Furil
Smash Apprentice
- Joined
- Jul 7, 2014
- Messages
- 164
Smash 4 hitboxes are interpolated, so imagine a line between a hitbox's current position and it's last. It hits that area too.
Example: http://i.imgur.com/wEBKNpI.gif
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
She has some texture glitches, but the hitboxes are fine.
Note that the bigger hitboxes on fsmash and downsmash are probably windboxes. I really need to make them blue I just keep forgetting :<
Let me know if I missed any attacks
(Dtilt is glitchy, I'll have to manually fix it...)
Edit:
Added these and added windbox display for Fsmash and Dsmash
Edit:
Mini-FAQ:
Q: How did you make these?
A: I made a parser for animcmd commands and applied it to the model and animation from the 3DS version of the game.
Q: Can you do hurtboxes?
A: Not yet
Q: These don't look like the quality of the Wii U models, why?
A: These are 3DS models (and data). There isn't a difference in frame data between Wii U and 3DS.
Q: This attack looks wrong, is this actually correct?
A: Let me know which one and I'll check. It's possible for a bug or two to mess up stuff.
Q: The image isn't playing.
A: There are play, reverse, and frame advance buttons under the images. They may be hard to see.
Q: Can I use these for my guide?
A: Yes.
Thank you
Example: http://i.imgur.com/wEBKNpI.gif
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
She has some texture glitches, but the hitboxes are fine.
Note that the bigger hitboxes on fsmash and downsmash are probably windboxes. I really need to make them blue I just keep forgetting :<
Let me know if I missed any attacks

Edit:
Added these and added windbox display for Fsmash and Dsmash
Edit:
Mini-FAQ:
Q: How did you make these?
A: I made a parser for animcmd commands and applied it to the model and animation from the 3DS version of the game.
Q: Can you do hurtboxes?
A: Not yet
Q: These don't look like the quality of the Wii U models, why?
A: These are 3DS models (and data). There isn't a difference in frame data between Wii U and 3DS.
Q: This attack looks wrong, is this actually correct?
A: Let me know which one and I'll check. It's possible for a bug or two to mess up stuff.
Q: The image isn't playing.
A: There are play, reverse, and frame advance buttons under the images. They may be hard to see.
Q: Can I use these for my guide?
A: Yes.
Thank you
Last edited: