ryuu seika
Smash Master
So we have a highly modified Brawl to improve the game for those who prefered speed, mobility and combos but Melee wasn't perfect either so why don't we attempt to address that? Here are my suggestions. Rebalancing would be needed ontop of this but that is best saved for after the initial changes have been properly tested.
Global Mechanics
-Ledge invincibility duration decreases with each regrab, reaching 0 when a player grabs a ledge for the fifth time in one stock. Refreshes slowly with time spent on the ground.
-Whenever a player is grabbed, they gain immunity to grabs by that character until they experience 5 or more consecutive free frames. Nana and Popo are considered seperate characters for the sake of this restriction.
-Air dodges may not be activated until full jump height has been reached.
-Grabs and grab like moves will not accept any break out input within 3 frames of a recognized input.
-Short hop cut off points are increased by 2 frames across the board.
-L-Cancelling triggers a sparkle graphic like in Project M.
Menu Changes
-Sandbag is chooseable on the character select screen.
-A Mario question mark block takes the place of the other blank spot. Picking this will immediately move the player's coin to another random character. Sandbag is considered an option.
-Majora's Mask is a stage option.
Character Specific Changes
-Players swallowed by Kirby nolonger have a hitbox, meaning that he will always die first when swallowciding.
-Fox and Falco may not jump out of their reflector moves.
-Young Link gains 0.2x more height with his Up B but has a cooldown timer that makes him dizzy (short version of shield break) if he uses it 3 times in rapid succession. A slight speed increase is also included.
-Jigglypuff nolonger dies instantly on shield break.
-Falco has an electric graphic and effect instead of fire on his recovery move. This may or may not be the continuation of a bad pun.
-Yoshi gains a small amount of height when egg throwing in the air, as was introduced in Brawl.
-Ganondorf has his own moveset.
-Sandbag experiences double the normal amount of momentum skewing when performing DI and may tech/ukemi but is unable to perform any other actions.
Stage Specific Changes
-Yoshi's Story 64 has no clouds
-Yoshi's Island's pipes and hill are shortened to make the stage non-walkoff and nearly symmetrical. These edges are grabbable but the side blast zones are still dangerously close to them.
-AR Wing fighters appear on Corneria only if items are on.
-Kongo Jungle Melee consists only of the main structure, which is positioned centrally. To accommodate this, the stage (blastzone-wise) is now significantly narrower. The platforms are all very slightly rounded.
-Onett has no ground past the houses, with the cars spawning from them instead of the screen edges.
-Green Greens has no outer platforms or wind and spawns apples only when items are on. The bomb blocks are replaced by red blocks that take an extra couple of hits to destroy and the maximum height of the block towers is raised by 1 block.
-Klaptrap is nolonger present in Jungle Japes.
-The central platform of Mushroom Kingdom II is widened slightly and given ledges, while the outer walls are reduced in width to match. The entire stage is raised slightly and, rather than appearing randomly, Birdo will now assault any player who tries to stand on the outer walls. Said walls do not have ledges.
Global Mechanics
-Ledge invincibility duration decreases with each regrab, reaching 0 when a player grabs a ledge for the fifth time in one stock. Refreshes slowly with time spent on the ground.
-Whenever a player is grabbed, they gain immunity to grabs by that character until they experience 5 or more consecutive free frames. Nana and Popo are considered seperate characters for the sake of this restriction.
-Air dodges may not be activated until full jump height has been reached.
-Grabs and grab like moves will not accept any break out input within 3 frames of a recognized input.
-Short hop cut off points are increased by 2 frames across the board.
-L-Cancelling triggers a sparkle graphic like in Project M.
Menu Changes
-Sandbag is chooseable on the character select screen.
-A Mario question mark block takes the place of the other blank spot. Picking this will immediately move the player's coin to another random character. Sandbag is considered an option.
-Majora's Mask is a stage option.
Character Specific Changes
-Players swallowed by Kirby nolonger have a hitbox, meaning that he will always die first when swallowciding.
-Fox and Falco may not jump out of their reflector moves.
-Young Link gains 0.2x more height with his Up B but has a cooldown timer that makes him dizzy (short version of shield break) if he uses it 3 times in rapid succession. A slight speed increase is also included.
-Jigglypuff nolonger dies instantly on shield break.
-Falco has an electric graphic and effect instead of fire on his recovery move. This may or may not be the continuation of a bad pun.
-Yoshi gains a small amount of height when egg throwing in the air, as was introduced in Brawl.
-Ganondorf has his own moveset.
-Sandbag experiences double the normal amount of momentum skewing when performing DI and may tech/ukemi but is unable to perform any other actions.
Stage Specific Changes
-Yoshi's Story 64 has no clouds
-Yoshi's Island's pipes and hill are shortened to make the stage non-walkoff and nearly symmetrical. These edges are grabbable but the side blast zones are still dangerously close to them.
-AR Wing fighters appear on Corneria only if items are on.
-Kongo Jungle Melee consists only of the main structure, which is positioned centrally. To accommodate this, the stage (blastzone-wise) is now significantly narrower. The platforms are all very slightly rounded.
-Onett has no ground past the houses, with the cars spawning from them instead of the screen edges.
-Green Greens has no outer platforms or wind and spawns apples only when items are on. The bomb blocks are replaced by red blocks that take an extra couple of hits to destroy and the maximum height of the block towers is raised by 1 block.
-Klaptrap is nolonger present in Jungle Japes.
-The central platform of Mushroom Kingdom II is widened slightly and given ledges, while the outer walls are reduced in width to match. The entire stage is raised slightly and, rather than appearing randomly, Birdo will now assault any player who tries to stand on the outer walls. Said walls do not have ledges.
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