https://twitter.com/michaelpokey3/status/695530570328207360
Any1 know how this works?
Any1 know how this works?
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Her Uair beats Cloud's Dair iirc, so yeah it's pretty nuts.im sorry can we talk bout how wii fit upair cleanly beat a divekick? thats ridiculous.
either way that wii fit should be ale to (at the very least) escape wt2. but the rage allows our fair string to have knockback like it did prepatch.
Not to mention the knockback on each of the middle hits is high enough that SDI-ing out can throw you above the blast zone as well. Judging by the red lightning in that replay, I'm assuming that's what would've happened to Wii Fit had she escaped.Also there has been more than one time for me where Witch Twist 2 has caused people to SDI themselves upwards into the blast zone just because of how high the multiplier is. It almost works like Boost Kick in that regard.
Another case in point:Not to mention the knockback on each of the middle hits is high enough that SDI-ing out can throw you above the blast zone as well. Judging by the red lightning in that replay, I'm assuming that's what would've happened to Wii Fit had she escaped.
Case in point:
pink fresh said recently that he thinks she is capable of zss stuff now if your opponent escapes you canbait an escape and cause that to happen.Another case in point:
After 15:25. It resulted in a complete reversal that won Salem the tourney. He probably put it best - it was almost like a buff for her.
Seriously. I feel like 1.1.6 had a lot of things like that, where something looks like a straight nerf on the surface, but secretly can work in Bayonetta's favor in certain situations. (Though that's probably just because of the was Smash 4 was designed, where f**king everything about anything has both good and bad qualities intrinsic to it.)He probably put it best - it was almost like a buff for her.
That doesn't explain the landing nair to grab slide thing.It's just a pivot walk (when changing directions when walking, some momentum is maintained). Still a very interesting tactic, though not very explored.
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"The strongest steel is forged through the hottest fire" ~Chinese ProverbLETS SHOW THEM THE WITCH HAS NOT BEEN KILLED U ONLY BURNED HER
Sad to say, but I can't see a patch coming.Although, I do hope Bayonetta's moveset will see some repairs in a (possible) future patch.
Could be useful to use a Bullet Climax.who are oyu guys dealing with people that simply sit in shield?
Grab.who are oyu guys dealing with people that simply sit in shield?
Her playbase is low because she not only had the reputation of being "toxic" but also become a pretty lackluster character after the nerf.I dunno, I think even if she were better, her playerbase is too low, not coordinated enough, and not dedicated enough to have allowed any of the aforementioned 3 to do particularly well. Only things taxing about her are her lack of safe kill options and poor grab game. And HS is a prime landing catcher and long ranged punish, it's amazing at both of those, since we low profile, and I'm finding utilt to be legit one of our best moves for combos and kills (AKA utilt->uair). Our MU spread is kinda ***, but it's not like we're the only ones with that problem. Look at Samus, her playerbase is incredibly dedicated, smart, coordinated, and hardworking, and they've optimized her far more than anyone expected. Maybe we have a limit, too, but like Sky Williams said, we have to be the ones to push her there.
As for changes, why don't we just make Divekick 5 times stronger so that it can kill at 110% amirite?
EZPZ![]()
I wouldn't call her lackluster, she still has crazy potential, and isn't just an inferior ZSS clone like we originally thought pre-patch. Don't be so negative, that's the first step to not trying, which is exactly what we can't do. What we need to get competitive success, IMO, is to both coordinate the meta, as well as show people how good she still is. How many people are gonna pick up or try Megaman thanks to Kamemushi? All it takes is just one spark to bring a whole mass of players. People won't pick her up now, but they don't hate her post patch like they did pre patch. Besides, her normal combos do work with rage, they just have to be slightly tweaked. Hopefully next patch will give us a consistent kill option, but even without changes the playerbase she has, myself included, are gonna keep trying to develop the meta.Her playbase is low because she not only had the reputation of being "toxic" but also become a pretty lackluster character after the nerf.
I'd argue a lack of consistent damage output is also a problem as her special combos is easy to SDI and her crazy normal combo only works well at low % with low rage, leaving her with a few unimpressive normal combos.
I don't really see any sort of huge competitive success for Bayonetta without some sort of miracle.
Breh, are you sure Bayo is right for you at this point? You really don't hold her in very high regards since the patch roflHer playbase is low because she not only had the reputation of being "toxic" but also become a pretty lackluster character after the nerf.
I'd argue a lack of consistent damage output is also a problem as her special combos is easy to SDI and her crazy normal combo only works well at low % with low rage, leaving her with a few unimpressive normal combos.
I don't really see any sort of huge competitive success for Bayonetta without some sort of miracle.
As negative as I was, I was being honest.I wouldn't call her lackluster, she still has crazy potential, and isn't just an inferior ZSS clone like we originally thought pre-patch. Don't be so negative, that's the first step to not trying, which is exactly what we can't do. What we need to get competitive success, IMO, is to both coordinate the meta, as well as show people how good she still is. How many people are gonna pick up or try Megaman thanks to Kamemushi? All it takes is just one spark to bring a whole mass of players. People won't pick her up now, but they don't hate her post patch like they did pre patch. Besides, her normal combos do work with rage, they just have to be slightly tweaked. Hopefully next patch will give us a consistent kill option, but even without changes the playerbase she has, myself included, are gonna keep trying to develop the meta.
If no one played Diddy post-nerf, he'd probly be seen as low high tier or high mid, amirite?
Probably not I guess, not that it bothers me too much anymore. I still want to see a extremely successful Bayonetta.Breh, are you sure Bayo is right for you at this point? You really don't hold her in very high regards since the patch rofl
It's actually the opposite - Bayo's far more liked by the masses since her nerf, with people like Mr R and Dabuz still considering her to be top 10. Salem showed just how capable Bayo is in the right hands, having gone 2-1 against ZeRo at EVO, and every game was a last stock-last hit situation.
Like Flamegeyser said, negativity isn't going to get anybody anywhere. Kamemushi came 2nd going solo MM and people have done nothing but underestimate the Blue Bomber for ages. Day came 13th with a Lucario - would you expect a Lucario to be in the top 16 of the most packed Smash 4 tournament ever? There being three Bayonettas in top 64 in an event with over 2500 entries is a testament to her potential in and of itself.
Yeah, i think soI think bayo is a natural good pick against zero because his neutral isn't on part with many other players now. He is very dtilt heavy.
Were the matches streamed?
Also don't be fooled many players still hate bayo. Including a bunch of commentators people like Pk sparks for one.
I want her to succeed but I'm not sure
Going to solo main her for now.
Bayo getting new support is important and all, but when you see people like Nairo or ESAM who have effectively carried their character singlehandedly in the competitive scene all this time, I don't know if getting a bigger following will do a big lot for her.Probably not I guess, not that it bothers me too much anymore. I still want to see a extremely successful Bayonetta.
I am not sure if you can say she is liked by the masses. She isn't as hated as much, but certainly little to no one is picking her up seriously after, and many many people has dropped her in favour of "better pick". People that like her now are very likely to be the same people that liked her before.
oh wow, how did I forget Marss? I guess there's also Nick Riddle, but Marss and Nairo tend to make more headway.mario sucess has been two players.
cloud is in the same place bayo was a lot of whining: but no winning despite people claiming "he will eventually dominate"
i dont think nairo is the only zss. i think hes just the one that travels the most mars is still out there.
So what?As negative as I was, I was being honest.
Bayonetta may have some crazy potential but currently she has pretty lackluster results, hence a low playerbase.
And here's the million dollar question: then why are you still here?Still. Good luck in pushing Bayonetta's meta. I already drop Smash 4 for another game (Overwatch, not that I think one game is better than the other).
Not when you can SDI out of it.giving bayonetta her old dABK angle back would literally make her broken, though
Not gonna take you seriously this time but I will answer you.So what?
No seriously, so what? Who cares about the lack of results? Who cares about the lack of new bayo players? Bayo is not an easy character to play, and there's 50+ other characters to choose from. God forbid they dont all flock to just one. Rome wasnt built in a day, as they say.
What matters are the people who do player her, and the players who represent her. We are the ones who will advance her metagame and push her forward. No one else is going to do that for us.
Because I still love Bayonetta and Smash.And here's the million dollar question: then why are you still here?
You coulda just not replied. Answering my question by telling me that arent going to answer my question doesnt do or change anything.Not gonna take you seriously this time but I will answer you.
Nothing. I answered why Bayonetta has a low playerbase, I didn't say Bayonetta will suck because of it.
Quitters dont win anything.Because I still love Bayonetta and Smash.
EDIT: Where is my million dollar![]()
Huh?You coulda just not replied. Answering my question by telling me that arent going to answer my question doesnt do or change anything.
There goes my lootbox moneyQuitters dont win anything.
Lol, true. At least it isn't Zelda's Sm4sh Fair either.Multihit moves not connecting is like the epitome of smash
just be grateful her fair isn't melee zelda's smash attacks
Happened to me as well. Very annoying when attempting to finish a combo with Fair.Don't even get me started on sm4sh lightning kicks. bair used to be a viable oos option and now it's just trash. you can't really use them ever now because they're so laggy
Have any of you noticed bayo's fair123 not connecting more frequently after the nerfs? the knockback of fair1+2 wasn't touched, so idk why that would happen. maybe it's just a weird, anecdotal coincidence
How do you land a dABK after burning up the 2nd WT? Triple jump glitch?But wt>wt>dABK>ABK>fair123 was a super easy 0-death on sheik
i need to see video of this. did you annotate that correctly? and you do realize this is a suiccide combo right? and theres no way this was a true combo.But wt>wt>dABK>ABK>fair123 was a super easy 0-death on sheik