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Parachute Parade! - GnW Social Discussion

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Could it be possible if we try to boost some activity here? How about making new MU threads and stage discussion and overall stuff that could help G&W?
I could run the threads if no one else bothers. Anything to help our awesome character.
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
There have been 4 million attempts at MU threads. They generally die though. The MU Chart the BBR made this time was pretty good though. I wouldn't mind if we did one and just used those ratios and also the board's/top gdubs opinion on the matchup as well. Then get write ups from all the character boards and post them in some spoilers and get a comprehensive thread.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
I don't care the slighest about ratios or anything. I want to know about the MUs instead.
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
I'm trying to bass boost my music foruse with my bassy headphones but i'm actually getting sick. I hope i'm not giving myself some sorta ear cancer doing this...
 

Triforce Of Chozo

Smash Ace
Joined
Dec 22, 2009
Messages
663
Location
Norman, Oklahoma
MUs are hard to learn just from reading up on them, you have to practice them too. Plus everyone has a different style and skill level, so what works for one person might not work for another. However, general tips and strategies for certain MUs and situations are still very useful, and it wouldn't hurt for some of our better players to give advice and answer questions. I know they try when they have time though.
 

Triforce Of Chozo

Smash Ace
Joined
Dec 22, 2009
Messages
663
Location
Norman, Oklahoma
If you're having a problem with a particular MU, pick up that character for a few days and find their strengths and weaknesses, then go back to G&W and find ways to avoid their strengths and exploit their weaknesses.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Not for Diddy, my Diddy is kinda legit, but I am so bad at the MU. The only player I lost in the bracket was to our Diddy player and that was twice. When I went G&W, he 3 stocked me with ease. I had to do go Diddy myself to stand a chance, but ofc I still lost, but at least got him to last stock...
Ban Diddy Kong D:
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
Nobody plays this character. We have like 2 dedicated mains, a secondary main, and a lot of lower level Gdubs in AZ though. I really think it takes a certain kind of player to use GW though, granted every character is different, I just think GW is strongest when played by a smart player since he gets such a high reward off good reads, but by that point, if you're that smart you're probably able to be much more devastating with another character which is why I think Vinnie is so good. But that's just my opinion/observations
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Well yes after playing G&W my reads and spacing and everything has improved a lot. I can notice simple patterns so much easier to read their landing into ****. I love this character.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
G&W is like hugely about positioning. I mean you can argue that for a lot of characters, but I feel it's most obviously important on him. Spacing safely is all about maintaining that right distance where you can initiate without worrying about being in range of whatever oos options they might have. G&W's juggle traps can be perfectly devastating, but actually require a lot of skill to pull off right due to how specific the timing and positioning for his juggles have to be in order to be consistent. Landing raw Smashes with any safety or consistency also requires insanely good spacial reasoning to see where openings exist. And edgeguarding correctly is also about maintaining the right positioning where you have all their options covered with a particular move.

He doesn't have a truly instant mashable free damage button for many situations, given his moveset is built around sustained space control with slightly slower startup but low cooldown, so it's all about maintaining the right positioning with him to ensure you're at the advantage. This part about playing him takes a really high skillcap. Sure he can muscle his way through in some easy matchups here and there, although he can do more than simply just muscle his way through those matchups. Played right, he hits some matchups like a train wreck due to his capacity to really just perfectly capitalize on openings if he positions right.

So, how do fellow G&Ws perform at the Kirby matchup? I would certainly hope by now we proved it's at least 7/3 in his favor for example. That's just an example of a matchup that G&W really should never lose due to how well he really just gets in control, and never lets Kirby touch the ground again once he does. Aside from the many silly ways he can really easily set up free guaranteed kills on him.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Dunno bout Kirby, never played against one.
But I agree about that wall of text. But I don't think our char is that hard.
 

sambo400

Smash Apprentice
Joined
Apr 15, 2010
Messages
88
Location
Ohio, Columbus/Oxford
I play the best (or second best, depending on where ybm is) Kirby in Ohio on a weekly basis. He's way better than me but still Kirby cannot approach through a properly spaced wall of bairs. At all. He wants to kill with Fsmash and you have to avoid getting grabbed early in your stocks because he will rack up 30-40 percent every time. I never succeed in getting him in the air, but thats what you have to do. I'd imagine Halberd would be our best stage. And remember the matchup-breaker: we can bucket his bacon! What kind of kill set ups do you look for against Kirby?

GnW is relatively low in tech skill besides buffering. I second Olimar now with MK gone and I'm thinking of picking up Falco so I can out-camp all these campy players in my area.

Random question: Does a 1 wake up Jiggilypuff from rest?
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
Dunno bout Kirby, never played against one.
But I agree about that wall of text. But I don't think our char is that hard.
Hes one of the more difficult chars to be effective with. He's not technical but he's hard to use in a tourney enviroment. He has very specific ways to deal with certain characters that makes him very non pick up and play

:phone:
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,965
Location
Fascist ****Hole Of America
If you're having a problem with a particular MU, pick up that character for a few days and find their strengths and weaknesses, then go back to G&W and find ways to avoid their strengths and exploit their weaknesses.
That's good advice, I did that with Sonic and PT at some point.
My problem is each character I'm learning has very different but similar ways of being effective. I like spacing oriented characters (Link, Zelda, Wolf, G&W). If I don't know what I'm doing in an MU with G&W I focus on his strong points and play really predictably:c. I need to learn mix-ups and how to setup KO moves. Watching other G&W vids is very helpful.
No, we're destined to have low activity here. :glare:
Some forums are a lot worse:ohwell:.

Edit:
Can ZSS's Dsmash be bucketed?
 

Triforce Of Chozo

Smash Ace
Joined
Dec 22, 2009
Messages
663
Location
Norman, Oklahoma
G&W benefits a ton from spacing. The MUs that are hard are the ones that require unique spacing. For example, Marth benefits way more from consistent spacing than G&W, which is part of the reason it's so easy for him to **** G&W. When playing against Marth you have to continuously alter your spacing, moving in and out and playing a hit and run style until you can get him in the air. A lot of MUs that are hard for G&W are just like that, you have to change your playstyle a lot and it can really mess up your rhythm. Other characters, like Mario, can just get zoned hard by G&W so you just keep consistent spacing on them the whole match and you'll win.
 

PentaSalia

Smash Master
Joined
May 20, 2008
Messages
4,506
Location
New York
NNID
PentaSalad
I always lurk here...and there are a few others that only come out when you mentioned them...or a 9 hammer...derp.

and G%W IS SO eAsy manz
Space bair and dsmash,win money.


@rizen
yes it can be bucketed lol.
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
Against a really good Kirby I definitely experience some problems. I feel like it is a pretty even match up for me but that could be because my grab game is lacking. His dash attack gets me every time and like others mentioned dueling him in the air is basically non existent a lot of the time. Also his forward smash owns face if you don't read well and run into it.

Over all I would say in my match ups against a really good Kirby it has been 50 - 50, but that could also be because of the other player's better skill.
 

Sylarius

Smash Ace
Joined
Sep 27, 2011
Messages
585
Location
Saskatoon, SK
Can ZSS's Dsmash be bucketed?
http://www.youtube.com/watch?v=oG0CYtbarQE

Video is from 2009, though. This strategy is nearly impossible to do against a good team (http://www.youtube.com/watch?v=-Ka0S-35exo)

Q How should G&W deal with planking? Yoshi's egg planking in particular.
FFFFFFFFFFFF---

I hate Yoshi's egg planking. It's worse than MK's... -_- damn. Someone more knowledgeable would be able to answer the question better.

Also, I don't think I've been very active here, I'll be around more x:

I main G&W.
 

Alphicans

Smash Hero
Joined
Jul 11, 2007
Messages
9,291
Location
Edmonton, AB
Q How should G&W deal with planking? Yoshi's egg planking in particular.
Yoshi's eggs in general are GaW's bane. If Yoshi wasn't such a bad character beyond his eggs we'd get wrecked in this m/u.

How to deal with it? Slowfall dair towards him and hope you hit. You could attempt to dash attack too. Overall it's really hard to deal with, but the saving grace is that it takes a lot of ledge grabs in a short amount of time, so you can just wait it out and try to time him out if you think he exceeded the lgl. Also, if you're in the lead just go to the other side of the stage.
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
Yoshi's eggs in general are GaW's bane. If Yoshi wasn't such a bad character beyond his eggs we'd get wrecked in this m/u.

How to deal with it? Slowfall dair towards him and hope you hit. You could attempt to dash attack too. Overall it's really hard to deal with, but the saving grace is that it takes a lot of ledge grabs in a short amount of time, so you can just wait it out and try to time him out if you think he exceeded the lgl. Also, if you're in the lead just go to the other side of the stage.
Back when Hadesblade was still here i got destroyed by his eggs...

it was bad. I took him to battlefield thinking it'd help but it just made it harder to approach him under the platforms (he banned rainbow and I wasn't confident on brinstar at the time)
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,965
Location
Fascist ****Hole Of America
Hehe, I walked up to a Yoshi at the start of the match and hit him with a 9:rotfl:. It felt great. I won the match. Yoshi's eggs are a pain but on wifi they're h***.

What are good Stages for G&W and vs what characters are they good? I'm lost in knowing what to CP.
 

Patches

Smash Master
Joined
Mar 16, 2009
Messages
3,170
Location
Land of the party
Brinstar and rainbow cruise. Best CPs without a doubt. BF, YI, And frigate are good too. And if you're comfortable on them, lylat and SV

:phone:
 

Alphicans

Smash Hero
Joined
Jul 11, 2007
Messages
9,291
Location
Edmonton, AB
Won my tournament today. Mostly used pikachu, but GaW was used for a match on brinstar. Matches were recorded, so I'll share that match + my doubles matches.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
You didn't use G&W much at all? Play dat G&W like a man :(
It's not like there are too many of us left...
 

sambo400

Smash Apprentice
Joined
Apr 15, 2010
Messages
88
Location
Ohio, Columbus/Oxford
Hehe, I walked up to a Yoshi at the start of the match and hit him with a 9:rotfl:. It felt great. I won the match. Yoshi's eggs are a pain but on wifi they're h***.

What are good Stages for G&W and vs what characters are they good? I'm lost in knowing what to CP.
Cruise and Brimstar are technically good for us always but unless you practice them a lot they can betray us as well.

If it is against a character who doesn't kill up, Halberd is good for us (Dsmash and Usmash + low ceiling). I think PS1 is good for GnW in a lot of his bad matchups, because it messes up snakes bombs, Diddys bananas, helps us get below Marth, and we can nair under the ledge (be careful though). Delphino could be good for these same reasons. Against ICs maybe Lylat and Battlefield? Against characters who cant out-space us, FD and Smashville are great (Weegi, Kirby, Mario, Ness, Lucas?) imo.

I would never go to Yoshi's Island for any reason, that platform is the anti-GnW platform it seems like to me.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Cause it's a very small local. If I go to bigger tournaments I'll bust out my GaW, don't worry.
Oh, I thought it was a big tourney. I still have faith in you then. :awesome:

If I can find some doubles videos will you critique them Alphicans? You seem to be pretty good at teams.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,965
Location
Fascist ****Hole Of America
WTF?! IDK how the heck that could have happened!

On another topic, I used G&W all 3 games vs a MK, we started on PS1- I lost but it was close, (s)he banned RC so I CPed BF and won, then I banned Brin and the MK CPed Delfino and 2 stocked me. Next time I'll ban Delfino. This was on the wifi ladder, btw.
What are G&W's best 2CPs, and what should he ban vs MK?
I'll have replays soon.

Anything G&W can do MK can do better:urg:.
 
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