Hmm.. Zelda critique
You're missing a few important things for a zelda matchup that most people miss(this is why there aren't very many good zeldas out there)
I'll go specific to general
Zelda/Sheik vs Fox match:
-Don't approach fox that often. Against fox, you want to mix up defense and offense. Your direct approach (dash attacking into his shield on the front side) lead to a waveshine-death. You need to be careful in this matchup, keeping the spacing at all times to avoid any shine combos.
-When you're waveshined, i didn't notice you DIing away. You should always mix up DI away and crouch cancel DI, and you should always be able to escape without getting shined all the way across the stage to death. When you get shined off the stage, use double jump AWAY from the stage. There's 2 reasons: 1)You avoid fox coming down to shine you and 2)it gives you a much better angle to recover(since zelda's upB is very linear, you want to be more away instead of under so that when you are forced to teleport onto the stage, you appear closer to the ground. You leave yourself open a lot because you teleport high up into the air because you are too far under the stage and not far enough out.) You should always be able to avoid waveshine. Waveshine-upsmash is a bit harder to avoid.
-I don't see enough SH fair/bair. You need to short hop them to punish correctly. If you short hop, you space correctly. (actually i didnt see any at all, go to training mode and practice until you can get double SH bair/fair and l cancel perfectly, then try that out of shield)
-Dsmash? use Dsmash against fox a lot. Hell, spam it while moving around, it's faster than fox's upsmash, and it knocks fox away so you have breathing space.
I didn't see any good grab opportunities, so i'll leave grabs for the CF critique part
First CF vs Zelda/Sheik match:
-Lol nice song...popcorn
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Anyways, nice first kill, the fsmash is very useful because it has long reach and it lags their shield a lot.
-I still don't see enough SH fairs and bairs (just work on it
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
)
-Nice double jumped kick at 0:42. That's the kind of spacing i wanna see more often
-Against sh-dair happy falcons, you really want to usmash a bunch. usmash is perfect height to catch them before the stomp. It leads to good combos often. (Also, if you can learn it, upsmash out of shield)
-again, lots more dsmash please. i notice you stop dash dancing and wavedashing when pressured, so try not to forget.
Zelda vs Falcon game on bottom
-teleport games are useless with a tag, so don't use them if you have one. Actually, take the tag off, zeldas and mewtwos never play with tags because it ruins the mindgame level.
-alright, i found a perfect example of a time to jump out of shield with a SH fair. 0:44, after you shielded a dsmash, that was perfect spacing for sh fair. learn the spacing well. memorize that space in between. If the character is any closer than that, use a retreating fair or bair going forward (cstick the attack, jump the oppostie direction). If the char is farther you can drop the shield and space more until you get within that distance again.
-usually, don't let falcons (and falcos for that matter) come from directly above. wavedash and dashdance to prevent being directly under, because you always always want to be slightly off center when you shield, for a perfect bair/fair out of shield. Or just jump up with a nair before he attacks.
-okay i noticed you got lucky and got many many grabs. You wasted all of them! every grab after 10%, use uthrow, all the way up to 80%, you can either chaingrab or land a free kick. It's almost guaranteed, all you need is the timing. zelda's grab would be godly if it started 4 frames earlier. but since you got that grab opportunity, throw upwards. (my combo vid has lots of examples of chaingrabs, but not so much dsmash, use dsmash a lot too)
-and seriously SH SH SH a lot more
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
at 1:10, you could've gotten a sexy dair spike kill if you SHed!
-last thing for now: don't leave yourself open with overly agressive edgeguarding. I saw a time you jumped off the stage, missed, teleported way high up, and proceeded to get owned by falcon because of the laaaag. Always plan to sweetspot the ledge if you jump out, and usually just guard from the stage.
That's all i have for now.
Since you don't have a GCN, borrow a friend's, and spend an hour in training mode practicing:
1)sh fair/bair
2)sh double fair double bairs
3)sh fair/bair-wavelanding (great spacing)
4)chaingrab: (get a fox, falco, or CF, put them on evade at 10%, start grabbing and throw upwards, learn what to do in every situation for the most damage.
5)get a friend to help you learn all the ways to sweetspot the ledge. sweetspotting is very very important.
6)the ledgestall infinite, mixes up things at the ledge
overall, sometimes your zelda does pretty well, but a lot of times, you just need to be aware of your options. try to be more creative.
Hope that helped