncharged): Opponent and self shieldlag is now 16 frames. Previously was 10 frames for the opponent and 15 frames for self (the overall increase is due to the damage buff). Shieldstun increased from 6 frames to 12.
Shocking Spin (Full Charge): Opponent and self shieldlag is now 22 frames. Previously was 13 frames for the opponent and 20 frames for self (the overall increase is due to the damage buff). Shieldstun increased from 9 frames to 17.
Link's projectiles did get shieldstun changes, but for some reason most of them also get hitlag changes too. And I'm pretty sure they didn't get any damage changes. And it doesn't seem like the shieldstun changes for the projectiles follow the same formula as his physical attacks.
Hero's Bow (Uncharged): Hitlag reduced from 6 frames to 5. Shieldstun increased from 2 frames to 4.
Hero's Bow (Full Charge): Hitlag reduced from 9 frames to 7. Shieldstun increased from 5 frames to 6.
Power Bow (Uncharged): Hitlag increased from 5 frames to 7. Shieldstun increased from 1 frame to 3.
Power Bow (Full Charge): Hitlag increased from 12 frames to 16. Shieldstun unchanged.
Quickfire Bow (Uncharged): Hitlag reduced from 5 frames to 4. Shieldstun increased from 1 frame to 3.
Quickfire Bow (Full Charge): Hitlag reduced from 7 frames to 6. Shieldstun increased from 3 to 5.
Gale Boomerang: Hitlag unchanged. Shieldstun increased from 3 frames to 5.
Boomerang: Hitlag unchanged. Shieldstun increased from 4 frames to 5. Hitlag on the returning hit unchanged. Shieldstun on the returning hit increased from 2 frames to 4.
Ripping Boomerang: Hitlag unchanged. Shieldstun increased from 2 frames to 4.
I'll get the numbers for Ryu next, hopefully that'll shed some light on the shieldlag changes.
Just for the sake of clarifying for those who are in this thread only, as I said in the social, this ^ isn't guaranteed from what I can make out because the opponent can drop their shield in between the bomb and Nair.Found this:
https://twitter.com/gazer2014/status/649222545107873793
Not sure if Ryu could've spotdodge/rolled out of it, but bomb down throw>sweetspot nair>dsmash breaks full shields. Maybe the new shieldstun makes it inescapable.
FSK, where are you? This is the kind of thing that requires a comparison between pre and post patch.So...
Apart from the airdodge and roll changes that seems to be universal as well seeing dantarions dump, link has changes to walkslow walkmiddle and walkfast, was his movespeed increased?
He also has some other changes to slipattack, downattackd and downattacku, attackairlw. Do we know what these mean?
Not even close.So after the first hit on shield, can the second hit of Fsmash hit while the opponent is still in shield stun? Could mean that Fsmash breaks shields now, kinda.
That includes the tipered first hit of Fsmash, correct (probably)? Just making sure. I saw someone from the official patch thread saying Pit's Fsmash an Usmash keeps people in shield, thought maybe Link would have something similar. Oh well.Not even close.
Checked the same for both hits of Fair, Jab 1 to Jab 2, both hits of Bair, and consecutive hits of aerial Up-B, and they don't lock people in shield either.
You mean like this:That includes the tipered first hit of Fsmash, correct (probably)? Just making sure. I saw someone from the official patch thread saying Pit's Fsmash an Usmash keeps people in shield, thought maybe Link would have something similar. Oh well.
Damn it, Link can never get in on the good stuff. Ugh.
Yes. Like that lol.You mean like this:
https://twitter.com/Shulkified/status/649298263355584512
Not the right place for this question my friend. You should ask that here. Just for the record Link's always been "good" just not the best.So is Link good yet?